As Andres mentionned, this script isn't very tolerant when it comes to lag.
When I first made the script, it was actualy very solid against lag, and would only pick a monkey that had been knocked, but the problem was that by the time it confirmed that the monkey was stunned, it was too late to pick it twice, or sometime even once.
So basicaly the xp/h was bad, I had to make a choice: Bad xp VS bad lag tolerance.
I was going for max cape and my computer wasn't laggy so I went for bad lag tolerance.
I hope that clears things up a little.









