How can i reliably find out if my character is 'stunned' while pickpocketing?
I am currently using this:
But the above doesnt always seem to work. It could be that i am trying to 'read' it too soon? or more likely is the text changing slightly so simba cant read it?Code:Procedure checkafterpunch; Begin Wait(RandomRange(650, 975)); if findblackchatmessage('hump') then Begin writeln('ok punch') // pocket; end; if findblackchatmessage('glances') then Begin writeln ('arrgh im stunned'); wait (3000 + random (500)); end; end;
I also tried to check the XP counter, but again the timing seems to be an issue, and the time taken for the XP to appear on the counter seems non linear.
is there a better way to do this, or any other tips more experienced members can tell me?
ps current exp/h (was closer to 137k after 12 mins but then i messed with it)
Time: 23 Minutes and 26 Seconds
We have gained 40990 Thieving Experience!
We are gaining 104878 Thieving Experience per Hour!


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