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Thread: TotalGnomes[Advanced Course][50K+ Exp/Hr]

  1. #501
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    Quote Originally Posted by Total View Post
    Yeah for the barrier it clicks on the square before it incase you are 2+ squares away so it runs instead of walking, then the 2nd click is the actual obstacle click. Is your FPS ok? That's the only thing I think that might mess that up. Did you try changing the DTM to the one in the previous version? Interested if that would work.
    I left yours running, kept going down of course since the random pauses of waiting for fixing it self but still goes fine. The FPS seems like normal so at a proper rate.


    Progress Report:
    /////////////TotalGnomes V1.83/////////////
    Laps Completed: 409(69 Laps/Hour)
    Thats 51 seconds per lap!
    Exp gained: 296540 exp(50451 Exp/Hour)
    Failsafes used: 682
    Running for: 05:52:40
    Logs failsafed: 8
    Nets failsafed: 409
    Branch 1 failsafed: 5
    Branch 2 failsafed: 0
    Walls failsafed: 61
    Poles failsafed: 3
    Barriers failsafed: 196
    /////////////////////////////////////////


    after the 6hrs(in a tiny minutes), going to test change the nets, barrier & walls dtms.. will report back soon


    -edit-
    hmm testing dtms net(climb), wall & barrier from 1.81
    Progress Report:
    /////////////TotalGnomes V1.83/////////////
    Laps Completed: 15(74 Laps/Hour)
    Thats 48 seconds per lap!
    Exp gained: 10875 exp(53703 Exp/Hour)
    Failsafes used: 15
    Running for: 00:12:09
    Logs failsafed: 0
    Nets failsafed: 10
    Branch 1 failsafed: 0
    Branch 2 failsafed: 0
    Walls failsafed: 0
    Poles failsafed: 0
    Barriers failsafed: 5
    /////////////////////////////////////////

    blahh forget about it :P
    Keep it the way it is


    edit-
    tested again yours and apparently it stayed in the high 40's - I forgot that right now its more populated the game than hours ago.. so it seems the change does work better for me. Now testing leaving the *net how you currently have it(seems to be better the failsafe tpa - using the dtm of the old one noticed there was an issue) and then only changed the Wall & Barriers DTM of v1.81 running that right now seems alright:
    Progress Report:
    /////////////TotalGnomes V1.83/////////////
    Laps Completed: 15(74 Laps/Hour)
    Thats 48 seconds per lap!
    Exp gained: 10875 exp(54149 Exp/Hour)
    Failsafes used: 21
    Running for: 00:12:03
    Logs failsafed: 0
    Nets failsafed: 15
    Branch 1 failsafed: 0
    Branch 2 failsafed: 0
    Walls failsafed: 0
    Poles failsafed: 0
    Barriers failsafed: 6
    /////////////////////////////////////////


    How ever I think I need to play with choosing the correct ones for the barrier since it has 3 dtms.. I am replacing all of them together.. I think it only needs 1 of them not all changed to be improved. Gotta check which exactly is getting detected more.

  2. #502
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    Yeah not home atm but BarrierSpot dtm is where it clicks on the tile before the obstacle, then theres the barrier and the backup. Basically it just checks for the barrier, then the backup so making both the same wouldn't help. Glad its working decent now. I still have mine running at home so once I do get back I'll post the proggy.

  3. #503
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    Quote Originally Posted by Total View Post
    Yeah not home atm but BarrierSpot dtm is where it clicks on the tile before the obstacle, then theres the barrier and the backup. Basically it just checks for the barrier, then the backup so making both the same wouldn't help. Glad its working decent now. I still have mine running at home so once I do get back I'll post the proggy.
    I think your new barrier in some ways its better, I just noticed 3 times in a row the change I did.. missclicked the barrier and made him stand next to it(left side) waiting quite a few seconds before fixing it self lol.. new one is kinda more effective on that obstacle.

    So I guess its only the Wall replacing which is better in the 1.81 version

    -edit-
    Massive fail lol wasn't paying attention to my xp lol got level 99 well testing hahahaa

  4. #504
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    Lol gratz.

