Code:
So yeh basically I made an on screen XP counter for a chicken fighter Im developing to make it quickly change to the next chicken.
Since the chicken can only give you a maximum 16 each time it find's one of the numbers rising on the screen it -'s it from the 16 until it's 0 when it's 0 it find's another chicken. It's quicker than waiting for the HP Bar to drop.
It only rarely work's sometimes, I'm not sure what to do because I really want this to be a part of my script can anyone make this run smoother?
Whats the better method to do this?
Should I use bitmaps?
Simba Code:
if(xp1f=false)then begin if(finddtm(xp1,x,y,206,3,303,193))then begin expleft:=expleft-1; xp1f:=true; end; end;if(xp2f=false)then begin if(finddtm(xp2,x,y,206,3,303,193))then begin if(xp1f=true)then expleft:=expleft-10; expleft:=expleft-2; xp2f:=true; end; end;if(xp3f=false)then begin if(finddtm(xp3,x,y,206,3,303,193))then begin if(xp1f=true)then expleft:=expleft-10; expleft:=expleft-3; xp3f:=true; end; end;if(xp4f=false)then begin if(finddtm(xp4,x,y,206,3,303,193))then begin if(xp1f=true)then expleft:=expleft-10; expleft:=expleft-4; xp4f:=true; end; end;if(xp5f=false)then begin if(finddtm(xp5,x,y,206,3,303,193))then begin if(xp1f=true)then expleft:=expleft-10; expleft:=expleft-5; xp5f:=true; end; end;if(xp6f=false)then begin if(finddtm(xp6,x,y,206,3,303,193))then begin if(xp1f=true)then expleft:=expleft-10; expleft:=expleft-6; xp6f:=true; end; end;if(xp7f=false)then begin if(finddtm(xp7,x,y,206,3,303,193))then begin expleft:=expleft-7; xp7f:=true; end; end;if(xp8f=false)then begin if(finddtm(xp8,x,y,206,3,303,193))then begin expleft:=expleft-8; xp8f:=true; end; end;if(xp9f=false)then begin if(finddtm(xp9,x,y,206,3,303,193))then begin expleft:=expleft-9; xp9f:=true; end; end;if(xp10f=false)then begin if(finddtm(xp10,x,y,206,3,303,193))then begin expleft:=expleft-10; xp10f:=true; end; end;if(expleft=0)then begin timesup:=6500; writeln('Method worked'); end;