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Thread: AshamanOakDoorer

  1. #326
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    worked last night but since this morning update i cant get it to work was using rlp script

  2. #327
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    works fine for me. A bit slower though

  3. #328
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    Progress Report:
    =========AshamanDoorer==========
    =========Version: 1.10==========
    Mode: HyperDrive
    Time Running: 2 Hours, 20 Minutes and 21 Seconds
    Experience Earned: 864000
    Experience/Hour: 369360
    Doors/H: 616
    ================================


    Weird as I got max 220k exp per hour yesterday for hours.

  4. #329
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    Quote Originally Posted by Gregbot View Post
    Progress Report:
    =========AshamanDoorer==========
    =========Version: 1.10==========
    Mode: HyperDrive
    Time Running: 2 Hours, 20 Minutes and 21 Seconds
    Experience Earned: 864000
    Experience/Hour: 369360
    Doors/H: 616
    ================================


    Weird as I got max 220k exp per hour yesterday for hours.
    what settings are you using? any mods to script?

  5. #330
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    i change to 20 in inventory because i use s/c hammers which is only reason its hard to get script to run cause its not ment to run with them in the inventory and i find hyper mode has less problems with it the problem is it cant find door and it writes out "c" on simba

  6. #331
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  7. #332
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    Is script working yet? Last time I tried it few days ago it wasn't working =/

  8. #333
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    its working but crashes constantly

  9. #334
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    Running great
    Progress Report:
    =========AshamanDoorer==========
    =========Version: 1.10==========
    Mode: Normal
    Time Running: 5 Hours, 50 Minutes and 21 Seconds
    Experience Earned: 1288200
    Experience/Hour: 220607
    Doors/H: 368
    ================================


    Not using HyperDriveMode.

  10. #335
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    shenanigans ....... i cant get pass 8 mins without it not being able to find the door and shutting down hyper and normal does same thing

  11. #336
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    How do you guys get proggies........ the cmd thing never works for me. always say like xp/h: 0
    blah blah: 0
    time ran: 3 hours

    for every bot, never works. Help?

  12. #337
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    Not to be a prick... but V1.1 and V1.10 is the same thing so maybe you could change 1.10 to V2.0 or V1.95?

    No offence meant im sure you just did it in a rush

    Ty for the great bot.

  13. #338
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    Quote Originally Posted by mtp1200 View Post
    shenanigans ....... i cant get pass 8 mins without it not being able to find the door and shutting down hyper and normal does same thing
    Post a pic of your graphic settings and where you are standing!

    Quote Originally Posted by Medisch View Post
    How do you guys get proggies........ the cmd thing never works for me. always say like xp/h: 0
    blah blah: 0
    time ran: 3 hours

    for every bot, never works. Help?
    It is probably b/c you don't have the xp bar set to construction or total xp. You need to set the top xp bar to that and make sure it doesn't say 'lots' either.


    Updated slightly to new version. With a little testing it seems it's harder for me to find a good world to do it on as I keep having a slight lag. That is what hurts hyperdrive mode.


    V1.11 - few tweaks, updated some instructions - remember that lag kills xp!!

  14. #339
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    everytime I use this the butler interrupts me when I have the door spot interface open to select oak door, then the butler says he will keep those 10 logs until I have space, the thing is the script takes a rather long time to carry on building.

    I also use the oak larder script as well and that has no issues for me, the issue above makes the larder script faster then this for me.

    Edit* I just left it for a bit and none hyper mode is working ok now but at the start it was doing the above issue too.

    Awesome script though

  15. #340
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    Quote Originally Posted by Rlp View Post
    everytime I use this the butler interrupts me when I have the door spot interface open to select oak door, then the butler says he will keep those 10 logs until I have space, the thing is the script takes a rather long time to carry on building.

    I also use the oak larder script as well and that has no issues for me, the issue above makes the larder script faster then this for me.

    Edit* I just left it for a bit and none hyper mode is working ok now but at the start it was doing the above issue too.

    Awesome script though
    Yeah it looks like there is more lag now with the client so the hyperdrive mode is less stable for speed, it still will work just pauses like you said if the interfaces and building times are slow.

  16. #341
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    Love the script. I tried hyperdrive but it kept giving me issues so I just switched to normal. It's maintaining a rate of about 225k xp/hour. Thanks.

    Most recent progress report:

    =========AshamanDoorer==========
    =========Version: 1.11==========
    Mode: Normal
    Time Running: 1 Hours, 41 Minutes and 22 Seconds
    Experience Earned: 379841
    Experience/Hour: 224813
    Doors/H: 375
    ================================


    EDIT: After running it for a few more hours it occasionally quits and comes up with an error saying it can't find the door. I've never seen it quit though so I don't know what else to say.
    Last edited by nouRiD; 09-04-2012 at 11:07 PM.

  17. #342
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    Quote Originally Posted by nouRiD View Post
    Love the script. I tried hyperdrive but it kept giving me issues so I just switched to normal. It's maintaining a rate of about 225k xp/hour. Thanks.

    Most recent progress report:

    =========AshamanDoorer==========
    =========Version: 1.11==========
    Mode: Normal
    Time Running: 1 Hours, 41 Minutes and 22 Seconds
    Experience Earned: 379841
    Experience/Hour: 224813
    Doors/H: 375
    ================================


    EDIT: After running it for a few more hours it occasionally quits and comes up with an error saying it can't find the door. I've never seen it quit though so I don't know what else to say.
    That is pretty strange, is the door made or not made when it stops?

  18. #343
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    Quote Originally Posted by Ashaman88 View Post
    That is pretty strange, is the door made or not made when it stops?
    The door is not made when it happens. If it happens again I'll post exactly what the error says.

  19. #344
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    Quote Originally Posted by nouRiD View Post
    The door is not made when it happens. If it happens again I'll post exactly what the error says.
    Yeah that is a little strange, I'll look over the code, copy and paste what that debug says if it happens again! Thanks for the feedback

  20. #345
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    Quote Originally Posted by Ashaman88 View Post
    Yeah that is a little strange, I'll look over the code, copy and paste what that debug says if it happens again! Thanks for the feedback
    Caught it in action this time. It was just right clicking fetch from bank repeatedly. Then I guess it actually managed to get through the process of telling the butler what to fetch because my butler disappeared but it gave this message

    Something went wrong, checking for open door
    Didnt find open door, shutting down
    Successfully executed.
    And shut down. The door was already removed and the bot was standing in the proper position while it was doing this. It doesn't really bother me too much because it runs for at least 2 hours before this happens but I just thought I'd let you know.

    I hope that's what you meant by what the debug said. If it's not I still have about 90k more planks to go through so I'll be happy to try again.

  21. #346
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    Quote Originally Posted by nouRiD View Post
    Caught it in action this time. It was just right clicking fetch from bank repeatedly. Then I guess it actually managed to get through the process of telling the butler what to fetch because my butler disappeared but it gave this message



    And shut down. The door was already removed and the bot was standing in the proper position while it was doing this. It doesn't really bother me too much because it runs for at least 2 hours before this happens but I just thought I'd let you know.

    I hope that's what you meant by what the debug said. If it's not I still have about 90k more planks to go through so I'll be happy to try again.
    Yeah that's what I meant thanks. That is strange though, it sounds like an old failsafe that shouldn't be there anymore...I can't remember what all has been changed but thanks for the info!

  22. #347
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    Will put this to use and post a proggy. Thank you <3

  23. #348
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    It looks like the Anagogic Orts that are dropping after the Clan Avatar update are causing some issues. After one drops, the script will just hover over the ort whenever it sees one. It causes it to not build doors and just send the butler out over and over.

  24. #349
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    Quote Originally Posted by Andres View Post
    It looks like the Anagogic Orts that are dropping after the Clan Avatar update are causing some issues. After one drops, the script will just hover over the ort whenever it sees one. It causes it to not build doors and just send the butler out over and over.
    Ah man, any way to disable that drop until I can fix it? It is probably one of my failsafes kicking in. If you get a chance, would you run it in debug mode to see what happens then?

  25. #350
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    Quote Originally Posted by Ashaman88 View Post
    Ah man, any way to disable that drop until I can fix it? It is probably one of my failsafes kicking in. If you get a chance, would you run it in debug mode to see what happens then?
    Good news:

    If you don't want to get Anagogic orts as a drop from skilling or combat you can talk to Captain of the Guard found in Clan Camp and select "How do I stop getting anagogic orts?" You will get a message saying "Are you sure you want to turn OFF anagogic ort drops?" to which you would reply with yes.
    Looks like it's an easy fix

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