Title says it mostly.. This is more of a discussion really..
Which methods are best for making a much quicker not InFight detector?
Why hasn't it already been made into an SRL function? it seems fundamental to a good solid autofighter.
With just color and mathematics though, I can see it being quite complicated.. You'd need to know where the target monster is, where it should be after attacking and moving to it, where the hp bar of it should be and where it isnt (Not mistaking other players monsters for its own)
I should have paid attention in maths!
This is more of a question:
How would you go about searching for monsters not on mainscreen? There's one monster spot that has quite a wide spawn area. How would you get the bot to search elsewhere without wandering off too far?
The spawn area is probably 2x or maybe even 3x the size of the minimap
There are only about 4 of the monsters.
My idea would be to define a box with SPS points, then make it (if it cant find a monster on screen) click in the direction of a yellow dot on the minimap. Making sure it is clicking within the boundaries of said predefined box.
Problems I can see:
There are other monsters around other than the desired ones. so I can see it going to them over and over again. Not very efficient..
Clicking to a yellow dot and arriving - but the monster has already moved on. (You'd need it to keep clicking(track) the dot till it reached it within a distance so it has time to detect and click it on mainscreen.
No idea how to do that though without hurting my brain
Too hard for me to code I think
Cheers,
Luke




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