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Thread: Rlagk's Kyatt Summoner! [EoC][Fast]

  1. #1
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    Default Rlagk's Kyatt Summoner! [EoC][Fast]

    Rlagk's Kyatt Summoner!

    Features:
    Up to 2850 pouches/hour
    Auto Kyatt renewal
    Banks at Fight Kiln or Daemonheim

    I haven't been able to run this for 6+ hours due to my lack of charms.
    I think it'll work but there's a good chance it won't. Please let me know if you face any problems in the 6 hour department.

    This script will go until you run out of materials in the corresponding spots.

    There is no explicit antiban except the fact that it runs at random time intervals. i don't really see how to add an antiban since the keyboard and mouse are always busy.

    ---------------------------------------------------------------------------------------------------------------------------

    Instructions:

    Place your bank and inventory as such:

    Kyatt pouches at 2nd to last column
    ingredient at last column



    Shards must be 3rd for material detection


    Start at Fight Kiln/Daemonheim

    Set your Tok ring and Summon to your action bar

    Set your click summon action to interact

    Turn off XP pop up

    Fill out action bar locations in script, logins, etc

    Have a kyatt summoned (doesn't have to be fresh)


    Press Run!

    ---------------------------------------------------------------------------------------------------------------------------

    Proggies:

    (I need more of these so feel free to post!)

    (ran out of pouches)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rlagks Kyatt Summoner
    Time running: 1 Hours, 32 Minutes and 54 Seconds
    Pouches made: 4250
    Pouches per hour: 2744
    Experience earned: 365344
    Experience per hour: 235957
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rlagks Kyatt Summoner
    Time running: 27 Minutes and 20 Seconds
    Pouches made: 1250
    Pouches per hour: 2743
    Experience earned: 108750
    Experience per hour: 238589
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



    ---------------------------------------------------------------------------------------------------------------------------



    Any tips or suggestions would be great!
    (particularly on my findbanker since it's a kind of funky logic sweeping from top to bottom of screen)


    Possible Additions:
    Kinship support - Done
    Kyatt time detection (so it doesn't have to be fresh everytime) - Done
    scroll support - Done


    Credits:
    (I stole some parts of scripts from these guys and modified them for mine. Be sure to check them out as they're nasty scripters!)
    Asham
    Bud
    TK


    v1.0 - Initial Release
    v1.1 - Trapdoor hole and obelisk color completely randomly stopped working. Might need to optimize this later. Fixed with some other tweaks.
    v1.2 - More tweaks. Apparently obelisk and hole colors randomly change. Please let me know so if these fail to detect so I can add them to the colors.
    v1.3 - Added more colors and some improvements.
    v1.Z - Several fixes, features, improvements, failsafes. Shouldn't be any issues whatsoever.
    v1.ZD - Same as 1.Z but has Daemonheim support. Very possibly buggy since I was unable to thoroughly test for an extended period of time.
    Attached Files Attached Files
    Last edited by RlagkRud; 07-04-2013 at 10:16 PM.

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    Very nice release! Will test it in the future

    Creds to DannyRS for this wonderful sig!

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    Bout to test it right now! :-)

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    Is there a possibility of CW being added as an option for banking sometime in the future?
    I still have to do the Elder Kiln

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    Quote Originally Posted by count to potato View Post
    Is there a possibility of CW being added as an option for banking sometime in the future?
    I still have to do the Elder Kiln
    I probably won't add CW since theres too much code associated with degrading rings.
    I might add kinship support though.

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    Quote Originally Posted by RlagkRud View Post
    I probably won't add CW since theres too much code associated with degrading rings.
    I might add kinship support though.
    That makes sense. That would be a great addition!

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    What does it mean by selecting your summon to the action bar?

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    Current bug watch status:

    1. I have the skill xp pop up on and after it teles to the Fight Kiln, it keeps right clicking the pop up, then moving away, then right clicking it, then moving away, until it disappears. Obviously that's not a big issue but kinda reduces xp rates a slight bit and could possibly be a risk.

