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Thread: Mahogany Table Maker

  1. #51
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    Got 99 yesterday! Great script easily runs 3-4 hours at 400kish exp and hour!

  2. #52
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    omgg! i fixed antileech!!

    line 97 should be:

    WAIT_FOR_BUTLER= 700; // 1000 = 1 seconds.

  3. #53
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    Brilliant script should add that prog to front page.

  4. #54
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    Bot is excellent, everyone gaining xp rates from 100k-200k should really think about only running this bot, as from my experience i've found that i can gain up to 400k-450kxp an hour if this bot is the only one running. (or logged on rs legitly) But yeah, maybe just my pc but recomend it . did 91-97 yesterday, epic bot.

  5. #55
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    This should be faster... You can get 400k/h with oaks, and you should be able to get 600-700k/h with tables lol

  6. #56
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    Quote Originally Posted by 2496 View Post
    This should be faster... You can get 400k/h with oaks, and you should be able to get 600-700k/h with tables lol
    I got an idea. Make your own script. Assuming you are able to make a hello world with simba.
    My scripts:
    Advanced Barb Agility Course(outdated), MonkeyThieverV0.11, MahoganyTableV0.4(outdated)
    Questions? I bet that for 98% of those, you'll find answer HERE

  7. #57
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    Quote Originally Posted by eska View Post
    I got an idea. Make your own script. Assuming you are able to make a hello world with simba.
    You don't get it...

    You can use oak planks for same exp outcome and save 50% of your money lol, making your script useless.

    /thread

  8. #58
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    Quote Originally Posted by 2496 View Post
    You don't get it...

    You can use oak planks for same exp outcome and save 50% of your money lol, making your script useless.

    /thread
    /care

    Cool story bro.
    My scripts:
    Advanced Barb Agility Course(outdated), MonkeyThieverV0.11, MahoganyTableV0.4(outdated)
    Questions? I bet that for 98% of those, you'll find answer HERE

  9. #59
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    Doesnt work for me error with coding

  10. #60
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    Quote Originally Posted by Azhar View Post
    Doesnt work for me error with coding
    I see you haven't read past the third sentence of the first post.
    My scripts:
    Advanced Barb Agility Course(outdated), MonkeyThieverV0.11, MahoganyTableV0.4(outdated)
    Questions? I bet that for 98% of those, you'll find answer HERE

  11. #61
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    Sorted out the antileech and the script does absolutely nothing. Note that I manually called the butler to the bank and it also didn't work when I didn't. I think I should add that I tried starting the script and letting it load up smart, disabling smart and logging in and positioning the script and I also tried dragging the target to the client after stopping the script, neither worked. Anything I'm doing wrong?
    Last edited by Saiga; 07-22-2012 at 07:35 PM.

  12. #62
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    Quote Originally Posted by Saiga View Post
    Sorted out the antileech and the script does absolutely nothing. Note that I manually called the butler to the bank and it also didn't work when I didn't. I think I should add that I tried starting the script and letting it load up smart, disabling smart and logging in and positioning the script and I also tried dragging the target to the client after stopping the script, neither worked. Anything I'm doing wrong?
    All script are currently broken due to the change jagex made to the toolbar meny, which is now part of the applet.
    My scripts:
    Advanced Barb Agility Course(outdated), MonkeyThieverV0.11, MahoganyTableV0.4(outdated)
    Questions? I bet that for 98% of those, you'll find answer HERE

  13. #63
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    Quote Originally Posted by eska View Post
    All script are currently broken due to the change jagex made to the toolbar meny, which is now part of the applet.
    Ok thank you so much. I spent like 3 hours trying to get this or an oak door script to work and ended up having to sell back 10k mahogany planks. Thank you for saving me from trying to figure it out again LMAO. I look forward to trying it when the client is fixed.

  14. #64
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    [Error] C:\Simba\Includes\srl/srl/misc/smart.simba(46:19): Invalid number of parameters at line 45
    Compiling failed.

  15. #65
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    Hey eska, I was thinking of doing Teak tables to 99. I had a quick look at your script and it looks like I would only need to change some colour values and it would require little work. Can you confirm if that is the case or am I looking at having to make more significant changes?

    Cheers

    Okay it looks like there really isn't much to change at all. Just the colour tolerance stuff at the start that I don't understand but will try and figure out

    Ill buy some teak planks and try this tomorrow, just adding this in so I remember

    Simba Code:
    if(i = 3) then
          FindButler;

      until (i = 4);

    change to this

    Simba Code:
    if(i = 6) then
          FindButler;

      until (i = 7);

    Also this

    Simba Code:
    if FindWindow('elect a piece of furniture to build.') then
        begin
          Wait(LAG_FACTOR * 100 + Random(20));
          MouseBox(290, 128, 320, 152, 3);
          Wait(LAG_FACTOR * 30 + Random(20));

    needs to change since the teak table coords are different

    I think the only other stuff that would need to change is:

    • the up text stuff referencing mahogany
    • changing one color code in the function to find the table

    I will let you know how I get on with these changes tomorrow
    Last edited by Valeyard; 09-01-2012 at 07:44 AM.

  16. #66
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    =0 omg ty man! ill be using this.
    Beep Bop

  17. #67
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    [Error] C:\Users\Jorge vargas\Desktop\MahoganyTableMakerV0.4.simba(113:3) : Unknown identifier 'Smart_Server' at line 112
    Compiling failed.
    Last edited by 0blivian; 10-27-2012 at 03:39 AM.
    Beep Bop

  18. #68
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    Quote Originally Posted by 0blivian View Post
    [Error] C:\Users\Jorge vargas\Desktop\MahoganyTableMakerV0.4.simba(113:3) : Unknown identifier 'Smart_Server' at line 112
    Compiling failed.
    Not sure if it works, but this will compile:

    Simba Code:
    program MahoganyTableMaker;
    {$DEFINE SMART}
    {$i SRL/SRL.simba}
    {$i SRL/SRL/Misc/Smartgraphics.simba}

