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Thread: Urn Crafter @ Varrock East Pottery Wheel and Fire Range

  1. #26
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    I had a plan like this, but for the crafting guild. It would make them and drop them for good XP.

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  2. #27
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    No, it banks fine nothing wrong at all there The paths are now fine, I've fixed them, it climbs the log fine, I fixed that error, I fixed the error in determining if still firing urns. I think the script has trouble if there is any lag at all, and since I'm always opening and closing programs that could be eating some of SMART's memory.

    To be honest, I'm just going to insert more Writeln's to determine where the bug is and add an extra failsafe.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  3. #28
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    Quote Originally Posted by Kyle Undefined View Post
    I had a plan like this, but for the crafting guild. It would make them and drop them for good XP.

    Also, not related:
    I NEVER narc'd on NOBODY! I NEVER narc'd on NOBODY!
    Quote Originally Posted by PatDuffy View Post
    No, it banks fine nothing wrong at all there The paths are now fine, I've fixed them, it climbs the log fine, I fixed that error, I fixed the error in determining if still firing urns. I think the script has trouble if there is any lag at all, and since I'm always opening and closing programs that could be eating some of SMART's memory.

    To be honest, I'm just going to insert more Writeln's to determine where the bug is and add an extra failsafe.
    So you think that the script gets lost if there is any lag?
    Maybe add a fail safe that if can't recognize what to do next, it should bank everything and restart from clay?
    Or somehow run a test without any interference? Babysit it maybe while not using the computer for anything else?

  4. #29
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    Quote Originally Posted by Toretto View Post
    So you think that the script gets lost if there is any lag?
    Maybe add a fail safe that if can't recognize what to do next, it should bank everything and restart from clay?
    Or somehow run a test without any interference? Babysit it maybe while not using the computer for anything else?
    Well, it's not exactly getting "lost" either I need to tweak the method I had to regain a player if there is an issue using the ardy loadstone. It shouldn't take tooooo long

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

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    Quote Originally Posted by PatDuffy View Post
    Well, it's not exactly getting "lost" either I need to tweak the method I had to regain a player if there is an issue using the ardy loadstone. It shouldn't take tooooo long
    Wait.
    Why use the lodestone?
    Isn't that for using the "Home Teleport" in the mage spell book?
    What would that be used for if you can just walk back and forth to bank and pottery wheel?

    I mean correct me if I'm wrong, but if we are talking about the lodestone on the route to Ardougne from Seers, then isn't that used for the "Home Teleport" spell and location to be teleported upon death?

  6. #31
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    The loadstone is only for recovery of a lost player if all other location methods fail. Its a last case scenerio.

    The location you appear at is a little northeast of the bank, so its perfect. Anyway I just watched it do 5inventories perfectly so I'm going to release a beta version now.

    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  7. #32
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    Quote Originally Posted by PatDuffy View Post
    The loadstone is only for recovery of a lost player if all other location methods fail. Its a last case scenerio.

    The location you appear at is a little northeast of the bank, so its perfect. Anyway I just watched it do 5inventories perfectly so I'm going to release a beta version now.
    Gotcha!

    Really?
    Great!!
    Is there anyway you can send me a link to the Beta as soon as it's up?
    I would really appreciate it to be one of the first to try it out. I actually can't believe someone made my idea into a script

  8. #33
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    Currently: Working on Defending&Attacking in my Castle-Wars Script
    Project Rebuild: 90M/170M

  9. #34
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    Quote Originally Posted by PatDuffy View Post

    Can't wait to start testing right now
    Will post proggy soon!!! <3

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