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Thread: TotalGnomes[Advanced Course][50K+ Exp/Hr]

  1. #351
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    Quote Originally Posted by TotalKillz View Post
    Hehe...sorry but I won't be updating the script for a while because Diablo 3 is being released tonight which is a game I've been waiting for for years. I think some people have added support themselves so maybe one of them could share their script.
    I've got the Collector's Edition of Diablo 3 being delivered today. I totally understand :P Thanks for the work you've done so far!

  2. #352
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    Yeah it's awesome hehe...Any problems with the script lately?

  3. #353
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    So i start this script at the log, then it just clicks face north, moves the camera all the way up, and repeats, if i go over the log , it then doesnt do anything, please tell me how to fix?

  4. #354
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    Got 99 from this, thanks TotalKillz!

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    Quote Originally Posted by eatthis95 View Post
    So i start this script at the log, then it just clicks face north, moves the camera all the way up, and repeats, if i go over the log , it then doesnt do anything, please tell me how to fix?
    Sounds like your graphics settings are wrong. Make sure you are in safe mode with max brightness.

    Quote Originally Posted by superuser View Post
    Got 99 from this, thanks TotalKillz!
    Gratz!

  6. #356
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    how do you remove the on screen proggy?

  7. #357
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    Change any line that says
    Simba Code:
    PrintOnSmart([''], Point(0, 0), 0);
    and put // in front of it to comment it out(the line will turn blue).

    Just CTRL+F to find it and after you comment it out it will turn blue so you will know its correct.

  8. #358
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    hey there
    very nice script, works very well.
    i was wondering if it wasnt possible to add the talent scout to it. like just talking to him, clicking on the chat boxes, saying you know the minigame, dont do anything and then wait till you get out again?
    the thing is, i dont know if its possible to make the script recognize, that the talent scout calls for you. maybe by adding the colour of that green arrow, but idk..

  9. #359
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    It's possible but what good would it be? Isn't it only good if you actually do the minigame?

  10. #360
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    Nvm, had to set xp counter to agility.
    Last edited by newy1; 05-25-2012 at 05:20 AM.

  11. #361
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    well, its good for 2 reasons to add the scout to it:
    first: the scout was a prevention against bots for runescape, for as i know.
    second: you get around 1-3k agi exp for just being in the pit, even if you cant do the task.

  12. #362
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    99, ty

  13. #363
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    Was working perfectly last night until now.. Just restarted it and it constantly gets stuck at the very end before it goes down pipe.. it doesn't click on it to go down.

    ^it gets a few rounds then this starts to happen
    Last edited by allanlin; 05-27-2012 at 07:13 AM.

  14. #364
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    Thanks for this script. Running well for me atm.

    /////////////TotalGnomes V1.8/////////////
    Laps Completed: 151(75 Laps/Hour)
    Thats 47 seconds per lap!
    Exp gained: 109475 exp(55097 Exp/Hour)
    Failsafes used: 3
    Running for: 01:59:13
    /////////////////////////////////////////

  15. #365
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    This script kicks ass, at lvl 86


    I just have one problem.... what is the point of the smart manager version of the script? It seems pretty useless, it just happened to me that I was stuck before going to the poles after the 6hr logout, so after smartmanager reloaded the script kept failing since it couldn't find the log. /i had to pause the script and manually move my player in the start Log of the course for it to work.

    Any plans to add a failsafe that checks every procedure obstacle on start of the script? So that way with smartmanager it should never fail restarting smart and be able to suicide with no issues.

    current run
    Last edited by blinkblink; 05-29-2012 at 08:47 AM. Reason: reporting an issue that needs fixing for smartmanager users

  16. #366
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    Quote Originally Posted by LIM View Post
    well, its good for 2 reasons to add the scout to it:
    first: the scout was a prevention against bots for runescape, for as i know.
    second: you get around 1-3k agi exp for just being in the pit, even if you cant do the task.
    Oh didn't know you got exp for just going there. Does it kick you out after a certain amount of time or something?

    Quote Originally Posted by Nicklaus View Post
    99, ty
    Gratz.

    Quote Originally Posted by allanlin View Post
    Was working perfectly last night until now.. Just restarted it and it constantly gets stuck at the very end before it goes down pipe.. it doesn't click on it to go down.

    ^it gets a few rounds then this starts to happen
    This still happening?

    Quote Originally Posted by DarkKnight View Post
    Thanks for this script. Running well for me atm.

    /////////////TotalGnomes V1.8/////////////
    Laps Completed: 151(75 Laps/Hour)
    Thats 47 seconds per lap!
    Exp gained: 109475 exp(55097 Exp/Hour)
    Failsafes used: 3
    Running for: 01:59:13
    /////////////////////////////////////////
    No problem.

    Quote Originally Posted by blinkblink View Post
    This script kicks ass, at lvl 86


    I just have one problem.... what is the point of the smart manager version of the script? It seems pretty useless, it just happened to me that I was stuck before going to the poles after the 6hr logout, so after smartmanager reloaded the script kept failing since it couldn't find the log. /i had to pause the script and manually move my player in the start Log of the course for it to work.