    Code:
    /////////////TotalGnomes V1.83/////////////
    Laps Completed: 186(69 Laps/Hour)
    Thats 51 seconds per lap!
    Exp gained: 134850 exp(50458 Exp/Hour)
    Failsafes used: 34
    Running for: 02:40:21
    Logs failsafed: 4
    Nets failsafed: 5
    Branch 1 failsafed: 3
    Branch 2 failsafed: 3
    Walls failsafed: 2
    Poles failsafed: 12
    Barriers failsafed: 5
    /////////////////////////////////////////
    Meh...DTMs so unreliable for me atm lol. Yesterday there was like 1 failsafe in an hour then today it does this. Will prolly change around some DTMs until it works well.

  5. #505
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    Hey guys,

    This is my first post, and its a question/comment ;P. In this script it finds the Log, the Branches and the Pole flawlessly but it stands still for a couple of seconds at the Net, the Barrier and the wall. The debug always says : couldnt find net trying TPA backup. The same for the barrier and the wall. This slows the scripts down by quite a lot. I've looked in the script, trying to find the solution, but im no genius with programming maybe someone else knows the answer? Would be appreciated.

    Nicator

    EDIT :
    This is a proggy
    /////////////TotalGnomes V1.83/////////////
    Laps Completed: 14(53 Laps/Hour)
    Thats 66 seconds per lap!
    Exp gained: 10150 exp(39122 Exp/Hour)
    Failsafes used: 39
    Running for: 00:15:34
    Logs failsafed: 0
    Nets failsafed: 14
    Branch 1 failsafed: 0
    Branch 2 failsafed: 0
    Walls failsafed: 12
    Poles failsafed: 0
    Barriers failsafed: 13
    /////////////////////////////////////////
    No need to eat, over 40% HP
    Last edited by Nicator; 09-26-2012 at 05:17 PM.

  6. #506
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    If you're still developing this, could you make XP/hr based on laps/hr*xp/lap?
    Sometimes I end up with this...
    (I think it's based on the XP counter at the moment or something)

    Laps Completed: 75(67 Laps/Hour)
    Thats 53 seconds per lap!
    Exp gained: 958704 exp(-209390 Exp/Hour)
    Failsafes used: 104
    Running for: 01:07:09

  7. #507
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    Quote Originally Posted by Nicator View Post
    Hey guys,

    This is my first post, and its a question/comment ;P. In this script it finds the Log, the Branches and the Pole flawlessly but it stands still for a couple of seconds at the Net, the Barrier and the wall. The debug always says : couldnt find net trying TPA backup. The same for the barrier and the wall. This slows the scripts down by quite a lot. I've looked in the script, trying to find the solution, but im no genius with programming maybe someone else knows the answer? Would be appreciated.

    Nicator

    EDIT :
    This is a proggy
    /////////////TotalGnomes V1.83/////////////
    Laps Completed: 14(53 Laps/Hour)
    Thats 66 seconds per lap!
    Exp gained: 10150 exp(39122 Exp/Hour)
    Failsafes used: 39
    Running for: 00:15:34
    Logs failsafed: 0
    Nets failsafed: 14
    Branch 1 failsafed: 0
    Branch 2 failsafed: 0
    Walls failsafed: 12
    Poles failsafed: 0
    Barriers failsafed: 13
    /////////////////////////////////////////
    No need to eat, over 40% HP
    Interesting. If this happens every time would you mind me using TeamViewer to try and debug it? If so, shoot me a PM and some point and we can arrange a time.

    Quote Originally Posted by Castiel1 View Post
    If you're still developing this, could you make XP/hr based on laps/hr*xp/lap?
    Sometimes I end up with this...
    (I think it's based on the XP counter at the moment or something)

    Laps Completed: 75(67 Laps/Hour)
    Thats 53 seconds per lap!
    Exp gained: 958704 exp(-209390 Exp/Hour)
    Failsafes used: 104
    Running for: 01:07:09
    The only time I've had this problem is when there was some reason it was unable to read the exp counter. Does this happen randomly while the script is running? Most of the times I've seen it, it happens when the account gets logged out and then it checks for exp. Since there's no exp counter, I don't know what number it uses, but not the correct one. I guess I could make it based off laps completed though...might look into that later.