    {-------------------------------------------------------------------------------
    | * * * * * * * * * * * * * * * *   Credit   * * * * * * * * * * * * * * * * * |
    --------------------------------------------------------------------------------
    |   * Ashaman88 for his FindButler function.                                   |
    |   * YoHoJo for his mousekey simulation technique.                            |
    |   * ProphesyOfWolf for his TPAFinder function in his awesome tutorial about  |
    |     Custom TPA Finding & ColorToleranceSpeed(2) Modifiers.                   |
    -------------------------------------------------------------------------------}


    {==============================================================================|
    |                   Mahogany Table Maker by Sir Eska Eau V0.4                  |
    |==============================================================================|
    |                                                                              |
    | Disclaimer: This script was made in a single day and is the first script I   |
    |             release on simba. It does not have AntiBan nor AntiRandom.       |
    |             AntiBan kills the XP/hour and AntiRandom isn't really needed     |
    |             since you cannot get a random while in your POH with building    |
    |             mode ON. The fact that it does not feature Antiban means that    |
    |             you should refrain from using this script for very long period   |
    |             of time. Due to time constraints, not much testing was put into  |
    |             this script. You SHOULD, and MUST babysit this script.           |
    |                                                                              |
    |                               YOU HAVE BEEN WARNED                           |
    |                                                                              |
    |             You MUST read the instructions in the thread related to this     |
    |             script. To find the details on how to set up the script, please  |
    |             visit :                                                          |
    |                     [url]http://villavu.com/forum/showthread.php?t=77529[/url]          |
    |                                                                              |
    |                                                                              |
    | Mahogany                                                                     |
    | Table                                                                        |
    | Maker :     This script will make mahogany plank in a dinning room pretty    |
    |             much as fast as it can get. The script use simulated mousekeys,  |
    |             timeOut FailSafe and recursivity. Only the demon Butler is       |
    |             suported.                                                        |
    |                          HAPPY BONUS XP WEEKEND!                             |
    |                                                                              |
    {==============================================================================|
    |                              CHANGE HISTORY                                  |
    |==============================================================================|
    |                                                                              |
    | V0.1 :  * Initial release                                                    |
    |                                                                              |
    | V0.2 :  * Removed DTM and replaced them with TPA. Failing to find the butler |
    |           should be a thing of the past.                                     |
    |                                                                              |
    | V.03:   * Made proper ATPA, failing to find the butler should REALLY be a    |                                                                            |
    |           thing of the past now.                                             |
    |         * Fixed a small graphical glitch that was causing the on screen      |
    |           progress report to go negative once you reach 600k+ xp.            |                                                                     |
    |         * Slowed down the mouse. I think it was causing alot of problem with |
                the UpText.                                                        |
    |         * The LAG_FACTOR is now applied anywhere there is a Wait()           |
    |         * Removed SRL Stats since they can't work with this script anyway    |                                                                 |
    |           (XP rate is too high and SRL Stats refuse to accept the data)      |
    |         * Adjusted some Wait() and fixed some dead code that had the task to |
    |           search for the butler again if it wasn't found the first time.     |
    |                                                                              |
    | V0.4    * Added a color check before attemping to build or destroy a table.  |
    |           That should fix most of the timing problems and increase XP/hour   |
    |           since the bot should never missclick and go through the timeout    |
    |           failsafe of some loops.                                            |
    |         * Changed and removed some wait in an attempt to fix timing issues.  |
    |         * We only call the butler every 4 cycle instead of 3. This increase  |
    |           the XP/hour and decrease the cost of the butler over time          |
    |         * Added a constant WAIT_FOR_BUTLER to help user fix their timing     |
    |           problems with the butler interupting them.                         |
    |                                                                              |
    -------------------------------------------------------------------------------}


    {-------------------------------------------------------------------------------
    | * * * * * * * * * * * * *  DO NOT CHANGE THOSE   * * * * * * * * * * * * * * |
    -------------------------------------------------------------------------------}

    var//                                                                          |
     loopTimeOut: integer;//                                                       |
    {------------------------------------------------------------------------------}


    {-------------------------------------------------------------------------------
    | * * * * * * * * * * * * *   Adjust as needed  * * * * * * * * * * * * * * * *|
    -------------------------------------------------------------------------------}

     const
     // Change this if you are laging.
      LAG_FACTOR = 1;           // Are you lagging? 1 = no lag, 5 = WTF LAG!!!
                                //  Increase this if the bot often missclick even
                                //  if you don't seem to be really lagging.
                                //  Obviously, a LAG_FACTOR of 1 will give you the
                                //  best XP/hour if your computer can support it.

      // Change this if the butler interupt you!
      WAIT_FOR_BUTLER= 700;    // 1000 = 1 seconds.
                                //
                                // If the butler interupt you while you are
                                // destroying a table, REDUCE this until the
                                // script is done destroying the table once the
                                // butler comes back. If it still dosen't work at 0,
                                // INCREASE this until the script attempt to
                                // destroy the table once the butler comes back.
                                //
                                // If the butler interupt you while you are BUILDING
                                // a table, INCREASE this until the script is done
                                // destroying the table once the butler comes back.

    procedure LoadUserVars;
    begin
     // Smart_Server := 0;            // The server you want to login into. 0 = random
    end;

    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      with Players[0] do
      begin
        Name        := '';      // Username
        Pass        := '';      // Password
        Nick        := '';      // 3-4 lower case letters of your character's name
        Pin         := '';      // Bank pin
        Member      := True;
        Active      := True;
      end;
    end;

    {*******************************************************************************
    * * * * DO NOT CHANGE ANYTHING BELLOW UNLESS YOU KNOW WHAT YOU ARE DOING * * * *
    *******************************************************************************}

    var
     timeSinceLastCommit,
     oldXP, previousXP, x, y, xxx1, yyy1, xxx2, yyy2,
     failToFindButlerCount, failToBuildTableCount, failToDestroyTableCount: integer;

    const
      SCRIPT_NAME           = 'MahoganyTableMaker';
      SCRIPT_VERSION        = 'V0.4';
      SIGNED                = True;
      DrawDebugs            = True;
      ATTEMPT_TIMEOUT       = 10;


