I'm trying to make a woodcutter that alch's the logs as it gets them. The problem im running into is that it will click the alch spell, move to invy spot, then if uptext true, clicks. If not i would like it to loop into a wait, until it gets the uptext.
Suggestion?
Simba Code:
////////////////////////////////////////////////////////////////////
/////////////{Modified from FLIGHTS Heavy Rodder!}//////////////////
////////////////////////////////////////////////////////////////////
Procedure ReadyAlch;
var
AlchBMP: Integer;
begin
AlchBMP := BitmapFromString(10, 6, 'meJwLuf2Kd8o6JkYmVl1+sVgVpk0' +
'y8sez4Uhi10WILLsQO4sHG1MOC1ABHAGl2OKaILJABDQBGQGlIAii' +
'AFOWtbwfiICyaAq+n0oEigMNZ/HJZjFwhyuA2wIAwl0jlg==');
if FindBitmapIn(AlchBMP, X, Y, MIX1, MIY1, MIX2, MIY2) then
begin
MMouse(X, Y, 3, 3);
ClickMouse2(True);
end else if not FindBitmapIn(AlchBMP, X, Y, MIX1, MIY1, MIX2, MIY2) then
begin
GameTab(tab_Magic);
if FindBitmapIn(AlchBMP, X, Y, MIX1, MIY1, MIX2, MIY2) then
begin
MMouse( x, y, 5, 5);
ClickMouse2(True);
Wait(50 + random(50));
end;
end;
FreeBitmap(AlchBMP);
end;
Procedure Alch;
label
start;
begin
repeat
if InvFull then
exit;
ReadyAlch;
start:
begin
InvMMouse2(1);
if WaitUpTextMulti(['Cast', 'ow L', 'evel', 'lchem'], 600) then
begin
ClickMouse2(True);
end else
begin
Wait(RandomRange(250,500));
if(not(IsMoving_W)) then
exit;
Goto Start;
end;
Wait(500 + Random(500));
end;
until(not(IsMoving_W))
end;