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Thread: M-i-n-i-n-g P-o-w-e-r

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    Default M-i-n-i-n-g P-o-w-e-r

    Yay finally here it is. My awesomness:

    M-I-N-I-N-G P-O-W-E-R 7.1!!!

    It Includes:
    Anti-Ban
    AntiRandoms
    Multi-players
    Finds Gasses and pickheads most of the time


    Updates:
    M-I-N-I-N-G P-O-W-E-R 7.0 - Massive re vamp of 7.0. Includes:
    -Better and safer Ore finding
    -More failsafes
    -Should hopefully change player successfully
    -Better gas finding....It won't randomly run away and it looks for gas before mineing now
    -more anti randoms and as a result may be a bit more laggy
    -added a hide public chat function which is optional. if u use this it will find if you mined an ore quicker which means quicker but as a result there will be no auto responder

    M-I-N-I-N-G P-O-W-E-R 7.0 - Fixed a few bugs in proggy and and will now find anti-randoms if you're dropping ore....hopefully

    Bugs
    Err maybe change player not sure
    Not sure about attaching pickhead

    POST ALL PROGGIES AND BUGS!!!

    Please Test even if only for a few mins and post a proggy and list any issues or bugs.
    Read instructions at start of script....if the ore colour has to keep on being reset I might just go back to my oreecolor ways or figure out autocolor
    Looking to make it banker for Varrock east mine. Currently have the walking just some really weird bugs that No ones been able to explain. Help on that would be great.
    Thanks and have fun Macroing
    Sleeping...

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    just read thru nice now ive got some competiton lol

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    Ha! You should see Wizzup? and Sumillion. they're quaking in their boots
    Sleeping...

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    Quote Originally Posted by rkroxpunk View Post
    Yay finally here it is. My awesomness:

    M-I-N-I-N-G P-O-W-E-R

    It Includes:
    Anti-Ban
    AntiRandoms
    Multi-players
    Finds Gasses and pickheads most of the time

    Please Test even if only for a few mins and post a proggy and list any issues or bugs.
    Looking to make it banker for Varrock east mine. Currently have the walking just some really weird bugs that No ones been able to explain. Help on that would be great.
    Thanks and have fun Macroing
    I don't have much time to test right now, but I have a comment.

    I like the banker idea, but I suggest a different mine for the banker. Only because there are so many other bankers out there for the varrok east mine... the only real autominers are varrok east, varrok ess mine, and guild miner. Make something different.

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    Hehe.....it's cos it's so easy. Any suggestions on other places you'd like to see it at?.......Not too tricky please
    Sleeping...

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    I too didnt have time to test, but i read it and it looked good.
    Good job!

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    summilion had a 54 hour proggie beat that lol

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    Quote Originally Posted by rkroxpunk View Post
    Hehe.....it's cos it's so easy. Any suggestions on other places you'd like to see it at?.......Not too tricky please
    how about gold miner + banker (or clay or whatever) in the crafting guild. There is probably already one of these. I say you should choose something with more variety than just iron, tin, and copper. alkarid has scorpions... so not there, um... does rimmington mine have anything good? I've never really mined there, so idk if they have any monsters or anything. There are also a few in lumby swamp, but they are really far away from a bank. and then there's the mine next to the champ's guild, which I think has silver. I just think you should try something that has something more than just the same-old 3 ores


    maybe you could add a smelt feature or something... just mix it up a little and be creative. it's your script, so you should choose. I just wanted to throw some ideas out there for ya

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    @ n3ss3s Thanks glad you like it

    @ rudeboi......it's a well known fact that summillion in fact edited that proggy from 54 minutes to 54 hours.......not that my script can't do 54 hours

    @rbxslvr thanks for all those suggestions they're great....with the crafting guild what level crafting do you need.....that smelting one sounded interesting. I also thought of making it so it will find your mining lvl and if it's below 15 you start off at Varrock mining tin and copper, then once you hit 15 it automatically gets iron...then possibly after a certain mining lvl either walks or teles to a new place to mine....sure probly way out of my league but I might as well give it a shot....or I could make it so it mines X amount of ore and takes it to bank then when it reaches that amount it teles to Lumby smelts it and banks it...this would only work at var east tho but still......everyones thoughts....
    Sleeping...

