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Thread: Teleporting

  1. #1
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    Default Teleporting

    I'm thinking about making a teleporting procedure that would use the Home teleporting options. Would it work better with color? Or should I just use coords? Any and all help would be appreciated.

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    Default

    So it will use the lodestones? if so SRL already has a function built in once you've clicked home teleport just use this.

    Simba Code:
    Lodestoneteleport('Lumbridge');

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    Default

    If you're on about clicking the actual home teleport spells then just make a box around the spell and use MouseOval to click it.

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    Default

    The mos you would need to/could do is check if the player has that teleport available, which can be done with a DTM. I'd just use mouseboxes though.

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    Default

    Quote Originally Posted by Ollybest View Post
    So it will use the lodestones? if so SRL already has a function built in once you've clicked home teleport just use this.

    Simba Code:
    Lodestoneteleport('Lumbridge');
    I thought I was onto something big... I had dtms figured out and everything and all i needed was THAT? well thanks anyways, Ill tell you if it works.

    EDIT: Would finding the lodestone using a DTM be a good failsafe, and if the DTM wasn't found then repeat the teleport be even better?
    Last edited by Joe; 04-06-2012 at 06:32 PM.

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