    EDIT: I turned off the pop-ups and when I leveled up it did the same thing. Still, not a big issue but if it can easily be fixed then it should probably be done. ;-)

    So far no sign of failure to detect obby or hole. But will obviously still keep a lookout.

    -------------------------------------------------------------------------------------------------------------------------------

    Rlagks Kyatt Summoner
    Time running: 60 Minutes and 00 Seconds
    Pouches made: 2756
    Pouches per hour: 2756
    Experience earned: 1000971
    Experience per hour: 1000971
    Last edited by jamesisdusk; 07-03-2013 at 07:52 AM.

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    Quote Originally Posted by jamesisdusk View Post
    Current bug watch status:

    1. I have the skill xp pop up on and after it teles to the Fight Kiln, it keeps right clicking the pop up, then moving away, then right clicking it, then moving away, until it disappears. Obviously that's not a big issue but kinda reduces xp rates a slight bit and could possibly be a risk.

    So far no sign of failure to detect obby or hole. But will obviously still keep a lookout.

    -------------------------------------------------------------------------------------------------------------------------------

    Rlagks Kyatt Summoner
    Time running: 10 Minutes and 39 Seconds
    Pouches made: 425
    Pouches per hour: 2394
    Experience earned: 149440
    Experience per hour: 841648
    I would recommend disabling that. I have it off by default so I forgot. I'll add that to the main instructions.

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    Quote Originally Posted by RlagkRud View Post
    I would recommend disabling that. I have it off by default so I forgot. I'll add that to the main instructions.
    Ya I disabled it but it still does it when it levels. Not a big deal but yeah. Also, how long into the script did you have the obby/trapdoor issue?

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    Quote Originally Posted by jamesisdusk View Post
    Ya I disabled it but it still does it when it levels. Not a big deal but yeah. Also, how long into the script did you have the obby/trapdoor issue?
    Yea it happens when it levels up because of the similar color to the banker. Not a big deal but I'll see if I can get rid of that.

    If the obby/trapdoor issue doesn't occur in the first 5 minutes, then it's probably not going to happen. When the client loads up, or sometimes at random times ingame, the colors seem to randomly swap, change. This is most prominent when you first run the script, so if it runs fine for a couple of minutes, it should be fine for a while.

    I've had times when the colors do randomly shift ingame though, so only until I'm able to input all the variations of the colors this can still be an issue if a new color pops up.

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    Yeah I kinda figured that they were similar colors. And I'm 28 minutes in and have had absolutely no issues with the obby/trapdoor. So this script seems to be 100% perfect and amazing! ;-D

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    Quote Originally Posted by jamesisdusk View Post
    Yeah I kinda figured that they were similar colors. And I'm 28 minutes in and have had absolutely no issues with the obby/trapdoor. So this script seems to be 100% perfect and amazing! ;-D
    That's great news. I've also only tested out the kyatt renewal a couple of times too, so let me know if there's any problems with that.

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    Quote Originally Posted by RlagkRud View Post
    That's great news. I've also only tested out the kyatt renewal a couple of times too, so let me know if there's any problems with that.
    Due for a renewal here in about 10 mins so I'll let ya know!

    EDIT: Successful renewal 3/3
    Last edited by jamesisdusk; 07-03-2013 at 09:42 AM.

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    Final Proggy:

    Rlagks Kyatt Summoner
    Time running: 237 Minutes and 12 Seconds
    Pouches made: 11353
    Pouches per hour: 2866
    Experience earned: 4777573
    Experience per hour: 1007927

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    Now I'm getting that trapdoor issue... Weird... o.O

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    Quote Originally Posted by jamesisdusk View Post
    Now I'm getting that trapdoor issue... Weird... o.O
    Finding the black hole or the trapdoor?
    If it's the hole can you use the color tool from simba and tell me?

    As for the proggy, did you manually change it? The format is incorrect so I don't think I can use it :/

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    What do you mean it's incorrect? And yeah I'll do it right now. :-)

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    I fixed the compile, but the script just won't run.
    Last edited by Katazuki; 08-27-2013 at 03:49 PM.

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