I hit 89 agl last night thanks to your script, but lost the proggy. Going to 92ish with it!![]()
I hit 89 agl last night thanks to your script, but lost the proggy. Going to 92ish with it!![]()
/////////////TotalGnomes V1.5/////////////
Laps Completed: 83(72 Laps/Hour)
Thats 49 seconds per lap!
Exp gained: 60175 exp(52618 Exp/Hour)
Running for: 01:08:37
/////////////////////////////////////////
It is still going but i decided to post a proggy now and i have to say if i didn't know better i would have thought that this was an injection script fantastic job on this one.
Thanks for the feedback. Glad you like it.
Wonder if anyone would like me to expand it to basic gnome stronghold...Don't know how many people want it/need it/don't have it though.
Last edited by Total; 04-10-2012 at 08:18 PM.
Unfortunately, this has not been running very well for me today. I've been getting about 50-52k xp per hour and have had to restart it 3 times because it got stuck.
I'm sure it's because of the lag that I've been experiencing today.
After running for the first hour, I think it's a very good script.
It does indeed seem to do the course as fast as possible as you stated.
It did however run out of the course after an hour or so, not sure how that occurred, but continued after manually placing my character back.
but still nicely done.
118/120 Dungeoneering
Yeah lag really messes up any agility script because it's so dependent on wait times. :/
Thanks. It's not exactly fast as possible, theres a couple things I could do to make it faster but I'm not sure if its possible with color. One example being while going down the pipe, set the camera towards the log and click as soon as it lands. Not sure how I could do it reliably though.
Yeah same lol. All of their servers have 100+ ping. :/ And sometimes the server goes down and u can't log in for like 30 minutes cuz ur stuck in the server.
If there are any graphics type people that wanna make 2m I'm looking for someone to make an on screen proggy for the next version. Here's the thread with details.
Last edited by Total; 04-11-2012 at 07:02 PM.
Error: divide by Zero at line 86
The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
It should only say that if you stop it before it completes a lap.
If you want it to not say it then change the Proggy procedure to this
(Starting at line 80)
Simba Code:procedure Proggy;
begin
if Runs > 0 then
begin
ClearDebug;
XPGained := (GetXPBarTotal - StartXP);
XPPerhour :=(3600*(XPGained))/((GetTimeRunning/1000));
RunsPerHour := (3600*(Runs))/((GetTimeRunning/1000));
LapTime := ((GetTimeRunning/1000))/(Runs);
Writeln('/////////////TotalGnomes V' + ToStr(Version) + '/////////////');
Writeln('Laps Completed: ' + ToStr(Runs) + '(' + ToStr(RunsPerHour) + ' Laps/Hour)');
Writeln('Thats ' + ToStr(LapTime) + ' seconds per lap!');
Writeln('Exp gained: ' + ToStr(XPGained) + ' exp' + '(' + ToStr(XPPerHour) + ' Exp/Hour)');
Writeln('Running for: ' + MsToTime(GetTimeRunning, Time_Bare));
Writeln('/////////////////////////////////////////');
end;
end;
But it really shouldn't affect anything. Will be including this procedure in the next update.
Last edited by Total; 04-11-2012 at 10:36 PM.
I just got 93 agility so I'm going to switch to Eska's barbarian course script.
Thanks so much for this awesome script. It made 90-93 agility a breeze. This is one of the best scripts that I have used, keep up the great work!
Testing it from lvl 85, let's see how fast I can get to 90 ^^
great script man! I used it quick to get my agile legs last night.
Sup bro, this script is amazing. Only thing that scares me is randoms; you should definitely add an alarm of some sort that detects when you're in a random. Otherwise, Amazingly flawless script![]()
Hm. Not sure how to do that exactly yet but I will if I find out. Anything that it does in a random isn't my faultbut it should log out if it cant solve the random or if the random is shut off. Only bad thing I can think of happening is if it solves a random and puts you in a random place it will just continually look for obstacles if you have logout set to off.
I know quite a few scripts include something along the lines of an "alarm.mp3" in the Simba folder that goes off when a random is detected. It works, but I just babysit anyway so I don't personally need it.
I've been using this from 90-92,
it's a good script but requires babysitting as it sometimes moves you out of the course.
If you could make it stable enough to last 6 hours, it would be the highest stable xp gaining agility script.
118/120 Dungeoneering
When does it go out of the course? Only time I could think of is after the log when climbing up the net.
One time, only once, the script ran out of the agility area and south a little ways. I never mentioned it because I figured it was a fluke. It recovered after a couple minutes of running around. The chance of reproducing it is slim, since I haven't seen it since (and I've probably ran 20+ hours on this script alone in the past 4 days). It was near the log/net when it left the agility area.
/////////////TotalGnomes V1.5/////////////
Laps Completed: 59(55 Laps/Hour)
Thats 65 seconds per lap!
Exp gained: 85550 exp(80057 Exp/Hour)
Running for: 01:04:07
/////////////////////////////////////////
Another small proggy, I think I'm lagging a bit on this one. (Skoll boots used)
Last edited by 4sure; 04-13-2012 at 05:27 AM.
Yeah, would need more info on it to fix it and it has never happened to me. If it happens to someone while watching let me know.
By the way next version will include SRL stats and hopefully on screen proggy if someone makes one.
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