Poll: Would you like me to add Food Support?

Page 2 of 6 FirstFirst 1234 ... LastLast
Results 26 to 50 of 143

Thread: Bable Fittle's [A]pe [A]toll [A]gility

  1. #26
    Join Date
    Nov 2011
    Location
    UK
    Posts
    89
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Ok, I get you, I will have a look at what you have said now, Eating won't be too hard I think, I will ONLY add pineapple support if people really want it, otherwise it will just support summer pies.

    EDIT: Could you show me the spots where you end up when failing obstacles?
    Last edited by bable fittle; 04-10-2012 at 12:14 PM.

  2. #27
    Join Date
    Mar 2007
    Posts
    66
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    For failing, there's mainly 2 spots that you should be concerned with.
    Falling off the stone/1st tree, falling from monkeybar, all 3 lands you at a spot where the script will get stuck.

    If you fail the slope, it works itself out, no trouble there. However, it WILL ALWAYS hover over the monkey bars (western part of it, only to find that there's no swing uptext and then it moves on) before re-attempting to climb the skulls.

    Slipping off the rope swing lands u at the mini land where the 1st tree is, it'll just continue (works by itself, no problems too).

    The last part however, will result in you landing a bit south of the point where a "succeeded" one would be.



    Edit: Click on the image for the full resolution.
    Last edited by Sim Kai Long; 04-10-2012 at 02:59 PM.

  3. #28
    Join Date
    Nov 2011
    Location
    UK
    Posts
    89
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    OK thanks, appreciating the useful feedback. A version will be up for you to test very soon, will be relying on feedback for the fail-safes mentioned as my account is 75+ agility.

    EDIT: New version up for testing, awaiting feedback. :P
    Last edited by bable fittle; 04-10-2012 at 04:00 PM.

  4. #29
    Join Date
    Mar 2007
    Posts
    66
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'll give urs a test tomorrow, it's like 2am on my side now.
    Hey dude, please take down the current 1.05. Your info is in it. Quickly change it as soon as you see this mate.
    Last edited by Sim Kai Long; 04-10-2012 at 05:29 PM.

  5. #30
    Join Date
    Nov 2011
    Location
    UK
    Posts
    89
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Wow thank you <3

    EDIT: sadly my password has been taken.. lol.. Money is now lent to a friend IRL, no testing for the moment until person with pass returns it or i recover my account.
    sad how this happens. :/

    RE-EDIT: Account Recovered
    Last edited by bable fittle; 04-10-2012 at 09:45 PM.

  6. #31
    Join Date
    Nov 2011
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Bable, i am currently running v.1,04 and it is doing really good.

    I had some problems in the begining, it was going away from the agility course when failing the last vine climb and sometimes it stops just before the last rope swing. But now its going good.

    [==========================]
    [ ApeAtollAgility 1.03 ]
    [ by Bable Fittle ]
    [==========================]
    [ Run Time : 53 Min 14 Sec ]
    [ Laps : -749 ]
    [ Laps / H : -844 ]
    [ Exp : -434880 ]
    [ Exp / H : -490159 ]
    [==========================]
    [ ApeAtollAgility 1.03 ]
    [==========================]

  7. #32
    Join Date
    Nov 2011
    Location
    UK
    Posts
    89
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Wow, nice proggy at the moment

    I'm busy working on fixing the proggy report system because GetXPBarTotal isn't really working at the moment. I'm also working a lot to make sure that people under 75 agility can use it - if you are UNDER 75 agility then you really should consider testing out 1.05 because I have added food and failsafes onto that version.

  8. #33
    Join Date
    Mar 2007
    Posts
    66
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I've just given the 1.05 a try and it ain't working out if you fall off the stone/drop from monkeybar, slip from 1st tree (all 3 of these land u at the same spot along the shore).

    The only problem I have right now with my own modifications is how to detect if I've landed on the spot along the shore. I see that you used color detection? Doesn't seem to be triggering off when I tested.

    Edit:
    Walk to start after FAILURE
    Stepping Stone
    Climb Tree
    MonkeyBars
    Warning! You passed wrong values to a finder function: xs > xe (550,75). Swapping the values for now.
    Warning! You passed wrong values to a finder function: ys > ye (160,8). Swapping the values for now.
    Skull Slope
    Walk to Rope
    SwingRope
    ClimbDown
    I've been getting this wrong values passed error though it doesn't stop the script nor slow it down.
    (This was using ur 1.04 as a base and with my modifications, hence the "Walk to start after Failure".)
    Last edited by Sim Kai Long; 04-11-2012 at 01:08 AM.

  9. #34
    Join Date
    Mar 2012
    Posts
    25
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    [Hint] C:\Simba\Includes\SRL/SRL/core/mapwalk.simba(1353:3): Variable 'BOX' never used at line 1352
    [Hint] (18:3): Variable 'STARTXP' never used at line 17

    wut?
    Last edited by Vamp08; 04-11-2012 at 03:26 AM.
    Could'a had a V8

  10. #35
    Join Date
    Nov 2011
    Location
    UK
    Posts
    89
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    If variables aren't used it doesn't actually cause any problems.

    I have been getting those wrong values too, but I haven't seemed to figure out how to get rid of them. I will have a play around with a few more detections on that failing spot, does it walk back to the start if you fail the Climb-down though?

  11. #36
    Join Date
    Mar 2007
    Posts
    66
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by bable fittle View Post
    If variables aren't used it doesn't actually cause any problems.

