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Thread: m34t's Lunar Planker

  1. #151
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    Lol i forgot to equip my earth staff (facepalm) but i'm getting another problem now.. i ran it for 15 minutes then i got this
    :: :: Attempting to commit stats one last time...
    :: :: Commiting stats...
    |====================================|
    | ~ SRL ~ |
    | Randoms Report |
    |────────────────────────────────────|
    | |
    | |
    |────────────────────────────────────|
    |====================================|

    Then it closed

    Edit: Tried again but this time it just kept on withdrawing and storing the logs.
    Last edited by Cerylin; 04-02-2012 at 01:45 PM.

  2. #152
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    I was using the lastest paste, i'll give your new one ago and post results though!
    EDIT: Is the fact im using a mud staff affecting the script at all?
    Last edited by xScott; 04-02-2012 at 01:40 PM.

  3. #153
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    mud staff should be fine. It does not check your staff, but it will not run if you did not equip an earth staff of some sort.

    Ill be back later today. Have to go to a meeting. Ill then see if i can pinpoint the problem. I think it is DTMs so i do still need pictures. please and thank you ;]
    My scripts: LunarPlanker
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    My Utilities: Cross Platform, Open Source, SPS Path Generator

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  4. #154
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    Theres nothing much for me to take screens of, all that happens is like i start the script and if i had logs in my inventory then it will plank them but once it goes to bank it withdraws logs but can't find them in inventory and just keeps withdrawing and putting them back in.

  5. #155
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    I love this! Thank you so much.

  6. #156
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    do version v2.65 works in soul wars bank?

  7. #157
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    Quote Originally Posted by haid123 View Post
    do version v2.65 works in soul wars bank?
    No, you have to use the paste (although its not working for me at soulwars atm)

  8. #158
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    Cer: It may be a problem with inventory dtm some how? 0.o

    Anyways I'm working on a rewrite. Going to slightly restructure the script. Its really patched up so its time for house keeping ;]

    Maybe this will also introduce the new planking method. I hope it does, as i couldn't get it fully working before
    My scripts: LunarPlanker
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    My Utilities: Cross Platform, Open Source, SPS Path Generator

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  9. #159
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    Quote Originally Posted by Cerylin View Post
    Theres nothing much for me to take screens of, all that happens is like i start the script and if i had logs in my inventory then it will plank them but once it goes to bank it withdraws logs but can't find them in inventory and just keeps withdrawing and putting them back in.
    I'm having the same problem now too. It's been working fine for about 3 days before this though.


  10. #160
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    strange
    I'm working on this. Ill keep you guys updated. Will try and figure this out by tomoro morning o.O

    UPDATE: I have fixed multiple mini errors. I'm testing each piece of the script and fixing them. Finding stuff I missed before. Also changed the menu open function to detect whether the menu is open much more efficiently. Should no longer take a few whole seconds

    UPDATe2: new paste which seems fairly stable :http://pastebin.com/SvBCbwHv

    EDIT: I lied not stable ='[ More work lol. Continuing. While i was in edge it did seem to work fine though o.O

    From what happened it seemed as if area tolerance may help for the bank dtm. As for the not planking logs in inventory. I have no idea wtf is up. It did not even check the inventory, went straight to banking o.O

    EDIT: also its nice to see someone using this in edge =D
    Last edited by m34tcode; 04-03-2012 at 12:23 PM.
    My scripts: LunarPlanker
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    My Utilities: Cross Platform, Open Source, SPS Path Generator

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  11. #161
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    Quote Originally Posted by m34tcode View Post
    strange
    I'm working on this. Ill keep you guys updated. Will try and figure this out by tomoro morning o.O

    UPDATE: I have fixed multiple mini errors. I'm testing each piece of the script and fixing them. Finding stuff I missed before. Also changed the menu open function to detect whether the menu is open much more efficiently. Should no longer take a few whole seconds


    EDIT: I lied not stable ='[ More work lol. Continuing. While i was in edge it did seem to work fine though o.O

    From what happened it seemed as if area tolerance may help for the bank dtm. As for the not planking logs in inventory. I have no idea wtf is up. It did not even check the inventory, went straight to banking o.O

    EDIT: also its nice to see someone using this in edge =D
    Check your PMs!