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    Quote Originally Posted by rkroxpunk View Post
    @ n3ss3s Thanks glad you like it

    @ rudeboi......it's a well known fact that summillion in fact edited that proggy from 54 minutes to 54 hours.......not that my script can't do 54 hours

    @rbxslvr thanks for all those suggestions they're great....with the crafting guild what level crafting do you need.....that smelting one sounded interesting. I also thought of making it so it will find your mining lvl and if it's below 15 you start off at Varrock mining tin and copper, then once you hit 15 it automatically gets iron...then possibly after a certain mining lvl either walks or teles to a new place to mine....sure probly way out of my league but I might as well give it a shot....or I could make it so it mines X amount of ore and takes it to bank then when it reaches that amount it teles to Lumby smelts it and banks it...this would only work at var east tho but still......everyones thoughts....
    if you wanted, you could also make it find it's way to the mine if it dies from a random (like a golem or something). may your league, but you'll get experience as you learn how to do more, and you may use ideas no one has ever thought of before. good luck, and happy scripting

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    Quote Originally Posted by rbxslvr View Post
    if you wanted, you could also make it find it's way to the mine if it dies from a random (like a golem or something). may your league, but you'll get experience as you learn how to do more, and you may use ideas no one has ever thought of before. good luck, and happy scripting
    so basically walk from lumby to wherever? Although i've never seen anyone die using my script so it might be a bit pointless.....although seeing as I'd end up in lumby then I might as well try the smelting thing cos that's in Lumby.
    Sleeping...

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    Quote Originally Posted by rkroxpunk View Post
    so basically walk from lumby to wherever? Although i've never seen anyone die using my script so it might be a bit pointless.....although seeing as I'd end up in lumby then I might as well try the smelting thing cos that's in Lumby.
    yeah... but it is possible to die, and it is... well, more anti-ban-like, to walk back to the mines when you die. more of a human characteristic. and the abaility to smith at random intervals would also be good, because it is not constant mining (pretty detectable). Anyway, what's a good autominer w/o a good autosmither But if you use an autoer for long periods of time, theres a good chance you could get off track and and end up somewhere that you can die (high level monster, wildy), or die from a random. Plus if it does find out you have died, you could have it automatically call the smithing function.

    As you script this, you could make a rough copy of your script, post it, and let everyone post their thoughts on it, because many people have different (sometimes better) tecniques for doing things. Like I said, I could test it periodically to see where it gets off track and stuff. If I knew SCAR I would love to help you do some sort of dual-project thing that we both work on. But alas, I do not know SCAR. I'm gonna learn soon though.

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    cool cool btw has anyone actually used this script rofl.....if not i'm gonna run it for ages get a massive proggy...54 hours then hopefully someone might actually use it rofl
    Sleeping...

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    Quote Originally Posted by rkroxpunk View Post
    cool cool btw has anyone actually used this script rofl.....if not i'm gonna run it for ages get a massive proggy...54 hours then hopefully someone might actually use it rofl
    lol, I should probably try it now. I'm watching forest gump right now... it just-so-happened that I was checking the forums and cought this an entire 2 minutes after you posted it... lol

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    Quote Originally Posted by rbxslvr View Post
    lol, I should probably try it now. I'm watching forest gump right now... it just-so-happened that I was checking the forums and cought this an entire 2 minutes after you posted it... lol
    rofl good job.....I would love it if someone tested it

    just starting on walking now wish me luck
    Sleeping...

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    Quote Originally Posted by rkroxpunk View Post
    Hehe.....it's cos it's so easy. Any suggestions on other places you'd like to see it at?.......Not too tricky please
    varrok west miner, for silver ores

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    Well if I can't get my other Idea to work.....most likely I will try that one
    Sleeping...

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    well, it doesn't really work with the new rocks. I have yet to try it with the old ones

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    Well, I'm trying it in varrok east mine now. I'm going to go play some basketball and hope for the best... good luct to ya!