  8. #508
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    Quote Originally Posted by Total View Post
    The only time I've had this problem is when there was some reason it was unable to read the exp counter. Does this happen randomly while the script is running? Most of the times I've seen it, it happens when the account gets logged out and then it checks for exp. Since there's no exp counter, I don't know what number it uses, but not the correct one. I guess I could make it based off laps completed though...might look into that later.
    I'm not sure, That was a 1 hour progress report, perhaps I started it with the XP counter closed :s

    Thanks for 99 agility though Sexy cape haha

  9. #509
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    i see everyone elses working, but i keep getting stuck on the log, it puts the mouse a lil far from the edge where it says walk-across

    Edit:
    Nvm i didnt read the OP i got it now sorry
    Last edited by whisper133; 10-08-2012 at 03:56 AM.

  10. #510
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    Great script, look forward to 99 agility with ease!

  11. #511
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    Script works well. The net and barrier fails every time, not sure why this is happening. With all the fails i still get a good xp rate though. Any help?

    /////////////TotalGnomes V1.83/////////////
    Laps Completed: 92(65 Laps/Hour)
    Thats 54 seconds per lap!
    Exp gained: 67425 exp(48065 Exp/Hour)
    Failsafes used: 153
    Running for: 01:24:10
    Logs failsafed: 1
    Nets failsafed: 92
    Branch 1 failsafed: 0
    Branch 2 failsafed: 0
    Walls failsafed: 0
    Poles failsafed: 20
    Barriers failsafed: 40
    /////////////////////////////////////////

  12. #512
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    hey i got a problem

    bot works well but it slows/can't find pole for a while so i get slower laps and less xp
    /////////////TotalGnomes V1.83/////////////
    Laps Completed: 92(45 Laps/Hour)
    Thats 78 seconds per lap!
    Exp gained: 66828 exp(33293 Exp/Hour)
    Failsafes used: 174
    Running for: 02:00:26
    Logs failsafed: 14
    Nets failsafed: 11
    Branch 1 failsafed: 10
    Branch 2 failsafed: 9
    Walls failsafed: 15
    Poles failsafed: 106
    Barriers failsafed: 9
    /////////////////////////////////////////
    No need to eat, over 40% HP
    Couldnt find pole, trying TPA backup. <= pole failing communicate.

    is there anything i can do about it?
    maybe i put some settings wrong?

  13. #513
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    Have you changed your zoom bar to the same way it shows on the instructions? If you have I might need to just go test it out and see if it needs to be updated.

  14. #514
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    can this thing succesfuly run 12h+ or do randoms still kill scripts? (haven't used color in a while)

  15. #515
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    Quote Originally Posted by Total View Post
    Have you changed your zoom bar to the same way it shows on the instructions? If you have I might need to just go test it out and see if it needs to be updated.

    yea i put the zoom as it should be.also dragged the performance bar to the highest.
    xp bar disabled but put to agility as you wrote.
    maybe the problem is that im 86 agility so i fail at the wall often.
    but even if i don't fall it still search for like 10 sec. to find this poles after finishing wall.

    i think that i filled the options correctly so i dont know whats the problem.
    I'm gonna test it out today aswell ,maybe ill see whats wrong


    btw.When i start script this pops out in log:

    [Hint] C:\Simba\Scripts\TotalGnomes_v1.83.simba(46:3): Variable 'POLESPOTDTM' never used at line 45

    but anyway thanks for taking care of my problem
    Last edited by Kolro; 10-20-2012 at 09:01 AM. Reason: hint from simba added

  16. #516
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    Quote Originally Posted by superbuster4 View Post
    can this thing succesfuly run 12h+ or do randoms still kill scripts? (haven't used color in a while)
    Certain randoms will kill the script. I haven't used simba in a couple of months so not sure which randoms will fail and which it will do.

    Quote Originally Posted by Kolro View Post
    yea i put the zoom as it should be.also dragged the performance bar to the highest.
    xp bar disabled but put to agility as you wrote.
    maybe the problem is that im 86 agility so i fail at the wall often.
    but even if i don't fall it still search for like 10 sec. to find this poles after finishing wall.

    i think that i filled the options correctly so i dont know whats the problem.
    I'm gonna test it out today aswell ,maybe ill see whats wrong


    btw.When i start script this pops out in log:

    [Hint] C:\Simba\Scripts\TotalGnomes_v1.83.simba(46:3): Variable 'POLESPOTDTM' never used at line 45

    but anyway thanks for taking care of my problem
    Alright I'll check it out soon. Shouldn't be hard to fix.