    Any plans to add a failsafe that checks every procedure obstacle on start of the script? So that way with smartmanager it should never fail restarting smart and be able to suicide with no issues.

    current run
    Well the SMART Manager version is only there because the normal version wouldn't compile when ran with SMART Manager, so I had to change 1 line of code to be like 2k+ lines of code. It should be able to pick back up from where it was but you need to give it time to failsafe through the first parts of the course. For example if you have it failsafing 3 times and you are on branch #2 when it restarts, it will need to failsafe log x3, net x3, and branch #1 x3, then it will continue like normal. I may implement something to where it will find what obstacle it is on after restarting but I'm not scripting at the moment as I am not really playing runescape much lately.

    Sorry for the late responses. Been no lifing a new game.

  17. #367
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    Quote Originally Posted by TotalKillz View Post
    Oh didn't know you got exp for just going there. Does it kick you out after a certain amount of time or something?

    Well the SMART Manager version is only there because the normal version wouldn't compile when ran with SMART Manager, so I had to change 1 line of code to be like 2k+ lines of code. It should be able to pick back up from where it was but you need to give it time to failsafe through the first parts of the course. For example if you have it failsafing 3 times and you are on branch #2 when it restarts, it will need to failsafe log x3, net x3, and branch #1 x3, then it will continue like normal. I may implement something to where it will find what obstacle it is on after restarting but I'm not scripting at the moment as I am not really playing runescape much lately.

    Sorry for the late responses. Been no lifing a new game.
    Alright no problem, read back saw you're no lifing diablo :P
    Well continued running that run:


    Oh and about the Scout.. if you get to implement that.. just simply make him go to the scout to talk to him, once he takes you to the place.. no need to talk with the 2 stupid NPCs, you may simply force the player to run North into the mini game center area and once inside there yes there is a short time limit which should boot you out if failed to get the XP reward for trying :P

    From the wiki:
    Note: The time a player has to complete each event is limited. As such, it may not be beneficial to skip the dialogue at the beginning by clicking on the minimap the event for an entry will be unknown till it starts then. The timer starts upon swinging into the center of the area.
    And the failed mini games XP rewards we can get:
    Floor is Lava! - 1450
    Karaoke! - 2320
    Put the Thing in the Other thing! - 1798
    Punch the Hungry Sheeps! - 1595
    Crate Expectations! - 2030
    High-low There! - 2610


    Current run:
    Last edited by blinkblink; 05-29-2012 at 03:20 PM.

  18. #368
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    Can it also do basic Gnome Course ?

  19. #369
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    Quote Originally Posted by key View Post
    Can it also do basic Gnome Course ?
    Clearly this script thread title says advanced course lol
    If you want basic go for this script: http://villavu.com/forum/showthread.php?t=78084

    Buu had to stop because of system update lol
    Last edited by blinkblink; 05-29-2012 at 03:56 PM.

  20. #370
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    Quote Originally Posted by key View Post
    Can it also do basic Gnome Course ?
    Why do people think it would be so simple to add the beginner version of courses? (I've seen similar posts on the advanced barb script)

    Agility scripts are very difficult to make. The fact that the course rewards less experience, doesn't make it easier to script.

    Edit:

    Here's a pretty good proggy from today. The experience was over 59k per hour until I got a random (quiz show) and then mysteriously ended up with a pie in my inventory (presumably from a gourmet impling, I know it wasn't a sandwich lady random). The pie was throwing the script off, that's where most of the failsafes are from.

    Progress Report:
    /////////////TotalGnomes V1.8/////////////
    Laps Completed: 475(79 Laps/Hour)
    Thats 45 seconds per lap!
    Exp gained: 343771 exp(57685 Exp/Hour)
    Failsafes used: 20
    Running for: 05:57:34
    Logs failsafed: 3
    Nets failsafed: 0
    Branch 1 failsafed: 4
    Branch 2 failsafed: 3
    Walls failsafed: 3
    Poles failsafed: 3
    Barriers failsafed: 4
    /////////////////////////////////////////
    Last edited by Andres; 05-30-2012 at 06:58 PM.

  21. #371
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    The script has been flawless for the past day or two, I'm impressed.

    Current and still going:

    /////////////TotalGnomes V1.8/////////////
    Laps Completed: 240(46 Laps/Hour)
    Thats 78 seconds per lap!
    Exp gained: 173317 exp(33319 Exp/Hour)
    Failsafes used: 308
    Running for: 05:12:06
    /////////////////////////////////////////

  22. #372
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    Thats a lot of failsafes. O_o

  23. #373
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    Quote Originally Posted by allanlin View Post
    The script has been flawless for the past day or two, I'm impressed.

    Current and still going:

    /////////////TotalGnomes V1.8/////////////
    Laps Completed: 240(46 Laps/Hour)
    Thats 78 seconds per lap!
    Exp gained: 173317 exp(33319 Exp/Hour)
    Failsafes used: 308
    Running for: 05:12:06
    /////////////////////////////////////////
    You should really turn on the full debug so you can see where it is using the failsafes so much.

    I rarely get more than 10 in a 6 hour session.

  24. #374
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    Quote Originally Posted by Andres View Post
    You should really turn on the full debug so you can see where it is using the failsafes so much.

    I rarely get more than 10 in a 6 hour session.
    Well I noticed that it sometimes takes a bit longer to detect branches... while going up. and the climbing net at the beginning after the log.

    Couldnt find net, trying TPA backup.
    Couldnt find pole, trying TPA backup.

    Just got these two.
    Last edited by allanlin; 06-03-2012 at 04:14 PM.

  25. #375
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    lol gg now the script doesn't even work for me anymore, has too much trouble finding the objects, doesn't get anywhere

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