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Thread: Wilderness Walking

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    Default Wilderness Walking

    What type of walking should I use to walk in the wilderness?
    I'm trying to make a Wilderness Agility, so what would be best?

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    ObjectDTM's? I think they'd be good as they can detect Dead Trees...

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    I think they're broken, the Minimap changes background colors, so sometimes it can detect the trees, other times it can't. :|

    Last time I tried, it couldn't find node 0. >_<

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    Never use paths thats why - they're very buggy.

    Rather than use paths, try to do something like:
    Simba Code:
    function WalkToWilderness: Boolean
      ObjDTM_Walk(ObjDTM, True); // instead of node 0
      FFlag(1);
      ObjDTM_Walk(ObjDTM, True); // instead of node 1
      FFlag(1);
      ObjDTM_Walk(ObjDTM, True); // instead of node 2
      FFlag(1);
      ObjDTM_Walk(ObjDTM, True); // instead of node 3
      FFlag(1);
     Result := True;
    end;

    This works much better

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    Ah, alright.

    So, use the single DTM's?

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    Quote Originally Posted by nkn View Post
    Ah, alright.

    So, use the single DTM's?
    Thats the idea

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    Well, I can't get it to work.
    Spamming Object DTM could not be found.


    Edit: Had GroundLevel set to False, when it needed to be true. :|
    Last edited by NKN; 03-29-2012 at 07:39 PM.

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