    // *****
    // * FindMahoganyTableBuilt :  Returns true if it find the table color.
    // *
    function FindMahoganyTableBuilt: Boolean;
    var
      CTS: Integer;
    begin
      CTS := GetColorToleranceSpeed;      // To restore the color tolerance later
      SetColorspeed2Modifiers(0.1, 0.2);
      Result:= FindColorTolerance(x, y, 3491678, xxx1, yyy1, xxx2, yyy2, 15)
      ColorToleranceSpeed(CTS);           // Restore previous color tolerance speed
    end;

    function FindWindow(Title: String): Boolean;
    begin
      result:= true;
    end;

    // *****
    // * BuildTable :  Find the table hotspot using blind check, then use mousekeys
    // *               to quickly build a table.
    // *
    procedure BuildTable;
    var t: integer;
    begin
      if failToBuildTableCount > ATTEMPT_TIMEOUT then
      begin
        Writeln('Couldn''t build tables for ' + inttostr(ATTEMPT_TIMEOUT)
                  + ' attempts, loging out.');
        LogOut;
        TerminateScript;
      end;

      MarkTime(t);

      repeat
      until not FindMahoganyTableBuilt
              or (TimeFromMark(t) > loopTimeOut)

      if not (TimeFromMark(t) > loopTimeOut) then
      begin
        MouseBox(xxx1, yyy1, xxx2, yyy2, 3);
        previousXP:= GetXPBarTotal;

        if IsUptext('alk here / 2 more options') and not FindMahoganyTableBuilt then
          GetMousePos(x, y);
          Mouse(x, y, 0, 0, False); // Right click
          Wait(LAG_FACTOR * 20 + Random(20));
          MoveMouse(x, y+42);       // Simulate mouse key jump to the second option.
          Wait(LAG_FACTOR * 50 + random(20));
          ClickMouse2(true);        // Left click on whatever option was there.

          Wait(LAG_FACTOR * 100 + 400 + Random(50));
        end;

        MarkTime(t);

        repeat
        until FindWindow('elect a piece of furniture to build.')
                or (TimeFromMark(t) > loopTimeOut)

        if FindWindow('elect a piece of furniture to build.') then
        begin
          Wait(LAG_FACTOR * 100 + Random(20));
          MouseBox(290, 128, 320, 152, 3);
          Wait(LAG_FACTOR * 30 + Random(20));


          MarkTime(t);

          repeat
          until IsUpTextMultiCustom(['ahogany', 'table'])
                    or (TimeFromMark(t) > loopTimeOut)

          if IsUpTextMultiCustom(['ahogany', 'table']) then
          begin
            ClickMouse2(true);
            Wait(LAG_FACTOR * 100 + 100 + Random(100));

            if(previousXP < GetXPBarTotal) then
              failToBuildTableCount:= 0         // Reset
          end else
          begin
            inc(failToBuildTableCount);
          end;
        end else
        begin
          if FindNPCChatText('Yes', Nothing) then
          begin
            TypeSend('1');
            Wait(LAG_FACTOR * 200 + Random(300));
            inc(failToBuildTableCount);
          end;
        end;
      end;


    // *****
    // * DestroyTable : Find the table hotspot using blind check, then use mousekeys
    // *               to quickly destroy the table.
    // *
    procedure DestroyTable;
    var t: integer;
    begin
      if failToDestroyTableCount > ATTEMPT_TIMEOUT then
      begin
        Writeln('Couldn''t destroy the table for ' + inttostr(ATTEMPT_TIMEOUT)
                  + ' attempts, loging out.');
        LogOut;
        TerminateScript;
      end;

      MarkTime(t);
      repeat
      until FindMahoganyTableBuilt
              or (TimeFromMark(t) > loopTimeOut)

      if not (TimeFromMark(t) > loopTimeOut) then
      begin
        Wait(LAG_FACTOR * 50 + Random(50));
        MouseBox(xxx1, yyy1, xxx2, yyy2, 3);

        if IsUptext('alk here / 2 more options')
            and FindMahoganyTableBuilt then
        begin

          GetMousePos(x, y);
          Mouse(x, y, 0, 0, False);   // Right click
          Wait(LAG_FACTOR * 20 + Random(20));
          MoveMouse(x, y + 42);       // Simulate mouse key jump to the option.
          Wait(LAG_FACTOR * 50 + random(20));
          ClickMouse2(true);          // Left click on whatever option was there.

          Wait(LAG_FACTOR * 100 + Random(50));
        end;

        MarkTime(t);

        repeat
        until FindNPCChatText('Yes', Nothing) or (TimeFromMark(t) > loopTimeOut)

        if  TimeFromMark(t) < loopTimeOut  then
        begin
          if FindNPCChatText('Yes', Nothing) then
          begin
            Wait(LAG_FACTOR * 50 + Random(50));
            TypeSend('1');
            Wait(LAG_FACTOR * 100 + RandomRange(300, 500));//(700, 900));
            failToDestroyTableCount:= 0;              // We reset
          end else
          begin
            inc(failToDestroyTableCount);
          end;
        end else
        begin
          if FindWindow('elect a piece of furniture to build.') then
          begin
            MouseBox(290, 128, 320, 152, 3);
            Wait(LAG_FACTOR * 100 + Random(20));

            MarkTime(t);

            repeat
            until IsUpTextMultiCustom(['ahogany', 'table'])
                      or (TimeFromMark(t) > loopTimeOut)

            if IsUpTextMultiCustom(['ahogany', 'table']) then
            begin
              ClickMouse2(true);
              failToBuildTableCount:= 0         // Reset
            end;
          end;
        end;
      end;
    end;


