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Thread: Gucci's Cow Killer + Looter

  1. #26
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    I don't mind and put it in Simba tags so your pretty much not taking up the entire thread
    Current Project: Retired

  2. #27
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    Sorry about that, let me know what you think, if there's anything you can incorporate, please don't hesitate!

    The only flaw I've noticed is the 2nd trip, the character arrives and sometimes even attacks but then loops back to bank. I'll try to kink this out if I can.

  3. #28
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    That happens if auto color fails
    Current Project: Retired

  4. #29
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    Quote Originally Posted by Gucci View Post
    That happens if auto color fails
    Right. Well, I'll continue to try and iron out why it's not working the 2nd go around.

    Thanks again.

  5. #30
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    Leechers are really fucking abusing your script!!! To date, seen over 3-4 folks using your script in the same world, twice. I'm still working on adding a world switch for my own ass and if I get it, I'll post...gotta few kinks right now but this is going to be the banzor hammer soon, just sayin'.

  6. #31
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    Simba Code:
    procedure FailSafe2 (Reason:String);
    var
      Z:TPoint;
    begin
      Z:= SPS_GetMyPos;
      if (Not (Distance(Z.X, Z.Y, 3377, 2700) < 10)) then//Change the 25 to whatever you want your distance checking to be.
      Begin
        BoredHuman;
        SPS_WalkToPos(Point(3377, 2700));
      end;
    end;
    Why do you call Reason?

    Simba Code:
    procedure AntiBan;
    begin
      if(not(LoggedIn))then
      exit;
      FindNormalRandoms;
    case Random(2) of
        0:
          begin
            WriteLn('Skill Check');
            HoverSkill('Random', False);
            Wait(1000 + Random(200));
           end;
     end;
    end;
    Standards :s

    Simba Code:
    function PickupLoot:Boolean;
    var
      x, y: Integer;
    begin
      FindNormalRandoms;
      If FindLoot(x, y) Then
      begin
        While IsMoving do
        Wait(25);
        FindNormalRandoms;
        Wait(RandomRange(300,400));
        Mouse(x, y, 0, 0, False);
        ChooseOption('ide');
        Result := True;
      end;
    end;
    should actually be

    Simba Code:
    function PickupLoot:Boolean;
    var
      x, y: Integer;
    begin
    Result := False;
      if FindNormalRandoms then
        if not LoggedIn then
          terminatescript;
      If FindLoot(x, y) Then
      begin
        While IsMoving do
          Wait(25);

        if FindNormalRandoms then
          if not LoggedIn then
            terminatescript;

        Wait(RandomRange(300,400));
        Mouse(x, y, 0, 0, False);
        WaitOpTion('ide',750);
        Result := True;
      end;
    end;
    Always set the result false in the beginning of calling the function.

    Your main loop -
    Simba Code:
    begin
      Smart_Signed := TRUE;
      Smart_Members := MEMBERS;
      Smart_SuperDetail := FALSE;
      Smart_Server := 24;
      ActivateClient;
      SetupSRL;
      DeclarePlayers;
      if not (LoggedIn) then
      LoginPlayer;
      Wait(4000+random(400));
       Repeat
        WalkToCows;
        KillCows;
        PickupLoot;
        AntiBan;
        if InvFull then
        WalkToBank;
        Banking;
        Report;
       Until(False)
    end.
    is flawed, it should be
    Simba Code:
    begin
      Smart_Signed := TRUE;
      Smart_Members := MEMBERS;
      Smart_SuperDetail := FALSE;
      Smart_Server := 24;
      ActivateClient;
      SetupSRL;
      DeclarePlayers;
      if not (LoggedIn) then
      LoginPlayer;
      Wait(4000+random(400));
       Repeat
        WalkToCows;
        KillCows;
        PickupLoot;
        AntiBan;
        if InvFull then
        begin
          WalkToBank;
          Banking;
        end;
        Report;
       Until(False)
    end.
    Otherwise it's just going to continue banking every main loop cycle.

  7. #32
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    Quote Originally Posted by Sin View Post
    Simba Code:
    procedure FailSafe2 (Reason:String);
    var
      Z:TPoint;
    begin
      Z:= SPS_GetMyPos;
      if (Not (Distance(Z.X, Z.Y, 3377, 2700) < 10)) then//Change the 25 to whatever you want your distance checking to be.
      Begin
        BoredHuman;
        SPS_WalkToPos(Point(3377, 2700));
      end;
    end;
    Why do you call Reason?

    Simba Code:
    procedure AntiBan;
    begin
      if(not(LoggedIn))then
      exit;
      FindNormalRandoms;
    case Random(2) of
        0:
          begin
            WriteLn('Skill Check');
            HoverSkill('Random', False);
            Wait(1000 + Random(200));
           end;
     end;
    end;
    Standards :s

    Simba Code:
    function PickupLoot:Boolean;
    var
      x, y: Integer;
    begin
      FindNormalRandoms;
      If FindLoot(x, y) Then
      begin
        While IsMoving do
        Wait(25);
        FindNormalRandoms;
        Wait(RandomRange(300,400));
        Mouse(x, y, 0, 0, False);
        ChooseOption('ide');
        Result := True;
      end;
    end;
    should actually be

    Simba Code:
    function PickupLoot:Boolean;
    var
      x, y: Integer;
    begin
    Result := False;
      if FindNormalRandoms then
        if not LoggedIn then
          terminatescript;
      If FindLoot(x, y) Then
      begin
        While IsMoving do
          Wait(25);

        if FindNormalRandoms then
          if not LoggedIn then
            terminatescript;

        Wait(RandomRange(300,400));
        Mouse(x, y, 0, 0, False);
        WaitOpTion('ide',750);
        Result := True;
      end;
    end;
    Always set the result false in the beginning of calling the function.

