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Thread: SPS walking.

  1. #1
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    Default SPS walking.

    I was wondering if someone could help me figure out whats going wrong with my SPS walking.

    My code looks like this also i have declared the vars already.

    begin
    ClearDebug;
    SetUpSRL;
    ActivateClient;
    DeclarePlayers;
    LoginPlayer;
    SPS_Setup(Runescape_Surface,['8_6','8_5','7_6','9_6','9_5']);
    Writeln(SPS_GetMyPos);
    myPath := [Point(3875, 2550), Point(3730, 2205), Point(4040, 2270)];
    SPS_WalkPath(myPath);
    end.

    I do have the updated world map, I think the issue is the fact that the point I start on is (4030, 2350) but then the first point is (3875, 2550). But when I click on Wolygon's path creator thats the point it gives me. I'm clicking a point right by where my character starts at.

    All help is appreciated, thanks!

    Nate.

  2. #2
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    Default

    You should keep the walking paths 40-60 apart. Yours right now is 155 and 200 apart, this may have something to do with it.

    It looks like your path may be reversed.

    if so try this

    Code:
    SPS_Setup(Runescape_Surface,['8_6','8_5','7_6','9_6','9_5']);
    Writeln(SPS_GetMyPos);
    myPath := [Point(3875, 2550), Point(3730, 2205), Point(4040, 2270)];
    InvertTPA(myPath)
    SPS_WalkPath(myPath);
    Something looks strange with your coords, may I ask where your trying to walk and I can confirm a path for you
    Last edited by MrWicked; 03-29-2012 at 03:36 AM.

  3. #3
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    Default

    It's not his script or his SPS.. it's actually his SPS Maps.. That entire Burthorpe/Taverly/Falador image/worldmap is completely out of date..

    Try updating your SPS or running the Surface maker in the SPS/Tools folder to get an updated map.. Currently the one in my SPS folder is from way back when :S Seems the one on the github is not updated either..
    I am Ggzz..
    Hackintosher

  4. #4
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    Default

    Alright awesome I'll definitely give that a try!

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