    EDIT: It's running fine in Edgeville again - thank you!
    Last edited by dickdan; 04-03-2012 at 03:50 AM.

  12. #162
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    Thank you dick and cery for alerting me to that. I pmed you guys

    Ill continue testing in edge ville and soul wars. The only difference should be the chest, and the dtms used for walking back to the bank. Shouldn't be too hard. When i do restructure the script It should be better. I'm getting back to work so I may be slower to fix than before.
    Last edited by m34tcode; 04-03-2012 at 12:17 PM.
    My scripts: LunarPlanker
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    My Utilities: Cross Platform, Open Source, SPS Path Generator

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  13. #163
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    just a question, would there be any way you'd keep the current "bot-like" way of turning them into planks? like, have an option for either way. that way it'd also have a sort of antiban, where some users use the random click and some users use the row-by-row method.

  14. #164
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    Quote Originally Posted by dickdan View Post
    I'm having the same problem now too. It's been working fine for about 3 days before this though.

    same thing but im using 2.65 so maybe its fixed alr

    Code:
    :: :: :: Inventory contains logs: False
    :: :: :: Not in Bank or Pin Screens
    :: :: :: Waiting for bank and pin screens...
    :: :: :: Waiting for bank screen...
    :: :: Bank opened succesfully
    :: :: :: Depositing Planks...
    :: :: :: :: RightClick testing bank slot (0, 0)
    :: :: :: :: Attempting to test object in bank. Attempt #0
    :: :: :: Checking whether menu is open...
    :: :: :: :: Menu was open: False
    :: :: :: Checking whether menu is open...
    :: :: :: :: Menu was open: True
    :: :: :: :: :: Checking Options list for: ['aho', 'oga', 'any', 'ny lo']
    :: :: :: :: Done Testing Bank Slot (0, 0)
    :: :: :: Remembered logs Bank Slot, withdrawing
    :: :: :: Searching for randoms...
    :: :: :: :: Might do antiban...
    :: :: :: Performing HoverSkill...
    :: :: Commiting stats...
    :: :: Painting Proggy
    :: :: :: Finding which inventory slots contain logs..
    :: :: :: 
    :: :: :: Logs Identified in inventory:
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: Inventory contains logs: False
    :: :: :: Not in Bank or Pin Screens
    :: :: :: Waiting for bank and pin screens...
    :: :: :: Waiting for bank screen...
    :: :: Bank opened succesfully
    :: :: :: Depositing Planks...
    :: :: :: :: RightClick testing bank slot (0, 0)
    :: :: :: :: Attempting to test object in bank. Attempt #0
    :: :: :: Checking whether menu is open...
    :: :: :: :: Menu was open: False
    :: :: :: Checking whether menu is open...
    :: :: :: :: Menu was open: False
    :: :: :: Checking whether menu is open...
    :: :: :: :: Menu was open: True
    :: :: :: :: :: Checking Options list for: ['aho', 'oga', 'any', 'ny lo']
    :: :: :: :: Done Testing Bank Slot (0, 0)
    :: :: :: Remembered logs Bank Slot, withdrawing
    :: :: :: Searching for randoms...
    :: :: :: :: Might do antiban...
    :: :: :: Performing HoverSkill...
    :: :: Commiting stats...
    :: :: Painting Proggy
    :: :: :: Finding which inventory slots contain logs..
    :: :: :: 
    :: :: :: Logs Identified in inventory:
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: |    |
    :: :: :: Inventory contains logs: False
    :: :: :: Not in Bank or Pin Screens
    :: :: :: Waiting for bank and pin screens...
    :: :: :: Waiting for bank screen...
    :: :: Bank opened succesfully
    :: :: :: Depositing Planks...
    :: :: :: :: RightClick testing bank slot (0, 0)
    :: :: :: :: Attempting to test object in bank. Attempt #0
    :: :: :: Checking whether menu is open...
    :: :: :: :: Menu was open: False
    :: :: :: Checking whether menu is open...
    :: :: :: :: Menu was open: True
    :: :: :: :: :: Checking Options list for: ['aho', 'oga', 'any', 'ny lo']
    :: :: :: :: Done Testing Bank Slot (0, 0)
    :: :: :: Remembered logs Bank Slot, withdrawing
    :: :: :: Searching for randoms...
    :: :: :: :: Might do antiban...
    :: :: Commiting stats...
    :: :: Painting Proggy
    :: :: :: Finding which inventory slots contain logs..
    :: :: :: 
    :: :: :: Logs Identified in inventory:

  15. #165
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    I haven't made the script completely stable yet so i haven't posted. I will post when its perfect again. For now just pastes lol ;]
    My scripts: LunarPlanker
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    My Utilities: Cross Platform, Open Source, SPS Path Generator

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  16. #166
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    The latest paste doesn't work for me at soulwars at all, just says the DTM's were not freed.

  17. #167
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    I have been refining at soulwars now. It works there fairly well,. After withdrawing it opens the bank again for some reason. Trying to figure that out. here is the latest paste: http://pastebin.com/Zz8ZbRV2
    My scripts: LunarPlanker
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    My Utilities: Cross Platform, Open Source, SPS Path Generator

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  18. #168
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    Working for me at soulwars although the banner isn't showing xp per hour for some reason.

  19. #169
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    Hm, i was testing with smart disabled so i didn't notice. I may have forgotten to read that line. I knew I was forgetting something >.>

    Is it mousing around the bank area and reopening the bank after successfully withdrawing?
    My scripts: LunarPlanker
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  20. #170
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    Quote Originally Posted by m34tcode View Post
    Hm, i was testing with smart disabled so i didn't notice. I may have forgotten to read that line. I knew I was forgetting something >.>

    Is it mousing around the bank area and reopening the bank after successfully withdrawing?
    ahh i was wondering why the smart line was commented.. and no its working perfectly, no problem with withdrawing.

  21. #171
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    weird yea
    Thats why, it is easier to test and fix bugs that way, since i can screw the script up on purpose without blocking script input ;]

    Also some stuff, like testing right click menu, i need to do without smart ;]

    Also does it seem to get lost ever in the soul lobby? Do you have walking enabled? or disabled

    EDIT also something wrong with the commit system, or the script is crashing. Its not showing planks made in stats o.O
    Last edited by m34tcode; 04-03-2012 at 10:08 PM.
    My scripts: LunarPlanker
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    My Utilities: Cross Platform, Open Source, SPS Path Generator

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  22. #172
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    script is working but sometimes flips out in about 2 minutes and moves the camera around rapidly. other than that its great

  23. #173
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    Quote Originally Posted by m34tcode View Post
    weird yea
    Thats why, it is easier to test and fix bugs that way, since i can screw the script up on purpose without blocking script input ;]

    Also some stuff, like testing right click menu, i need to do without smart ;]

    Also does it seem to get lost ever in the soul lobby? Do you have walking enabled? or disabled

    EDIT also something wrong with the commit system, or the script is crashing. Its not showing planks made in stats o.O
    I've been using it at soul wars for like 2-3 hours now and its been running flawslessly, i have walking disabled. The banner is kind of messed though as its not showing xp p/h and its getting planks per hour wrong.

    As i pasted it into a blank simba file i'm guessing it won't record my stats info into the stats for your actual script?

  24. #174
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    no, the script id is in the script. a paste is the same as an attachment. I must have messed up the function somewhere along the way. Looking into it
    My scripts: LunarPlanker
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    My Utilities: Cross Platform, Open Source, SPS Path Generator

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  25. #175
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    when do you release the updated bot with soul wars banking?

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