    Your main loop -
    Simba Code:
    begin
      Smart_Signed := TRUE;
      Smart_Members := MEMBERS;
      Smart_SuperDetail := FALSE;
      Smart_Server := 24;
      ActivateClient;
      SetupSRL;
      DeclarePlayers;
      if not (LoggedIn) then
      LoginPlayer;
      Wait(4000+random(400));
       Repeat
        WalkToCows;
        KillCows;
        PickupLoot;
        AntiBan;
        if InvFull then
        WalkToBank;
        Banking;
        Report;
       Until(False)
    end.
    is flawed, it should be
    Simba Code:
    begin
      Smart_Signed := TRUE;
      Smart_Members := MEMBERS;
      Smart_SuperDetail := FALSE;
      Smart_Server := 24;
      ActivateClient;
      SetupSRL;
      DeclarePlayers;
      if not (LoggedIn) then
      LoginPlayer;
      Wait(4000+random(400));
       Repeat
        WalkToCows;
        KillCows;
        PickupLoot;
        AntiBan;
        if InvFull then
        begin
          WalkToBank;
          Banking;
        end;
        Report;
       Until(False)
    end.
    Otherwise it's just going to continue banking every main loop cycle.

    this does indeed fix the banking issue...now if we could just implement world switching to make it less bot like! hahaha

  8. #33
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    Thanks for the pointers Sin
    Current Project: Retired

  9. #34
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    was this tested with low level account? seems to be a bit slow reaction on my lvl 60 that keeps 1 hitting the cow then kills another 5 and then gets one cowhide and lets the rest disappear and also picks up meat and bones besides that its flawless lol great work

  10. #35
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    quick question? i have a newb att/str pure who has been members b4 but if i renew membership and my nub gets banned for bottin while killing cows would they track my credit card info to my main? n ban both?? some1 get back to me plz appreciate it

  11. #36
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    Quote Originally Posted by unknownrpg View Post
    quick question? i have a newb att/str pure who has been members b4 but if i renew membership and my nub gets banned for bottin while killing cows would they track my credit card info to my main? n ban both?? some1 get back to me plz appreciate it
    No they won't, it's to much work for them.

    Also general question for Gucci, do you think you could make a cow killer/looter for Beefy?

    For the basics of the basics of pascal, try my TuT. ||Photoshop Editing ||MapleResourceDung Script || Book a flight! BuySellTrip

  12. #37
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    I'll look into it since it's mostly this but different walking and stuff. Also reply to your testing thread
    Current Project: Retired

  13. #38
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    Good script... haven't used extensively as I am working on my script (hence the sig).

  14. #39
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    Quote Originally Posted by JOEbot View Post
    Good script... haven't used extensively as I am working on my script (hence the sig).
    Thanks, and good luck with the hill giant killer looks fun .

    @joeygupta I'm done...... not really sure if it works or not but yeah it's done let me know if you want to test or I'll just release public and let people try it out
    Current Project: Retired

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    I'll donate to you some time this week after I buy myself 70 prayer.

  16. #41
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    Quote Originally Posted by Phyaskou View Post
    I'll donate to you some time this week after I buy myself 70 prayer.
    Awesome, thanks just started a pure could use some cash on it
    Current Project: Retired

  17. #42
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    Good luck on that. Around this week or next week after I get my stats up.

  18. #43
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    Quote Originally Posted by Gucci View Post
    Thanks, and good luck with the hill giant killer looks fun .

    @joeygupta I'm done...... not really sure if it works or not but yeah it's done let me know if you want to test or I'll just release public and let people try it out
    I'd love to test it out! Have just the pure for the job lol.

    As for releasing to the public, once all (if any) the kinks are worked out, go for it! No point in releasing one that half works

    For the basics of the basics of pascal, try my TuT. ||Photoshop Editing ||MapleResourceDung Script || Book a flight! BuySellTrip

  19. #44
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    Quote Originally Posted by joeygupta View Post
    I'd love to test it out! Have just the pure for the job lol.

    As for releasing to the public, once all (if any) the kinks are worked out, go for it! No point in releasing one that half works
    True not even sure if it works
    Current Project: Retired

  20. #45
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    Not sure why, but for me it doesn't loot.

    Problem is, he kills 10 cows, and only 1 of them killed loots.
    - The bad news is time flies, but the good news is you're the pilot.

  21. #46
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    I'm trying this script out now. Lets hope it works
    Thanks alot man!

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    couldnt get the script to do anything till i took it to the cows


    Edit: oops not true wrong bank start in Taverly bank not burthorpe or at cows


    RUNS FOREVER, Nice job keep up the good work

    Gucci maybe you should make a smither thats better than supper savvy we need one and your talented.
    Last edited by gashwagon; 05-07-2012 at 10:29 PM.

  23. #48
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    Only Problem it doesnt loot!

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    hi gucci.. when are you updating the problems with this script.. as it keeps coming up as sps error then cutting off after 30 mins or less

  25. #50
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    Quote Originally Posted by apk1973 View Post
    hi gucci.. when are you updating the problems with this script.. as it keeps coming up as sps error then cutting off after 30 mins or less
    Only problem is apparently yours, can you post the error your getting?
    Current Project: Retired

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