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    nope... it stays at "waiting for pick swing" in the SCAR status bar thing. Why wait for the swing when you could (way more reliably) wait for the ore or the rock to turn grey... some sorta if-then statement... I don't know SCAR programming, so I can't really write that statement myself. something like "If 'copper ore in inv.' || 'rock turns grey' then 'choose different rock'. I'm not even certain that it is programmed to wait for the pick swing, but it doesn't do anything. It did like 4 rocks for me (it waited after the ores appeared in the inventory... ), then it just stopped. I set it to do 130 loads so that it could get some massive proggy or hit a random or something while I was gone... but nothing

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    Quote Originally Posted by rbxslvr View Post
    nope... it stays at "waiting for pick swing" in the SCAR status bar thing. Why wait for the swing when you could (way more reliably) wait for the ore or the rock to turn grey... some sorta if-then statement... I don't know SCAR programming, so I can't really write that statement myself. something like "If 'copper ore in inv.' || 'rock turns grey' then 'choose different rock'. I'm not even certain that it is programmed to wait for the pick swing, but it doesn't do anything. It did like 4 rocks for me (it waited after the ores appeared in the inventory... ), then it just stopped. I set it to do 130 loads so that it could get some massive proggy or hit a random or something while I was gone... but nothing
    Hmm thanks for testing it....that's totally weird It's never done that for me before and it has got a procedure that waits until the ore is mined and you need the swing pick for it....I'll go chek and edit...thanks

    EDIT: Ok what ore were you mining I think it might be that you have to set the ore Colour for the rocks because it wouldnt work for me until I did that....it just flawlessly mined 2 loads and solved box and ran from gas.....so yeah try changing the colours
    Sleeping...

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    Quote Originally Posted by rkroxpunk View Post
    Hmm thanks for testing it....that's totally weird It's never done that for me before and it has got a procedure that waits until the ore is mined and you need the swing pick for it....I'll go chek and edit...thanks
    Like I've said before, I'm not going to pretend that I know scar... but why is that little "swing pick" thing in there anyway? Because if the rock turns grey then it should automatically try for a different rock... that pretty much covers it. If you wanted, you could get really "into it" and create an array that keeps track of all of the rocks in view, and mines the ones that turn grey less often... the ones that are not being mined by other players. I'm not saying that your code isn't good, by any means, just trying to throw some ideas out there for you to work off of. I may see what I can do with the code, seeing as I am experienced in other "real" programming languages (I use the term "real" like that, because scar isn't the most widely used programming language out there). I'd really like to incoorperate my little if-then statement into it instead of the swing pick

    swing pick is in there to make sure that the pick head doesn't fly off, correct?... Instead, if the next rock says "you cannot mine this without a pick" or whatever, then it should realize the pick has no head, then look for it


    EDIT: I just saw your edit, so I'll try that. I was mining copper. I'll try changing it.

    PS: It sounds like you are pretty good with randoms, maybe you could add some to wizzup's ess miner *cough cough*... that's one of the miners I use regularly because it banks (really well). Wizzups scripts don't have many antirandoms for some reason (I think the only one is the abyssal teleport thingy)

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    Lol ok here we go I'll explain the whole swing pick to you.....

    SCAR Code:
    function Mine: Boolean;
    begin
      repeat
        wait(5 + random(5));
        if FindObj(x, y, 'Mine', OreColor1, 1) then
        begin
          wait(5 + random(5));
          Mouse(x, y, 0, 0, true);
          wait(500);
          OreMined := OreMined + 1
            Stuff := Stuff + 1
            Break;
        end;
      until (false)
    end;

    procedure UntilMined(Time: Integer);
    var
      timer: integer;
    begin
      Status('waiting for pick swing')
        FindFastRandoms;
      wait(700 + random(200));
      if FindText(x, y, 'You swing your', smallchars, 18, 415, 477, 433) then
      begin
        marktime(Timer);
        repeat
          wait(700 + random(900));
          FindFastRandoms;
          FindPick;
          FindGasses;
          Reply;
        until FindText(x, y, 'anage', smallchars, 20, 401, 477, 433) or
          (timefrommark(Timer) > Time);
      end;
    end;

    Ok here we have my whole mining procedure....Now you see in my mine function, the line that clicks the rock is:
    " Mouse(x, y, 0, 0, true);"

    after that there is a half a second break before it starts the swing pick thing...ok now the swing pick is part of the untilmined thing. What untilmined does is it waits till it see's "manage" in the RS chat box or the timelimit that you set has been exceeded. If it finds Manage then it will click on the next rock..Now while swing pick isn't necessary it speeds it up a bit..now if the swing pick wasn't in there it would click on the rock and wait until it found "manage" in the chatbox or the time ran out...but say it accidentally managed to miss click and didn't click on the rock then with swing pick it will wait about 1 and a half seconds and if it doesn't find swing pick then it assumes you havn't clicked the rock and it will click on the rock again....if it didn't have that it would wait until it found manage which of course it won't find because it didn't click on the ore so then it would have to wait 7 seconds or whatever you set the wait time to before it clicked on the next rock ...this probly doesn't make sense but well I'm tired lol
    Sleeping...