  17. #517
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    Yeah I'm above 93 agility so I don't fail the obstacles. I've been using this script for about a total of 8 hours now and noticed it does take awhile to click on some obstacles. The obstacles I've noticed that take longer is the one where you need to make that big gap jump, then 2 poles obstacle that you swing on, and the obstacle after that where you need to slide down the tube. The others work fine for me. Just letting you know . I'll repost if I find anymore useful info.
    My First Build!, Selling Downloadable Games
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  18. #518
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    v1.84 uploaded, should fix the pole problem.

    Quote Originally Posted by Austin View Post
    Yeah I'm above 93 agility so I don't fail the obstacles. I've been using this script for about a total of 8 hours now and noticed it does take awhile to click on some obstacles. The obstacles I've noticed that take longer is the one where you need to make that big gap jump, then 2 poles obstacle that you swing on, and the obstacle after that where you need to slide down the tube. The others work fine for me. Just letting you know . I'll repost if I find anymore useful info.
    Thanks for the feedback, I'll look into those obstacles.

    EDIT: Currently testing the script further. Should be a new v1.84 uploaded today or tomorrow to further fix the script, so keep checking back every once in a while if you want the updated version.
    Last edited by Total; 10-20-2012 at 09:39 PM.

  19. #519
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    Ok thanks . If all goes well, I'm hoping to use this for some of bxp weekend.
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  20. #520
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    Current proggy from new version:

    Code:
    /////////////TotalGnomes V1.84/////////////
    Laps Completed: 76(75 Laps/Hour)
    Thats 47 seconds per lap!
    Exp gained: 55100 exp(55038 Exp/Hour)
    Failsafes used: 4
    Running for: 01:00:04
    Logs failsafed: 2
    Nets failsafed: 0
    Branch 1 failsafed: 0
    Branch 2 failsafed: 0
    Walls failsafed: 0
    Poles failsafed: 0
    Barriers failsafed: 2
    /////////////////////////////////////////
    Going to restart it and test another hour long to see how it does. If it does well again I'll upload it.

    EDIT: Second run went good after a restart. The first time I started it up it was being odd, but after I restarted simba/SMART it worked again...dunno what was going on.

    Code:
    /////////////TotalGnomes V1.84/////////////
    Laps Completed: 78(76 Laps/Hour)
    Thats 46 seconds per lap!
    Exp gained: 56550 exp(55668 Exp/Hour)
    Failsafes used: 0
    Running for: 01:00:57
    Logs failsafed: 0
    Nets failsafed: 0
    Branch 1 failsafed: 0
    Branch 2 failsafed: 0
    Walls failsafed: 0
    Poles failsafed: 0
    Barriers failsafed: 0
    /////////////////////////////////////////
    New version uploaded.

    EDIT2: Wow, this version is working better for me than any other version has yet. Another 1hr+ run with 0 failsafes until I got a random and it logged out.



    Code:
    /////////////TotalGnomes V1.84/////////////
    Laps Completed: 132(77 Laps/Hour)
    Thats 46 seconds per lap!
    Exp gained: 95700 exp(56211 Exp/Hour)
    Failsafes used: 0
    Running for: 01:42:09
    /////////////////////////////////////////
    If you try out the script please let me know if it works as well for you. Note that I was on a low ping world and have a decent frame rate.
    Last edited by Total; 10-21-2012 at 02:49 AM.

  21. #521
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    Dude!
    1.84 is great!
    works much faster...ill give proggy soon - thanks for fixing so fast!

    edit:



    cant wait for x2 exp !
    Last edited by Kolro; 10-21-2012 at 12:19 PM.