    I have been getting those wrong values too, but I haven't seemed to figure out how to get rid of them. I will have a play around with a few more detections on that failing spot, does it walk back to the start if you fail the Climb-down though?
    I've hardly failed the climb down now. So I'm not able to tell you an answer. But you do need o fix the other one for sure. And also, failing the skull slope results in hovering over the bars like 3 seconds before it recovers back to the slope (bot-like + waste of time).

  12. #37
    Join Date
    Feb 2012
    Posts
    83
    Mentioned
    1 Post(s)
    Quoted
    8 Post(s)

    Default

    why does it move my mouse when i try to start it? It's not working at all for me and looks like a keylogger.

  13. #38
    Join Date
    Nov 2011
    Location
    UK
    Posts
    89
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Quote Originally Posted by Lisida19 View Post
    why does it move my mouse when i try to start it? It's not working at all for me and looks like a keylogger.
    Lol. If you do not know how to "un-comment" smart at like the SECOND line of the script then what are you doing here? It wasn't even meant to be anti-leech, but it worked pretty well.

  14. #39
    Join Date
    Apr 2012
    Posts
    31
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Started off solid, recovering from fails. After 2nd lap, completely fails to click on the swing says something like "walking to rope" and just stands there until AFK log

  15. #40
    Join Date
    Nov 2011
    Location
    UK
    Posts
    89
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Oh ok, I will try to have a look at that

  16. #41
    Join Date
    Feb 2012
    Posts
    31
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    where to get v 1.05??

  17. #42
    Join Date
    Nov 2011
    Location
    UK
    Posts
    89
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Quote Originally Posted by whzup
    where to get v 1.05??
    Umm, all versions passed v1.05 have food support. Is that is what you are worried about?

  18. #43
    Join Date
    Jul 2007
    Posts
    32
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    can this script run for 6 hours if u have 75+ agility?

    i would love to find out myself but cant testt it atm.. could someone let me know?

    will be glad to post a proggie when done

  19. #44
    Join Date
    Feb 2012
    Posts
    30
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    For some reason V1.8 Doesnt start up.

  20. #45
    Join Date
    Feb 2012
    Posts
    14
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    1.80 won't start for me either.

  21. #46
    Join Date
    Feb 2012
    Posts
    30
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    |====================================|
    | ~ SRL ~ |
    | Randoms Report |
    |────────────────────────────────────|
    | |
    | |
    |────────────────────────────────────|
    |====================================|
    [===============================]
    [ ApeAtollAgility 1.07 ]
    [ by Bable Fittle ]
    [===============================]
    [ Run Time : 2 Hr 31 Min 40 Sec ]
    [ Laps : 154 ]
    [ Laps / H : 60 ]
    [ Exp : 89720 ]
    [ Exp / H : 35493 ]
    [===============================]
    [ ApeAtollAgility 1.07 ]
    [===============================]
    Skull Slope
    SwingRope
    Stats_Commit;
    MonkeyBars
    MonkeyBars
    MonkeyBars
    Stats_Commit;
    Error: Out Of Range at line 549
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]

  22. #47
    Join Date
    Nov 2011
    Location
    UK
    Posts
    89
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Err... I will update it simply to make sure that everybody knows how to start it up. Lol
    Until then you might want to actually learn some basic code.

  23. #48
    Join Date
    Mar 2012
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    |====================================|
    | ~ SRL ~ |
    | Randoms Report |
    |────────────────────────────────────|
    | |
    | |
    |────────────────────────────────────|
    |====================================|
    [==========================]
    [ ApeAtollAgility 1.07 ]
    [ by Bable Fittle ]
    [==========================]
    [ Run Time : 39 Min 32 Sec ]
    [ Laps : 30 ]
    [ Laps / H : 45 ]
    [ Exp : 17880 ]
    [ Exp / H : 27136 ]
    [==========================]
    [ ApeAtollAgility 1.07 ]
    [==========================]
    Skull Slope
    SwingRope
    Stats_Commit;
    It has been 3 minutes and Runescape is not yet ready... Terminating.
    Successfully executed.

    can u tell me why i keep getting the Stats_Commit; message? Script stops after getting it

  24. #49
    Join Date
    Nov 2011
    Location
    UK
    Posts
    89
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Cool

    Quote Originally Posted by Sumskills View Post
    |====================================|
    | ~ SRL ~ |
    | Randoms Report |
    |────────────────────────────────────|
    | |
    | |
    |────────────────────────────────────|
    |====================================|
    [==========================]
    [ ApeAtollAgility 1.07 ]
    [ by Bable Fittle ]
    [==========================]
    [ Run Time : 39 Min 32 Sec ]
    [ Laps : 30 ]
    [ Laps / H : 45 ]
    [ Exp : 17880 ]
    [ Exp / H : 27136 ]
    [==========================]
    [ ApeAtollAgility 1.07 ]
    [==========================]
    Skull Slope
    SwingRope
    Stats_Commit;
    It has been 3 minutes and Runescape is not yet ready... Terminating.
    Successfully executed.

    can u tell me why i keep getting the Stats_Commit; message? Script stops after getting it
    It has been 3 minutes and Runescape is not yet ready... Terminating.

    This isn't anything to do with the script, it's the reason why it's stopping. "Terminating". Stats_Commit; is just sending info to the SRL_Stats page

  25. #50
    Join Date
    Mar 2012
    Posts
    36
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Problem:
    When you fail the stone or climbing up the first tree, the bot fails (I'm guessing because the stone is no longer visible?)

    This is an easy fix; all I have to do is click my minimap near the stone. However, this requires me to be at the computer Could you add a function, in case of failed obstacles, where the bot will click that same spot on the minimap near the stone? this way the stone will be visible and the bot can keep going.
    Toss the coin. Don't let the coin toss you.

Page 2 of 6 FirstFirst 1234 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •