Page 1 of 2 12 LastLast
Results 1 to 25 of 37

Thread: [BroAgile] Burthrope Agility Course

  1. #1
    Join Date
    Jan 2012
    Location
    Long Island, NY
    Posts
    413
    Mentioned
    5 Post(s)
    Quoted
    95 Post(s)

    Default [BroAgile] Burthrope Agility Course



    Status: Working
    Current Version: v1.10


    ***Misclicking should no longer be an issue, but still no timeout failsafes should anything go wrong. Please continue to babysit and post where the bot fails at finding an obstacle.***

    This is my first real script that I am releasing. It will run the Burthrope agility course at a pretty optimal speed. This course is useful for low level agility, and it's xp/hr is only 1k behind Gnome agility. On the upper side, no one uses the course, so it should be pretty safe.

    Change Log:
    v1.0:
    -Initial Release
    v1.10:
    -Improved obstacle search
    -Waits for uptext, should fix misclicks
    -Timing is more smooth on obstacles
    Instructions:
    Simba Code:
    //- Set your FPS slider to max, and disable xp popup
    //- Start this script at the beginning of the course in Burthrope.  No food
    // is needed for this course.  Average xp/hr is ~8,000.

    Pics for Setup:
    Start here!


    Should any issues come up with finding the Log Balance, replace the color in Line 103 with a color that appears on your screen for this area....

    Features:
    - Runs Burthrope agility course with reasonable speed
    - ~8k xp/hr Agility
    - Anti-Ban


    Future Additions:
    - Failsafes(coming with next release)
    - AutoUpdate
    - Progress Report
    - SRL Stats


    -Happy botting
    Last edited by Brotein; 03-29-2012 at 02:04 AM.

  2. #2
    Join Date
    Jan 2012
    Posts
    32
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    will try this in the morning and leave feedback with proggie

  3. #3
    Join Date
    Feb 2012
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    pretty good man sorry i cant help with scripting but so far its pretty good until it get to rope or the end of the course and its very slow need to check if it clicked and then processed to the next part of the course but nice script just a little more tweaks i think

  4. #4
    Join Date
    Aug 2006
    Location
    USA
    Posts
    354
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    nice beginner script keep it up

  5. #5
    Join Date
    Jan 2012
    Posts
    11
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    gets stuck right at the rope at the end :S

  6. #6
    Join Date
    Nov 2011
    Posts
    261
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Does this script misclick for everyone else? I really tried to edit this to work but some things would work better then somehow it would misclick again.

    I am still a very green newbie with scripting...but I am guessing there is a way to have a fail safe in each step to be sure "Did I successfully do that task?" and if not it would repeat.

    Other than the misclicks though, sure was fascinating watching the script do its magic while watching the script at each step perform the task... very educational.

    Thank you kindly!

  7. #7
    Join Date
    Feb 2012
    Location
    Ă…lesund,Norway
    Posts
    281
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    can't u fix it ? update it please ??? that wud be freaking awsome! thanks

  8. #8
    Join Date
    Nov 2011
    Posts
    261
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    I looked into the SPS system for it...seemed easy....but when you are on top of the course building I cannot figure out how to obtain the coordinates like you do on ground level.

    One thought though... you always end up at the same precise spot when you complete each objective...perhaps the idea would be to step yourself forward so many steps until you are essentially near the next objective which could lessen the chance to misclick quite a bit I reckon. Now HOW to do that is currently beyond my understanding....though when time permits I will likely give it a go.

  9. #9
    Join Date
    Jan 2012
    Location
    Long Island, NY
    Posts
    413
    Mentioned
    5 Post(s)
    Quoted
    95 Post(s)

    Default

    I'll be able to update this when I get back from spring break, please have patience.

  10. #10
    Join Date
    Feb 2012
    Posts
    202
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    trying it out now if it works ill post a proggy

  11. #11
    Join Date
    Dec 2011
    Posts
    273
    Mentioned
    0 Post(s)
    Quoted
    39 Post(s)

    Default

    Try using ATPAs for the objects and DTM walking
    "What can't hurt you, try it. What can kill you, do it!"

    Scripts Completed: 3
    Amount Released : 2

  12. #12
    Join Date
    Dec 2011
    Location
    Delaware, US
    Posts
    43
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    1. Often clicks below the edge (about 60-70%)
    2. Sometimes clicks on ledge too early (still walking towards it from monkey bars)
    3. Sometimes clicks just left of the log

    Hope this helps, good luck!
    Last edited by boobies; 03-22-2012 at 02:30 AM.

  13. #13
    Join Date
    Jan 2012
    Location
    Long Island, NY
    Posts
    413
    Mentioned
    5 Post(s)
    Quoted
    95 Post(s)

    Default

    I'm currently working the failsafes which should repeat obstacles should the script missclick, hopefully I can have this ready by sometime next week when I'm back from break. Have Faith!

  14. #14
    Join Date
    Dec 2011
    Location
    Kosovo
    Posts
    831
    Mentioned
    0 Post(s)
    Quoted
    6 Post(s)

    Default

    Cannot even start it. Maybe u need the angle on a specific position.
    Goals:
    Understanding TPAs
    Making Proggy for fighting
    Getting on SRL members
    Get 500 posts

  15. #15
    Join Date
    Mar 2012
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'm new to Simba and I was just wondering what a "Player Pin" is... I know it's noony but can you help me please?

  16. #16
    Join Date
    Nov 2011
    Posts
    232
    Mentioned
    1 Post(s)
    Quoted
    5 Post(s)

    Default

    Pretty sure that's just your Bank PIN. Though I don't know why you need that for this script.

  17. #17
    Join Date
    Mar 2012
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'm staying at the place you market, but it said all the times:
    "Looking for log"
    "Looking for log"

  18. #18
    Join Date
    Jan 2012
    Location
    Long Island, NY
    Posts
    413
    Mentioned
    5 Post(s)
    Quoted
    95 Post(s)

    Default

    Yah I can see the DTMs are broken again, I'm going to rebuild this with TPAs tomorrow.

  19. #19
    Join Date
    Dec 2006
    Location
    Program TEXAS home of AUTOERS
    Posts
    7,934
    Mentioned
    26 Post(s)
    Quoted
    237 Post(s)

    Default

    Good job, although attempt to add more fail-safes Mate.

    -Cheers

  20. #20
    Join Date
    Nov 2011
    Posts
    261
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by Brotein View Post
    I'm currently working the failsafes which should repeat obstacles should the script missclick, hopefully I can have this ready by sometime next week when I'm back from break. Have Faith!
    Excellent news.... when this runs it is real nice... so looking forward to your update on this!!

  21. #21
    Join Date
    Jan 2012
    Location
    Long Island, NY
    Posts
    413
    Mentioned
    5 Post(s)
    Quoted
    95 Post(s)

    Default

    I used TPAs to fix the logbeam and the rope swing, which are working pretty nice right now. I'll try logging in and out to different worlds to reset the colors and pray that it'll continue to work. Failsafes added to make sure it clicks on the right objects, if I have time tonight I'll add a timeout if it can't find the colors. If all is well I'll post this updated version tonight.

  22. #22
    Join Date
    Dec 2011
    Location
    The Netherlands
    Posts
    1,631
    Mentioned
    47 Post(s)
    Quoted
    254 Post(s)

    Default

    I was planning to make a script for this but I see you made one already.

    Some small tips
    Simba Code:
    SetAngle(SRL_ANGLE_HIGH);
      MakeCompass('N');

    -->

    Simba Code:
    ClickNorth(0);

    Saw that you used the first example a couple times and ClickNorth(0) does the exact same thing except that's it's a line shorter

    Other then that it looks good, but it would be nice to add even more failsafes possibly with TimeMarkers and reading the chatbox :P

    Script source code available here: Github

  23. #23
    Join Date
    Jan 2012
    Location
    Long Island, NY
    Posts
    413
    Mentioned
    5 Post(s)
    Quoted
    95 Post(s)

    Default

    Updated the script, I've tested this a lot on different accounts and servers and it worked for me in everycase for atleast 20min a piece no issues before I stopped them. Should any issues come up with finding the Log Balance, replace the color in Line 103 with a color that appears on your screen for this area....



    I'm a bit hassled for time this week so I haven't been able to commit much to this. When I get the time I will add failsafes for every obstacle based on amount of times it fails to find a DTM or Color. If the TPA for the log is still an issue, I'll try something else for that.


    Quote Originally Posted by RuneScapeJJ View Post
    ....and reading the chatbox :P
    Completing an obstacle, unfortunately, displays no text in the game to use as a check.

  24. #24
    Join Date
    Feb 2012
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default



    Bot gets stuck trying to get down quite often, just thought id bring it to your attention, other than that awesome.

  25. #25
    Join Date
    Jan 2012
    Location
    Long Island, NY
    Posts
    413
    Mentioned
    5 Post(s)
    Quoted
    95 Post(s)

    Default

    Set your FPS slider to max, otherwise it'll lag on the timer for the checker and will misclick and fail to go down.

    Or change the wait time on Line 305 to something higher.
    Simba Code:
    //Increase this by 1000ms or whatever you feel will work
    Wait(3900 + random(100));
    Last edited by Brotein; 03-29-2012 at 04:59 PM.

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •