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Thread: AshamanOakDoorer

  1. #101
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    i tried running 1_4 and it happens for me as well, it might have somthing to do with butler returning.
    Does it go on like a check for when butler return? cuz what may be happening is its waiting for butler to return with planks waiting to build. cuz ive watched it log out before with butler there and full inv of planks saying "out of supplies"

  2. #102
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    thanks for an awesome script havnt used it in a few days, but i went from 75-88

  3. #103
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  4. #104
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    i seem to notice the issue happens when the butler returns and has more planks than the player can hold. idk if it waits for all of them or just assumes there is none.

  5. #105
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    Quote Originally Posted by chronic fusiion View Post
    i seem to notice the issue happens when the butler returns and has more planks than the player can hold. idk if it waits for all of them or just assumes there is none.
    It should just wait until it has 10 planks and then start going again hmm. I've put in a debug version, try this and tell me what the debug says when it messes up.

    (It's attached to this post)

  6. #106
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    Quote Originally Posted by ashaman88 View Post
    It should just wait until it has 10 planks and then start going again hmm. I've put in a debug version, try this and tell me what the debug says when it messes up.

    (It's attached to this post)


    i get this message.

    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    Something went wrong, shutting down
    Exception in Script: The given DTM Index[2] doesn't exist

    i scrolled up the list to see if there was any thing else i can find and i got this.

    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    MOVING MOUSE TO BUILD DOOR ICON
    FINDING BUILT DOOR
    DIDNT FIND DOOR
    LOOKING FOR EMPTY DOOR SPOT

    and this

    ===========================
    =====AshamanDoorerV1.7=========
    Time Running: 5 Minutes and 45 Seconds
    Doors Made: 12
    Experience Earned: 6000
    Experience/Hour: 61200
    Doors/H: 125
    ===========================

    in the picture i painted a red dot right were the bots cursor just sits the whole time.
    green arrow points to it

  7. #107
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    Quote Originally Posted by chronic fusiion View Post


    i get this message.

    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    Something went wrong, shutting down
    Exception in Script: The given DTM Index[2] doesn't exist

    i scrolled up the list to see if there was any thing else i can find and i got this.

    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    MOVING MOUSE TO BUILD DOOR ICON
    FINDING BUILT DOOR
    DIDNT FIND DOOR
    LOOKING FOR EMPTY DOOR SPOT

    and this

    ===========================
    =====AshamanDoorerV1.7=========
    Time Running: 5 Minutes and 45 Seconds
    Doors Made: 12
    Experience Earned: 6000
    Experience/Hour: 61200
    Doors/H: 125
    ===========================

    in the picture i painted a red dot right were the bots cursor just sits the whole time.
    green arrow points to it
    Thanks but could you post the entire debug not broken up? That could give me a better idea

  8. #108
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  9. #109
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    lol id post whole debug but thats the entire debug, its just like 1k lines of that. and ill try that fast.

  10. #110
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    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    MOVING MOUSE TO BUILD DOOR ICON
    FINDING BUILT DOOR
    DIDNT FIND DOOR
    LOOKING FOR EMPTY DOOR SPOT
    DIDNT FIND EMPTY DOOR SPOT
    LOSomething went wrong, shutting down
    Exception in Script: The given DTM Index[2] doesn't exist

    its not even finding the door anymore. didnt build any doors, so i build one manually and then turned on smart and it removed the door, than stood there saying cant find door, moving to door icon not found dtm dont exist ect

  11. #111
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    It's not even clicking on the door? Does it move the mouse to the empty door spot at all?

    try changing line 337 from
    FindColorsSpiralTolerance(MSCX, MSCY, pArray, 7435639, A, B, C, D, 15);
    to
    FindColorsSpiralTolerance(MSCX, MSCY, pArray, 7435639, A, B, C, D, 17);

  12. #112
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    I was about to say that has done the trick, and for the most part it has. almost 10 minutes running. suddenly tho what happens is sometimes it clicked open door instead of remove. and it doesnt know how to close lol. that is only sometimes tho.

  13. #113
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    Quote Originally Posted by chronic fusiion View Post
    I was about to say that has done the trick, and for the most part it has. almost 10 minutes running. suddenly tho what happens is sometimes it clicked open door instead of remove. and it doesnt know how to close lol. that is only sometimes tho.
    Can you still remove a door if it's opened? If so I can make an easy fix. I g2g for a few hours, but will input those edits when i get home. Thanks for your help with the debugging.

  14. #114
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    no, only option you have with an opened door is 'close' but thank you man for the bot and the help! i cant wait for 99, already have all the supplies. and im gonna let the script run for awhile and see what happens.

  15. #115
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    Quote Originally Posted by chronic fusiion View Post
    no, only option you have with an opened door is 'close' but thank you man for the bot and the help! i cant wait for 99, already have all the supplies. and im gonna let the script run for awhile and see what happens.
    Any idea when it opens the door?

  16. #116
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    V1.7 - added another failsafe for if door opens, also removed thing where it could accidentally open door

    Try that out and let me know how it goes.

  17. #117
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    Seems to be running quite smooth so far, thanks alot
    95 / 99 construction and I just started a moment ago, will post a 99
    pic when I achieve it

    EDIT:
    Don't hate me for saying because I really like your script and just trying to help out here :P
    There's probally small flaw in the latest version, this is the log I got for you.
    http://screensnapr.com/v/QrL1NC.jpg
    Last edited by xstrunitx; 04-03-2012 at 03:54 PM.

  18. #118
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    hey man 1_7 is working for me just fine. ill post any issues i come across if i find any.

  19. #119
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    Quote Originally Posted by xstrunitx View Post
    Seems to be running quite smooth so far, thanks alot
    95 / 99 construction and I just started a moment ago, will post a 99
    pic when I achieve it

    EDIT:
    Don't hate me for saying because I really like your script and just trying to help out here :P
    There's probally small flaw in the latest version, this is the log I got for you.
    http://screensnapr.com/v/QrL1NC.jpg
    haha no of course no hate, thanks for trying to help

    hmm so it's not detecting the white area that should be there behind your character when the door is closed. Was the door even open when it was saying that? Will you post a pic of what it was doing when that happened/what your colors look like? What house type do you have?

    Quote Originally Posted by chronic fusiion View Post
    hey man 1_7 is working for me just fine. ill post any issues i come across if i find any.
    Thanks, just let me know!

  20. #120
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    Default Perfect

    =====AshamanDoorerV1.7=========
    Time Running: 3 Hours, 49 Minutes and 25 Seconds
    Doors Made: 1952
    Experience Earned: 1171200
    Experience/Hour: 306000
    Doors/H: 510

    Ran out of planks :-)
    A quick question - I had exactly 20000 planks, enough for 2000 doors. So I lost 480 planks along the way? Where'd they go? If you don't use all the planks the butler withdraws, do they get lost somewhere?

    Back to buy more planks....thanks for the time you've put into this script - it's awesome

  21. #121
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    Quote Originally Posted by bbassett View Post
    =====AshamanDoorerV1.7=========
    Time Running: 3 Hours, 49 Minutes and 25 Seconds
    Doors Made: 1952
    Experience Earned: 1171200
    Experience/Hour: 306000
    Doors/H: 510

    Ran out of planks :-)
    A quick question - I had exactly 20000 planks, enough for 2000 doors. So I lost 480 planks along the way? Where'd they go? If you don't use all the planks the butler withdraws, do they get lost somewhere?

    Back to buy more planks....thanks for the time you've put into this script - it's awesome
    hmm from what i understood on how they work they just put them back in the bank... did you check the bank to make sure there were no more planks left? Sometimes it may think there are no more left or the counter could have been off.

  22. #122
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    Quote Originally Posted by ashaman88 View Post
    hmm from what i understood on how they work they just put them back in the bank... did you check the bank to make sure there were no more planks left? Sometimes it may think there are no more left or the counter could have been off.
    Nope, always have them in slot 1 & also searched for 'plank'. Maybe I need to test with a smaller number and actually count them manually to compare.......fascinating to watch this script. I keep waiting for it to screw up as it goes so fast, but it never does :-)
    I've tried working out if the 480 missing corresponds to the number of loads*remainder in demons possession, but I can't seem to match it up.
    I'm doing another run of 20,000 now, assuming all goes well, I'll compare the two.

  23. #123
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    Quote Originally Posted by bbassett View Post
    Nope, always have them in slot 1 & also searched for 'plank'. Maybe I need to test with a smaller number and actually count them manually to compare.......fascinating to watch this script. I keep waiting for it to screw up as it goes so fast, but it never does :-)
    I've tried working out if the 480 missing corresponds to the number of loads*remainder in demons possession, but I can't seem to match it up.
    I'm doing another run of 20,000 now, assuming all goes well, I'll compare the two.
    haha yeah that is so strange... I've never heard of any complaints, did you start and stop it at all? That might have done it. But you never know!

    And yeah it's pretty crazy to watch. I tried to emulate those crazy fast people on youtube..think I got pretty close

  24. #124
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    yeah i noticed missing planks too. cuz i purchased exactly enough planks for 99, and i even had 20 sc hammers. i checked my planks yesterday and i was short 200 planks for 99, so i got 8 more hammers yesterday. I tihnk what happens is its either when the butler has planks when service ends, or those extra planks in his inventory when he brings 26 back and u can only take 20. so it might be 6 planks every inventory or so.

    If thats the case, it might help to change the script. Completely up to you however it is your script. Anyway, that might be changed if you implemented your butler better and actually used all the planks he brought you.

    Start with 28 planks in inventory.
    Butler holding 26 in his for you.
    Build 2 doors.
    Talk to Butler (not fetch from bank).
    He will give you 20 planks since u already have 8.
    Build 2 more doors.
    Talk to Butler again, he will give you 8 planks.
    You will now have 14 planks.
    Build 1 more door.
    Fetch planks from bank.

    That loop would build 5 doors between sending the butler to bank and possibly save those lost planks.

    In a lighter note. heres my overnight proggy for 1_7. <3 you.
    This is with 8 SC hammers too btw.
    ===========================
    =====AshamanDoorerV1.7=========
    Time Running: 5 Hours, 6 Minutes and 56 Seconds
    Doors Made: 2094
    Experience Earned: 1318726
    Experience/Hour: 255600
    Doors/H: 409
    ===========================

  25. #125
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    Quote Originally Posted by chronic fusiion View Post
    yeah i noticed missing planks too. cuz i purchased exactly enough planks for 99, and i even had 20 sc hammers. i checked my planks yesterday and i was short 200 planks for 99, so i got 8 more hammers yesterday. I tihnk what happens is its either when the butler has planks when service ends, or those extra planks in his inventory when he brings 26 back and u can only take 20. so it might be 6 planks every inventory or so.

    If thats the case, it might help to change the script. Completely up to you however it is your script. Anyway, that might be changed if you implemented your butler better and actually used all the planks he brought you.

    Start with 28 planks in inventory.
    Butler holding 26 in his for you.
    Build 2 doors.
    Talk to Butler (not fetch from bank).
    He will give you 20 planks since u already have 8.
    Build 2 more doors.
    Talk to Butler again, he will give you 8 planks.
    You will now have 14 planks.
    Build 1 more door.
    Fetch planks from bank.

    That loop would build 5 doors between sending the butler to bank and possibly save those lost planks.

    In a lighter note. heres my overnight proggy for 1_7. <3 you.
    This is with 8 SC hammers too btw.
    ===========================
    =====AshamanDoorerV1.7=========
    Time Running: 5 Hours, 6 Minutes and 56 Seconds
    Doors Made: 2094
    Experience Earned: 1318726
    Experience/Hour: 255600
    Doors/H: 409
    ===========================
    hmm that is really strange, I will probably implement it sometime. Try to do a short test with making like 3 doors or something and then check the bank and see if they disappear. If they do that is pretty dumb on jagex!

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