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    first id like to say that i really love this script and appreciate those that have helped make it amazing and im sorry for my super low post count (if that matters).

    hopefully this doesnt come across as complaining... i wanted to ask for some help on modifying this script where it tries to click on the barrier at the end..hopefully i can explain this correctly.

    for the most part it works flawlessly regardless if it goes to a failsafe or not, the only potential issue i can see is that if my character lands on the furthest right tile when it jumps off from the horizontal poles, my mouse will sometimes hover over to the wooded gate area to the right of where im standing looking for the uptext of the barrier (at least i believe thats what its doing) before then finding the barrier and clicking on it. it will hover between 1-3 different spots before finally moving the mouse over to the barrier.

    is there some way to adjust the script to not hover over those spots? it seems very bot like and id hate for an awesome script to be perfect minus something that seems simple to correct. i usually try to modify any "issues" that i feel might need some tweaking, but im still really really new to simba scripting and i cant figure this one out...maybe its in the DTMs? idk...

    also if it would help, im not using SMART at all and have commented out the necessary "SMART" lines on all the scripts that i use so i dont think thats the issue with this one, but i could be wrong.

    any help would be greatly appreciated!

    edit: oh and im currently using the latest version 1.84
    Last edited by relics; 10-23-2012 at 03:56 PM.

  23. #523
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    Quote Originally Posted by scud View Post
    first id like to say that i really love this script and appreciate those that have helped make it amazing and im sorry for my super low post count (if that matters).

    hopefully this doesnt come across as complaining... i wanted to ask for some help on modifying this script where it tries to click on the barrier at the end..hopefully i can explain this correctly.

    for the most part it works flawlessly regardless if it goes to a failsafe or not, the only potential issue i can see is that if my character lands on the furthest right tile when it jumps off from the horizontal poles, my mouse will sometimes hover over to the wooded gate area to the right of where im standing looking for the uptext of the barrier (at least i believe thats what its doing) before then finding the barrier and clicking on it. it will hover between 1-3 different spots before finally moving the mouse over to the barrier.

    is there some way to adjust the script to not hover over those spots? it seems very bot like and id hate for an awesome script to be perfect minus something that seems simple to correct. i usually try to modify any "issues" that i feel might need some tweaking, but im still really really new to simba scripting and i cant figure this one out...maybe its in the DTMs? idk...

    also if it would help, im not using SMART at all and have commented out the necessary "SMART" lines on all the scripts that i use so i dont think thats the issue with this one, but i could be wrong.

    any help would be greatly appreciated!

    edit: oh and im currently using the latest version 1.84
    The script is designed to move the cursor at a random time on random laps(not every lap) while going across the poles to a random position as a sort of antiban, and once it lands and gets exp it should click on the tile in front of the barrier, and then click on the barrier itself. This is done to increase the exp/hr for the course, and it is done by many legit players who aren't botting.

    If you want to know the reason for clicking in front of the barrier before clicking on it, it is so that you will take less steps to get to the barrier. It saves ~1-2 seconds per lap depending on which side of the pole you swing on. For example, if you are on the right side of the pole, if you were to just click on the barrier it would only walk there, and it will walk across an extra square. If you click on the tile in front of the barrier, it will run to the barrier and skip a square on the ground, speeding up the lap.

    I'm not sure if this is what you are talking about, but if not then I'll need more info. Does it do this every lap? Have you tried restarting simba? Are your in-game settings correct?

    As for not using it in SMART, I have no idea if that will change anything as I've never used simba without smart. It really shouldn't but who knows.

    Thanks for the feedback regardless, I like to hear from the people using my script.

  24. #524
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    Hey thanks for responding! but i think we're talking about 2 different things, however i completely understand why you would throw in the extra clicks that you described.

    hopefully this screenshot will help me explain (and hopefully the screenshot works):



    if my character lands right where its at in the screenshot after swinging on the horizontal poles, the mouse will move over to the area to the right of me that is in the black oval and click around in there 1-3 times before moving the mouse and clicking on the barrier thats on the platform to the left of me.

    the random mouse movement in the black oval area only happens if my character lands right at the spot shown from swinging on the poles. if it lands at the other 2 potential spots to the left of where its at now, it will not try to click anywhere in the black oval and will click directly on the barrier as it should.

    ...does that make more sense?

  25. #525
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    Ya it makes sense....but I can't see any reason for it doing that, unless it's failing the DTM and using the TPA. Does this happen every lap? I've been running the script today and haven't noticed it doing this, so not sure whats going on. Only thing I could think of is not using SMART, but I'm not sure. I guess I can try it without SMART and see if it does it.

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