Can someone create me a script that will walk from Varrock East Bank to the Yew by the Church? I have tried and tried and I seriously can not get it to work..I will give credits and stuff, if someone rather pm me and help that would work too.
Can someone create me a script that will walk from Varrock East Bank to the Yew by the Church? I have tried and tried and I seriously can not get it to work..I will give credits and stuff, if someone rather pm me and help that would work too.
By just giving it to you, you won't learn anything. Allow me to help instead.
Lets start off by showing you a few tools. Their descriptions and tutorials how to use them can be found in the thread.
ObjectDTMs
SPS Path Creator
The only two I have ever really looked in to to be honest.
Anyways, here are some guides.
SPS Walking
DDTM Walking
ObjectDTMs Walking
I'd be glad to help you through PMs, if you have any questions on the guides, post them there.
Last edited by TsterT; 03-25-2012 at 06:06 AM.
I used SPS and I find it easy. I'll try to make it for you.
Simba Code:Program FromBankToYews;
{$i srl/srl.simba}
{$i sps/sps.simba}
begin
var mypath:TPointArray;
SPS_Areas := ['12_7','12_6',']; // This I got the map on Varrock
myPath := [Point(4850, 2966), Point(4850, 2935), Point(4827, 2931), Point(4820, 2907), Point(4821, 2877), Point(4824, 2847), Point(4821, 2821), Point(4820, 2774), Point(4827, 2764)]; // this will be from bank to Yews.
SPS_WalkPath(myPath);
end;
Last edited by begginer; 03-25-2012 at 10:55 AM.
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Honestly I suggest you either look at other peoples code or read tutorials, SPS is by far the easiest to learn.
Tried DTM, and SPS. Neither work for me. Also tried radial walk and it worked kind of. Never tried Objective DTM. Also thank you for posting a little script. I will try it out and if it works thanks. I also understand how you are suppose to use them, but when I put them in my script they don't seem to work. Like I'm probably not making the best dtms to walk with and when I use the SPS generator I never get the correct map name to show up in it.
You can find the correct map in "[Simba Directory]\Includes\SPS\img\runescape_surface".
For SPS, you have to state which maps you are using. For example
Simba Code:SPS_Setup(RUNESCAPE_SURFACE, ['9_7', '9_6', '9_5']);
You have to do this before setting a walk path. When using the SPS generator, it automatically gives you which maps you're using. If you don't do it this way, you have to find each one individually in the directory I stated above.
For DTMs, they're a lot more accurate, yet take a long time to do. You want to use the DTM Editor tool in Simba (Tools -> DTM Editor) to create them. You would want to use your minimap for this.
You create a main point, and 4-6 or so sub points. This main point is the spot it will find, based off of the sub points around it. Try using a tolerance of 5, increasing it to 10 or 15 if it doesn't find it.
When searching for a DTM, you want to search for a rotated DTM. It would look something like this:
Simba Code:FindDTMRotated(DTM, x, y, MMX1, MMY1, MMX2, MMY2, -Pi/4, Pi/4, Pi/60, aFound)
Here, we're searching for the DTM in the minimap (MMX1, MMY1, ect) and saving the position of it into variables, x, and y. Although it will find it if it's upside down for example, or just crooked, rather than in the position you created it.
I'd advise you to read through some beginners tutorials on DTMs before attempting to use them for walking, as they are a bit more trickier than SPS.
If you are following the tutorials correctly, it will work. I'm not the best at explaining things, so if this doesn't make sense to you, either learn a bit more before attempting again, or just ignore it all.
I didn't want to explain it fully in depth as that would is already done in the tutorials I gave you, so I'd be glad to help you further.
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