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    It says this:

    PHP Code:
    []----------THE NOOBIEST PROGGY!----------[]
    []------------------
    By RK-----------------[]
    RRRRRRRRRRRRRRRRR    KKKKKKKKK    KKKKKKK
    R
    ::::::::::::::::R   K:::::::K    K:::::K
    R
    ::::::RRRRRR:::::R  K:::::::K    K:::::K
    RR
    :::::R     R:::::R K:::::::K   K::::::K
      R
    ::::R     R:::::R KK::::::K  K:::::KKK 
      R
    ::::R     R:::::R   K:::::K K:::::K
      R
    ::::RRRRRR:::::R    K::::::K:::::K
      R
    :::::::::::::RR     K:::::::::::K
      R
    ::::RRRRRR:::::R    K:::::::::::K
      R
    ::::R     R:::::R   K::::::K:::::K
      R
    ::::R     R:::::R   K:::::K K:::::K
      R
    ::::R     R:::::R KK::::::K  K:::::KKK
    RR
    :::::R     R:::::R K:::::::K   K::::::K
    R
    ::::::R     R:::::R K:::::::K    K:::::K
    R
    ::::::R     R:::::R K:::::::K    K:::::K
    RRRRRRRR     RRRRRRR KKKKKKKKK    KKKKKKK
                Worked 
    For : 1 Hours43 Minutes, and 21 Seconds
                  Mined 
    :1044 Loads
            Ores Mined
    /Dropped 32010
              Gasses Avoided 
    21
    []------------------By RK-----------------[]
    []----------
    THE NOOBIEST PROGGY!----------[]
    0change.
    0change.
    Successfully executed 

    did it really mine 1044 loads? that seems like alot for 1.75 hours.... lol, is that total for the entire script for anyone, or just me for that 1 1/4 hour?

    I didn't look real hard, but I see this... "Loads2 := Loads2 + Loads;"

    doesn't that mean
    for 1 load, loads2 = 1
    for 2 loads, loads2 = 3
    for 3 loads, loads2 = 6
    for 4 loads, loads2 = 10
    ......

    going up from there... I googled 1, 3, 6, 10, and got a list of all of the following numbers

    1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78, 91, 105, 120, 136, 153, 171, 190, 210, 231, 253, 276, 300, 325, 351, 378, 406, 435, 465, 496, 528, 561, 595, 630, 666, 703, 741, 780, 820, 861, 903, 946, 990, 1035, 1081, 1128, 1176, 1225, 1275, 1326, 1378, 1431

    I think it only did about 45 loads (based on that ^)

    it seems like the same thing happened with the ores... "OreMined2 := OreMined2 + OreMined"

    why not just get rid of the oremined2 and loads2, and just (for the writeln function), use the original variables

    I think the gasses avoided is right on track though (I don't think it really avoided that many, but I think it ran away that many times. It ran quite a few times)



    EDIT: I think I realized why you used a 2nd variable... if you are using seperate players, you would need to, but the way you are filling the "loads2" and "oremined2" variables is still wrong. I'm going to change that and run the script again. I also noted that there is a "talked" variable that is unused in your report.... I'm going to add in a line on my copy of your script before I run it, so that I can also post the number of times it talked for me

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    I think this'll do it

    Worked For : 1 Hours, 18 Minutes, and 30 Seconds
    Mined :7 Loads
    Ores Mined/Dropped : 492
    Gasses Avoided : 8
    Talked : 0

    It logged in and out 3 times, which I believe reset the load number... so I divided 492 by 21 loads to find my average load, which is in the 20's, so... yeah.

    I did find that the old man came while I was dropping stuff, and the script ignored him, I checked in again, and my player was fighting a rock golem (and getting owned, but he made it through), the auto-talker wasn't working well. Does the autotalker read the chatbox or the actual in-game screen, because I don't think it was visible in the in-game screen.


    I'll keep testing it (I like it... the anti randoms and antibans are pretty awesome). I know I'm telling you about alot of little stuff that doesn't matter much, but I'm just trying to help you improve it.


    EDIT: I think the oresmined2 is unneeded, and the line that gives loads2 it's value should be in the line directly before loads is reset to 0... I'm making those changes and running it again (set to do 2 loads each login, so I can figure out if it works)

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