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Thread: Oaky Dok Planker - First Script

  1. #1
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    Default Oaky Dok Planker - First Script

    Working on a much better one.
    Last edited by iBlank; 03-19-2012 at 07:30 PM.

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    Ayou left your user pass in there :s

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    Quote Originally Posted by Sin View Post
    Ayou left your user pass in there :s
    Thanks for letting me know! That could have been unfortunate, granted I have nothing worth taking Now, got any suggestions for my script?

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    Yeah, Pin Support for one.
    I was about to change it and send it to you, but apparently my Playbook can't handle Runescape ._.

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    Instead of using coordinates for withdrawing use Withdraw(row, col, amount) rows and column start at 0, 0 so Withdraw(0, 0, 28) will withdraw 28 units of whatever is in the very first bank slot
    Current Project: Retired

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    Withdraw(0, 0, 0) will withdraw All





    Mother of all.....

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    Quote Originally Posted by Sin View Post
    Withdraw(0, 0, 0) will withdraw All





    Mother of all.....
    Ah well that's better than 28 manually entered at a time
    Current Project: Retired

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    Quote Originally Posted by Gucci View Post
    Instead of using coordinates for withdrawing use Withdraw(row, col, amount) rows and column start at 0, 0 so Withdraw(0, 0, 28) will withdraw 28 units of whatever is in the very first bank slot
    Quote Originally Posted by Sin View Post
    Withdraw(0, 0, 0) will withdraw All


    Mother of all.....
    Thank you both! I think you did get my pass changed cause when I changed it I had to recover it first. I appreciate it, saved me from all those guests. I corrected the withdrawal in my script. I assume my "pin support" is incorrect all together? I looked at blazeron's script for that so and I don't have a pin so I didn't test it. What is the best walking method that I should learn for walking, besides what I am using? I have looked around at radial walking and stuff but I am not sure what is outdated.
    Last edited by iBlank; 03-16-2012 at 02:58 AM.

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    SPS is useful, Radial Walk is an oldy but goldy one, ObjDTM is another, TPA Walking is another, but more advanced one.
    There's tons of options


    E* Forgot to mention DTM walking.

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    Quote Originally Posted by Sin View Post
    SPS is useful, Radial Walk is an oldy but goldy one, ObjDTM is another, TPA Walking is another, but more advanced one.
    There's tons of options


    E* Forgot to mention DTM walking.
    Appreciate it! I have looked through tutorials for most of those but I noticed some of the tutorials are from 2007-2009 so I wanted to make sure I wasn't learning up on an outdated one. Any idea why my character will stop halfway back to the bank and just stand there? I don't get any error in my debug. I searched for the pin function and got that worked out so don't worry about answering that one!
    Last edited by iBlank; 03-16-2012 at 03:01 AM.

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    Most likely it's because the SPS function can't find the next point.
    Try making the points closer together.

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    I recreated a path and put the points closer but my guy still froze after a few runs so I created a secondary path and put it directly under the first one. I also made sure the variables up top were correct as well. If I put it directly under the first path like below, does that work as a fail safe or is there some other scripting I need to do? I tried searching fail safes for SPS walking but it didn't come up with much.

    Code:
    myPathBack := [Point(5041, 2684), Point(5043, 2698), Point(5043, 2715),
        Point(5037, 2728), Point(5033, 2743), Point(5023, 2753), Point(5020, 2766),
        Point(5020, 2777), Point(5019, 2790), Point(5016, 2802), Point(5006, 2807),
        Point(4989, 2816), Point(4985, 2825), Point(4983, 2837), Point(4984, 2848),
        Point(4982, 2862), Point(4976, 2880), Point(4980, 2892), Point(4980, 2905),
        Point(4976, 2917), Point(4971, 2931), Point(4964, 2934), Point(4957, 2936),
        Point(4950, 2936), Point(4899, 2936), Point(4883, 2936), Point(4867, 2936),
        Point(4852, 2937), Point(4850, 2948), Point(4850, 2958), Point(4850, 2968)];
    
        myPathBackB := [Point(5041, 2682), Point(5041, 2690), Point(5041, 2699),
        Point(5041, 2714), Point(5037, 2729), Point(5028, 2738), Point(5020, 2751),
        Point(5018, 2768), Point(5018, 2781), Point(5018, 2795), Point(5007, 2803),
        Point(4989, 2823), Point(4985, 2831), Point(4984, 2851), Point(4980, 2868),
        Point(4980, 2882), Point(4980, 2896), Point(4976, 2911), Point(4972, 2928),
        Point(4961, 2936), Point(4948, 2936), Point(4906, 2937), Point(4890, 2937),
        Point(4882, 2937), Point(4860, 2936), Point(4851, 2936), Point(4850, 2949),
        Point(4850, 2964)];
    
        SPS_WalkPath (myPathBack);
        SPS_WalkPath (myPathBackB);

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