    // *****
    // * LocateButler : Return true if it found location of the demon butler using
    // *                TPAs.
    // *
    // * Originaly named: TPAFinder
    // * By: ProphesyOfWolf
    // * Edited by: Sir_eska_eau
    // *
    function LocateButler(x, y: Integer): Boolean;
    var
      CTS, I, B: Integer;
      TPA: TPointArray;
      ATPA: Array of TPointArray;
    begin
      CTS := GetColorToleranceSpeed;      // To restore the color tolerance later
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.52, 5.16);
      FindColorsSpiralTolerance(MSCX, MSCY, TPA, 2371157, MSX1, MSY1, MSX2, MSY2, 5);
      ColorToleranceSpeed(CTS);           // Restore previous color tolerance speed
      ATPA := TPAToATPAEx(TPA, 20, 20);

      B:= High(ATPA);

      For I := 0 to High(ATPA) do
      begin
        MiddleTPAEx(ATPA[i], x, y);
        MMouse(x, y, 5, 5);

        Wait(LAG_FACTOR * 100);
        If(IsUpTextMultiCustom(['emon', 'butler', 'utler', 'tler'])) then
        begin
          Result := True;
          GetMousePos(x, y);
          Break; // We found the object so we exit the loop
        end;
      end;
    end;


    // *****
    // * FindButler : Return true if it found the demon butler. Fetch plank from the
    // *              bank and pays the butler if needed.
    // * By: Ashaman88
    // * Edited by: Sir_eska_eau
    // * Description: Edited to fit my needs, comply with my standards, add timeout
    // *              failsafe, add recursivity, add mousekeys and add a little
    // *              optimisation.
    // *
    function FindButler: Boolean;
    var
      x, y, t: Integer;
      foundButler: Boolean;
    begin
      if failToFindButlerCount > ATTEMPT_TIMEOUT then
        begin
          Writeln('Couldn''t find the demon butler 5 times. Loging out.');
          LogOut;
          TerminateScript;
        end;

      if not LoggedIn then
          TerminateScript;

      foundButler:= LocateButler(x, y);

      if not foundButler then
      begin
        Writeln('Coudn''t find demon butler.');
        MMouse(200,200,100,100);
        inc(failToFindButlerCount);
        Result := False;
      end else
      begin

        GetMousePos(x, y);
        if (IsUpTextMultiCustom(['emon', 'butler', 'utler', 'tler'])) then
        begin
          Wait(LAG_FACTOR * 100 + Random(50));
          ClickMouse2(false);         // Right click
          Wait(LAG_FACTOR * 100 + Random(10));
          MoveMouse(x, y + 42);       // Simulate mouse key jump to the option.
          Wait(LAG_FACTOR * 300 + Random(50));
          ClickMouse2(true);          // Left click on whatever option was there.

          Wait(LAG_FACTOR * 100 + 200+Random(50));
        end;

        MarkTime(t);

        repeat
        until ((FindNPCChatText('coins', nothing))
                or (FindNPCChatText('nother', nothing))
                or (TimeFromMark(t) > loopTimeOut));


        if (FindNPCChatText('coins', nothing)) then
        begin
          ClickContinue(true, true);
          Wait(LAG_FACTOR * 50 + Random(50));
          TypeSend('1');
          Wait(LAG_FACTOR * 100 + RandomRange(700, 900));
          MMouse(x, y, 2, 2);
          Wait(LAG_FACTOR * 50 + Random(50));

          MarkTime(t);

          repeat
            MMouse(x, y, 5, 5);
            Wait(LAG_FACTOR * 100);
          until (IsUpTextMultiCustom(['emon', 'butler', 'utler', 'tler']))
                    or (TimeFromMark(t) > loopTimeOut);

          if (IsUpTextMultiCustom(['emon', 'butler', 'utler', 'tler'])) then
          begin
            Wait(LAG_FACTOR * 50 + Random(50));
            ClickMouse2(false);         // Right click
            Wait(LAG_FACTOR * 100 + Random(50));
            MoveMouse(x, y + 42);       // Simulate mouse key jump to the option.
            Wait(LAG_FACTOR * 100 + Random(50));
            ClickMouse2(true);          // Left click on whatever option was there.
          end;
        end;

        MarkTime(t);
        repeat
        until (FindNPCChatText('nother', nothing))
                or (TimeFromMark(t) > loopTimeOut);

        if (FindNPCChatText('nother', nothing)) then
        begin
          TypeSend('1');
          Wait(WAIT_FOR_BUTLER + Random(100));
          failToFindButlerCount:= 0;  // reset because the butler is on the way.
          Result := true;
        end;

        if not foundButler or (TimeFromMark(t) > (loopTimeOut + 2000)) then
        begin
          Result:= false;
          inc(failToFindButlerCount);
          FindButler;                                           // Recursivity
        end;
      end;
    end;

    // *****
    // * DisplayOnScreenProgressReport : Display some interesting information
    // *                                  directly on the runescape client.
    // *
    procedure DisplayOnScreenProgressReport;
    var
      infoTimeRunning, infoTotalXp, infoXpHour: String;
      background, currentXP: integer;
    begin
      currentXP:= GetXPBarTotal;

      infoTimeRunning:= 'Running for ' + TimeRunning;
      infoTotalXp:= 'Total xp gained ' + inttoStr(currentXP - oldXP) + 'xp';
      infoXpHour:= 'Currently gaining ' + inttoStr(Round(((currentXP - oldXP)
                                            / (GetTimeRunning / 1000)) * 3600))
                                            + 'xp per hour';

      background:= BitmapFromString(24, 21, 'meJxjYBgFo2AUjIJRMJwBAAXoAAE=');
      SMART_DrawBitmap(true, background,Point(5,290));
      FreeBitmap(background);

      SMART_DrawText(8,270,SmallChars,infoTimeRunning,clAqua);
      SMART_DrawText(8,290,SmallChars,infoTotalXp,clAqua);
      SMART_DrawText(8,310,SmallCharsNS,infoXpHour,clAqua);
    end;



    procedure MainLoop;
    var i: integer;
    begin
      repeat
        inc(i);
        previousXP:= GetXpBarTotal;
        BuildTable;
        Wait((LAG_FACTOR * 100) + 900 + Random(300));

        if FindBlackChatMessage('ou don') then
          FindButler;

        if (GetXPBarTotal = previousXP) then
        begin
          inc(failToBuildTableCount);
        end else
        begin
          failToBuildTableCount:= 0;
        end;

        DisplayOnScreenProgressReport;
        DestroyTable;
        Wait((LAG_FACTOR * 100) + Random(200));

        if(i = 3) then
          FindButler;

      until (i = 4);
    end;


    // *****
    // * SetUpScript : Define some mandatory variables for the script
    // *
    procedure SetUpScript;
    begin

      ClearReport;
      ClearDebug;

      SetupSRL;
      ActivateClient;
      DeclarePlayers;
      LoadUserVars;                  // Load user defined bariables

      MouseSpeed:= 12 + Random(3);
      SetupRandomTool(10000 + Random(10000), 2, 'C:/Simba/alarm.wav');

      if not (LoggedIn) then
        LoginPlayer;

      wait(LAG_FACTOR * 100 + 400 + random(400));
      ToggleXPBar(True);
      wait(LAG_FACTOR * 100 + 400 + random(400));

      If IsXPBarOpen Then OldXP := GetXPBarTotal;

      failToFindButlerCount:= 0;
      failToBuildTableCount:= 0;
      failToDestroyTableCount:= 0;
      MarkTime(timeSinceLastCommit);

      loopTimeOut:= ((((LAG_FACTOR * LAG_FACTOR) * 4) // *FailSafe* To break out of
                    / (1 + LAG_FACTOR)) * 1000);      //  loops when something
                                                      //  goes wrong.

      xxx1:= MSCX-15;              // To find the table.
      xxx2:= MSCX+15;              // To find the table.
      yyy1:= MSCY+20;              // To find the table.
      yyy2:= MSCY+60;              // To find the table.


      if (LAG_FACTOR < 1) then
      begin
        WriteLn('LAG_FACTOR cannot be lower than 1, go change it.');
        TerminateScript;
      end;
      Wait(LAG_FACTOR * 100 + 400 + Random(1000));
    end;


    // *****
    // * Main program
    // *
    begin
      SetUpScript;

      If IsXPBarOpen Then OldXP := GetXPBarTotal;
      repeat
        MainLoop;
      until(not LoggedIn);

    end.

  19. #69
    Join Date
    Jan 2012
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    134
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    9 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    Not sure if it works, but this will compile:

    Simba Code:
    program MahoganyTableMaker;
    {$DEFINE SMART}
    {$i SRL/SRL.simba}
    {$i SRL/SRL/Misc/Smartgraphics.simba}

    {-------------------------------------------------------------------------------
    | * * * * * * * * * * * * * * * *   Credit   * * * * * * * * * * * * * * * * * |
    --------------------------------------------------------------------------------
    |   * Ashaman88 for his FindButler function.                                   |
    |   * YoHoJo for his mousekey simulation technique.                            |
    |   * ProphesyOfWolf for his TPAFinder function in his awesome tutorial about  |
    |     Custom TPA Finding & ColorToleranceSpeed(2) Modifiers.                   |
    -------------------------------------------------------------------------------}


    {==============================================================================|
    |                   Mahogany Table Maker by Sir Eska Eau V0.4                  |
    |==============================================================================|
    |                                                                              |
    | Disclaimer: This script was made in a single day and is the first script I   |
    |             release on simba. It does not have AntiBan nor AntiRandom.       |
    |             AntiBan kills the XP/hour and AntiRandom isn't really needed     |
    |             since you cannot get a random while in your POH with building    |
    |             mode ON. The fact that it does not feature Antiban means that    |
    |             you should refrain from using this script for very long period   |
    |             of time. Due to time constraints, not much testing was put into  |
    |             this script. You SHOULD, and MUST babysit this script.           |
    |                                                                              |
    |                               YOU HAVE BEEN WARNED                           |
    |                                                                              |
    |             You MUST read the instructions in the thread related to this     |
    |             script. To find the details on how to set up the script, please  |
    |             visit :                                                          |
    |                     [url]http://villavu.com/forum/showthread.php?t=77529[/url]          |
    |                                                                              |
    |                                                                              |
    | Mahogany                                                                     |
    | Table                                                                        |
    | Maker :     This script will make mahogany plank in a dinning room pretty    |
    |             much as fast as it can get. The script use simulated mousekeys,  |
    |             timeOut FailSafe and recursivity. Only the demon Butler is       |
    |             suported.                                                        |
    |                          HAPPY BONUS XP WEEKEND!                             |
    |                                                                              |
    {==============================================================================|
    |                              CHANGE HISTORY                                  |
    |==============================================================================|
    |                                                                              |
    | V0.1 :  * Initial release                                                    |
    |                                                                              |
    | V0.2 :  * Removed DTM and replaced them with TPA. Failing to find the butler |
    |           should be a thing of the past.                                     |
    |                                                                              |
    | V.03:   * Made proper ATPA, failing to find the butler should REALLY be a    |                                                                            |
    |           thing of the past now.                                             |
    |         * Fixed a small graphical glitch that was causing the on screen      |
    |           progress report to go negative once you reach 600k+ xp.            |                                                                     |
    |         * Slowed down the mouse. I think it was causing alot of problem with |
                the UpText.                                                        |
    |         * The LAG_FACTOR is now applied anywhere there is a Wait()           |
    |         * Removed SRL Stats since they can't work with this script anyway    |                                                                 |
    |           (XP rate is too high and SRL Stats refuse to accept the data)      |
    |         * Adjusted some Wait() and fixed some dead code that had the task to |
    |           search for the butler again if it wasn't found the first time.     |
    |                                                                              |
    | V0.4    * Added a color check before attemping to build or destroy a table.  |
    |           That should fix most of the timing problems and increase XP/hour   |
    |           since the bot should never missclick and go through the timeout    |
    |           failsafe of some loops.                                            |
    |         * Changed and removed some wait in an attempt to fix timing issues.  |
    |         * We only call the butler every 4 cycle instead of 3. This increase  |
    |           the XP/hour and decrease the cost of the butler over time          |
    |         * Added a constant WAIT_FOR_BUTLER to help user fix their timing     |
    |           problems with the butler interupting them.                         |
    |                                                                              |
    -------------------------------------------------------------------------------}


    {-------------------------------------------------------------------------------
    | * * * * * * * * * * * * *  DO NOT CHANGE THOSE   * * * * * * * * * * * * * * |
    -------------------------------------------------------------------------------}

    var//                                                                          |
     loopTimeOut: integer;//                                                       |
    {------------------------------------------------------------------------------}


    {-------------------------------------------------------------------------------
    | * * * * * * * * * * * * *   Adjust as needed  * * * * * * * * * * * * * * * *|
    -------------------------------------------------------------------------------}

     const
     // Change this if you are laging.
      LAG_FACTOR = 1;           // Are you lagging? 1 = no lag, 5 = WTF LAG!!!
                                //  Increase this if the bot often missclick even
                                //  if you don't seem to be really lagging.
                                //  Obviously, a LAG_FACTOR of 1 will give you the
                                //  best XP/hour if your computer can support it.

      // Change this if the butler interupt you!
      WAIT_FOR_BUTLER= 700;    // 1000 = 1 seconds.
                                //
                                // If the butler interupt you while you are
                                // destroying a table, REDUCE this until the
                                // script is done destroying the table once the
                                // butler comes back. If it still dosen't work at 0,
                                // INCREASE this until the script attempt to
                                // destroy the table once the butler comes back.
                                //
                                // If the butler interupt you while you are BUILDING
                                // a table, INCREASE this until the script is done
                                // destroying the table once the butler comes back.

    procedure LoadUserVars;
    begin
     // Smart_Server := 0;            // The server you want to login into. 0 = random
    end;

    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      with Players[0] do
      begin
        Name        := '';      // Username
        Pass        := '';      // Password
        Nick        := '';      // 3-4 lower case letters of your character's name
        Pin         := '';      // Bank pin
        Member      := True;
        Active      := True;
      end;
    end;

    {*******************************************************************************
    * * * * DO NOT CHANGE ANYTHING BELLOW UNLESS YOU KNOW WHAT YOU ARE DOING * * * *
    *******************************************************************************}

    var
     timeSinceLastCommit,
     oldXP, previousXP, x, y, xxx1, yyy1, xxx2, yyy2,
     failToFindButlerCount, failToBuildTableCount, failToDestroyTableCount: integer;

    const
      SCRIPT_NAME           = 'MahoganyTableMaker';
      SCRIPT_VERSION        = 'V0.4';
      SIGNED                = True;
      DrawDebugs            = True;
      ATTEMPT_TIMEOUT       = 10;


    // *****
    // * FindMahoganyTableBuilt :  Returns true if it find the table color.
    // *
    function FindMahoganyTableBuilt: Boolean;
    var
      CTS: Integer;
    begin
      CTS := GetColorToleranceSpeed;      // To restore the color tolerance later
      SetColorspeed2Modifiers(0.1, 0.2);
      Result:= FindColorTolerance(x, y, 3491678, xxx1, yyy1, xxx2, yyy2, 15)
      ColorToleranceSpeed(CTS);           // Restore previous color tolerance speed
    end;

    function FindWindow(Title: String): Boolean;
    begin
      result:= true;
    end;

    // *****
    // * BuildTable :  Find the table hotspot using blind check, then use mousekeys
    // *               to quickly build a table.
    // *
    procedure BuildTable;
    var t: integer;
    begin
      if failToBuildTableCount > ATTEMPT_TIMEOUT then
      begin
        Writeln('Couldn''t build tables for ' + inttostr(ATTEMPT_TIMEOUT)
                  + ' attempts, loging out.');
        LogOut;
        TerminateScript;
      end;

      MarkTime(t);

      repeat
      until not FindMahoganyTableBuilt
              or (TimeFromMark(t) > loopTimeOut)

      if not (TimeFromMark(t) > loopTimeOut) then
      begin
        MouseBox(xxx1, yyy1, xxx2, yyy2, 3);
        previousXP:= GetXPBarTotal;

        if IsUptext('alk here / 2 more options') and not FindMahoganyTableBuilt then
          GetMousePos(x, y);
          Mouse(x, y, 0, 0, False); // Right click
          Wait(LAG_FACTOR * 20 + Random(20));
          MoveMouse(x, y+42);       // Simulate mouse key jump to the second option.
          Wait(LAG_FACTOR * 50 + random(20));
          ClickMouse2(true);        // Left click on whatever option was there.

          Wait(LAG_FACTOR * 100 + 400 + Random(50));
        end;

        MarkTime(t);

        repeat
        until FindWindow('elect a piece of furniture to build.')
                or (TimeFromMark(t) > loopTimeOut)

        if FindWindow('elect a piece of furniture to build.') then
        begin
          Wait(LAG_FACTOR * 100 + Random(20));
          MouseBox(290, 128, 320, 152, 3);
          Wait(LAG_FACTOR * 30 + Random(20));


          MarkTime(t);

          repeat
          until IsUpTextMultiCustom(['ahogany', 'table'])
                    or (TimeFromMark(t) > loopTimeOut)

          if IsUpTextMultiCustom(['ahogany', 'table']) then
          begin
            ClickMouse2(true);
            Wait(LAG_FACTOR * 100 + 100 + Random(100));

            if(previousXP < GetXPBarTotal) then
              failToBuildTableCount:= 0         // Reset
          end else
          begin
            inc(failToBuildTableCount);
          end;
        end else
        begin
          if FindNPCChatText('Yes', Nothing) then
          begin
            TypeSend('1');
            Wait(LAG_FACTOR * 200 + Random(300));
            inc(failToBuildTableCount);
          end;
        end;
      end;


    // *****
    // * DestroyTable : Find the table hotspot using blind check, then use mousekeys
    // *               to quickly destroy the table.
    // *
    procedure DestroyTable;
    var t: integer;
    begin
      if failToDestroyTableCount > ATTEMPT_TIMEOUT then
      begin
        Writeln('Couldn''t destroy the table for ' + inttostr(ATTEMPT_TIMEOUT)
                  + ' attempts, loging out.');
        LogOut;
        TerminateScript;
      end;

      MarkTime(t);
      repeat
      until FindMahoganyTableBuilt
              or (TimeFromMark(t) > loopTimeOut)

      if not (TimeFromMark(t) > loopTimeOut) then
      begin
        Wait(LAG_FACTOR * 50 + Random(50));
        MouseBox(xxx1, yyy1, xxx2, yyy2, 3);

        if IsUptext('alk here / 2 more options')
            and FindMahoganyTableBuilt then
        begin

          GetMousePos(x, y);
          Mouse(x, y, 0, 0, False);   // Right click
          Wait(LAG_FACTOR * 20 + Random(20));
          MoveMouse(x, y + 42);       // Simulate mouse key jump to the option.
          Wait(LAG_FACTOR * 50 + random(20));
          ClickMouse2(true);          // Left click on whatever option was there.

          Wait(LAG_FACTOR * 100 + Random(50));
        end;

        MarkTime(t);

        repeat
        until FindNPCChatText('Yes', Nothing) or (TimeFromMark(t) > loopTimeOut)

        if  TimeFromMark(t) < loopTimeOut  then
        begin
          if FindNPCChatText('Yes', Nothing) then
          begin
            Wait(LAG_FACTOR * 50 + Random(50));
            TypeSend('1');
            Wait(LAG_FACTOR * 100 + RandomRange(300, 500));//(700, 900));
            failToDestroyTableCount:= 0;              // We reset
          end else
          begin
            inc(failToDestroyTableCount);
          end;
        end else
        begin
          if FindWindow('elect a piece of furniture to build.') then
          begin
            MouseBox(290, 128, 320, 152, 3);
            Wait(LAG_FACTOR * 100 + Random(20));

            MarkTime(t);

            repeat
            until IsUpTextMultiCustom(['ahogany', 'table'])
                      or (TimeFromMark(t) > loopTimeOut)

            if IsUpTextMultiCustom(['ahogany', 'table']) then
            begin
              ClickMouse2(true);
              failToBuildTableCount:= 0         // Reset
            end;
          end;
        end;
      end;
    end;


    // *****
    // * LocateButler : Return true if it found location of the demon butler using
    // *                TPAs.
    // *
    // * Originaly named: TPAFinder
    // * By: ProphesyOfWolf
    // * Edited by: Sir_eska_eau
    // *
    function LocateButler(x, y: Integer): Boolean;
    var
      CTS, I, B: Integer;
      TPA: TPointArray;
      ATPA: Array of TPointArray;
    begin
      CTS := GetColorToleranceSpeed;      // To restore the color tolerance later
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.52, 5.16);
      FindColorsSpiralTolerance(MSCX, MSCY, TPA, 2371157, MSX1, MSY1, MSX2, MSY2, 5);
      ColorToleranceSpeed(CTS);           // Restore previous color tolerance speed
      ATPA := TPAToATPAEx(TPA, 20, 20);

      B:= High(ATPA);

      For I := 0 to High(ATPA) do
      begin
        MiddleTPAEx(ATPA[i], x, y);
        MMouse(x, y, 5, 5);

        Wait(LAG_FACTOR * 100);
        If(IsUpTextMultiCustom(['emon', 'butler', 'utler', 'tler'])) then
        begin
          Result := True;
          GetMousePos(x, y);
          Break; // We found the object so we exit the loop
        end;
      end;
    end;


    // *****
    // * FindButler : Return true if it found the demon butler. Fetch plank from the
    // *              bank and pays the butler if needed.
    // * By: Ashaman88
    // * Edited by: Sir_eska_eau
    // * Description: Edited to fit my needs, comply with my standards, add timeout
    // *              failsafe, add recursivity, add mousekeys and add a little
    // *              optimisation.
    // *
    function FindButler: Boolean;
    var
      x, y, t: Integer;
      foundButler: Boolean;
    begin
      if failToFindButlerCount > ATTEMPT_TIMEOUT then
        begin
          Writeln('Couldn''t find the demon butler 5 times. Loging out.');
          LogOut;
          TerminateScript;
        end;

      if not LoggedIn then
          TerminateScript;

      foundButler:= LocateButler(x, y);

      if not foundButler then
      begin
        Writeln('Coudn''t find demon butler.');
        MMouse(200,200,100,100);
        inc(failToFindButlerCount);
        Result := False;
      end else
      begin

        GetMousePos(x, y);
        if (IsUpTextMultiCustom(['emon', 'butler', 'utler', 'tler'])) then
        begin
          Wait(LAG_FACTOR * 100 + Random(50));
          ClickMouse2(false);         // Right click
          Wait(LAG_FACTOR * 100 + Random(10));
          MoveMouse(x, y + 42);       // Simulate mouse key jump to the option.
          Wait(LAG_FACTOR * 300 + Random(50));
          ClickMouse2(true);          // Left click on whatever option was there.

          Wait(LAG_FACTOR * 100 + 200+Random(50));
        end;

        MarkTime(t);

        repeat
        until ((FindNPCChatText('coins', nothing))
                or (FindNPCChatText('nother', nothing))
                or (TimeFromMark(t) > loopTimeOut));


        if (FindNPCChatText('coins', nothing)) then
        begin
          ClickContinue(true, true);
          Wait(LAG_FACTOR * 50 + Random(50));
          TypeSend('1');
          Wait(LAG_FACTOR * 100 + RandomRange(700, 900));
          MMouse(x, y, 2, 2);
          Wait(LAG_FACTOR * 50 + Random(50));

          MarkTime(t);

          repeat
            MMouse(x, y, 5, 5);
            Wait(LAG_FACTOR * 100);
          until (IsUpTextMultiCustom(['emon', 'butler', 'utler', 'tler']))
                    or (TimeFromMark(t) > loopTimeOut);

          if (IsUpTextMultiCustom(['emon', 'butler', 'utler', 'tler'])) then
          begin
            Wait(LAG_FACTOR * 50 + Random(50));
            ClickMouse2(false);         // Right click
            Wait(LAG_FACTOR * 100 + Random(50));
            MoveMouse(x, y + 42);       // Simulate mouse key jump to the option.
            Wait(LAG_FACTOR * 100 + Random(50));
            ClickMouse2(true);          // Left click on whatever option was there.
          end;
        end;

        MarkTime(t);
        repeat
        until (FindNPCChatText('nother', nothing))
                or (TimeFromMark(t) > loopTimeOut);

        if (FindNPCChatText('nother', nothing)) then
        begin
          TypeSend('1');
          Wait(WAIT_FOR_BUTLER + Random(100));
          failToFindButlerCount:= 0;  // reset because the butler is on the way.
          Result := true;
        end;

        if not foundButler or (TimeFromMark(t) > (loopTimeOut + 2000)) then
        begin
          Result:= false;
          inc(failToFindButlerCount);
          FindButler;                                           // Recursivity
        end;
      end;
    end;

    // *****
    // * DisplayOnScreenProgressReport : Display some interesting information
    // *                                  directly on the runescape client.
    // *
    procedure DisplayOnScreenProgressReport;
    var
      infoTimeRunning, infoTotalXp, infoXpHour: String;
      background, currentXP: integer;
    begin
      currentXP:= GetXPBarTotal;

      infoTimeRunning:= 'Running for ' + TimeRunning;
      infoTotalXp:= 'Total xp gained ' + inttoStr(currentXP - oldXP) + 'xp';
      infoXpHour:= 'Currently gaining ' + inttoStr(Round(((currentXP - oldXP)
                                            / (GetTimeRunning / 1000)) * 3600))
                                            + 'xp per hour';

      background:= BitmapFromString(24, 21, 'meJxjYBgFo2AUjIJRMJwBAAXoAAE=');
      SMART_DrawBitmap(true, background,Point(5,290));
      FreeBitmap(background);

      SMART_DrawText(8,270,SmallChars,infoTimeRunning,clAqua);
      SMART_DrawText(8,290,SmallChars,infoTotalXp,clAqua);
      SMART_DrawText(8,310,SmallCharsNS,infoXpHour,clAqua);
    end;



    procedure MainLoop;
    var i: integer;
    begin
      repeat
        inc(i);
        previousXP:= GetXpBarTotal;
        BuildTable;
        Wait((LAG_FACTOR * 100) + 900 + Random(300));

        if FindBlackChatMessage('ou don') then
          FindButler;

        if (GetXPBarTotal = previousXP) then
        begin
          inc(failToBuildTableCount);
        end else
        begin
          failToBuildTableCount:= 0;
        end;

        DisplayOnScreenProgressReport;
        DestroyTable;
        Wait((LAG_FACTOR * 100) + Random(200));

        if(i = 3) then
          FindButler;

      until (i = 4);
    end;


    // *****
    // * SetUpScript : Define some mandatory variables for the script
    // *
    procedure SetUpScript;
    begin

      ClearReport;
      ClearDebug;

      SetupSRL;
      ActivateClient;
      DeclarePlayers;
      LoadUserVars;                  // Load user defined bariables

      MouseSpeed:= 12 + Random(3);
      SetupRandomTool(10000 + Random(10000), 2, 'C:/Simba/alarm.wav');

      if not (LoggedIn) then
        LoginPlayer;

      wait(LAG_FACTOR * 100 + 400 + random(400));
      ToggleXPBar(True);
      wait(LAG_FACTOR * 100 + 400 + random(400));

      If IsXPBarOpen Then OldXP := GetXPBarTotal;

      failToFindButlerCount:= 0;
      failToBuildTableCount:= 0;
      failToDestroyTableCount:= 0;
      MarkTime(timeSinceLastCommit);

      loopTimeOut:= ((((LAG_FACTOR * LAG_FACTOR) * 4) // *FailSafe* To break out of
                    / (1 + LAG_FACTOR)) * 1000);      //  loops when something
                                                      //  goes wrong.

      xxx1:= MSCX-15;              // To find the table.
      xxx2:= MSCX+15;              // To find the table.
      yyy1:= MSCY+20;              // To find the table.
      yyy2:= MSCY+60;              // To find the table.


      if (LAG_FACTOR < 1) then
      begin
        WriteLn('LAG_FACTOR cannot be lower than 1, go change it.');
        TerminateScript;
      end;
      Wait(LAG_FACTOR * 100 + 400 + Random(1000));
    end;


    // *****
    // * Main program
    // *
    begin
      SetUpScript;

      If IsXPBarOpen Then OldXP := GetXPBarTotal;
      repeat
        MainLoop;
      until(not LoggedIn);

    end.
    Omg testing right now i spent hours last night trying i alredy gained 5m legit and cant go any longer my head and hand will explode hopefully this works
    Beep Bop

  20. #70
    Join Date
    Jan 2012
    Posts
    134
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    It wont build a table it removes it fine and opens the menu to build but then fks off ple'aseeeeeee
    Beep Bop

  21. #71
    Join Date
    Mar 2012
    Location
    Canada
    Posts
    870
    Mentioned
    1 Post(s)
    Quoted
    5 Post(s)

    Default

    I will no longer support this script.

    First, as you can see from my activity bar, I am no longer active on this forum. This is due to me quiting runescape after achieving 99 in all stats using script from SRL or script I made.
    Second, it was made 'quick and dirty' (eg it use 'box' instead of actualy finding the table) and I never intended to keep it working for an extended period of time. The idea was to get this script ready in a few hours for the bonus xp weekend 6-7 months ago.

    You should look into Ashaman88's oak larder script. It's much more stable and Ashaman88 still support it.
    My scripts:
    Advanced Barb Agility Course(outdated), MonkeyThieverV0.11, MahoganyTableV0.4(outdated)
    Questions? I bet that for 98% of those, you'll find answer HERE

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