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Thread: Question about Flag;

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    Default Question about Flag;

    So I'm having a problem with Flag;. I am running a long distance and therefore there are loading screens etc, and occasionally when i click on the minimap the flag will appear, then dissapear, then reappear. This happens mostly when its on a loading screen and since the flag dissapears for a split second, the Flag; function is passed and it continues to the next one.

    I have tried to do some things such as after clicking on minimap, waiting for a random wait time, then using Flag; but the problem still occurs sometimes and I don't want the wait time to be too long. Is there any other way to fix this problem?

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    Hrm... quite a problem. You could have it click again/loop it maybe?

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    Nothing I can think of to click on the same spot, and it might slow it down if it does. :s

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    If I understand correctly, you could just have it wait until it isn't moving anymore using IsMoving...so even if flag is gone it won't go to the next step

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    Ah that works? I thought that IsMoving still had to do with the flag, but I guess its with pixelshift. But even if it uses pixelshift, when you are on a loading screen you arent moving, so wouldn't it still pass through?

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    Alright I'll try that out. Thanks.

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    Yeh that's why I used to do before find out what FFLag was

    Between each point in the path I just put Wait(800);

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    Well I am actually using FFlag, but it does the same thing. If the flag dissapears it assumes that you are at the location and continues with the script. I just added a bunch of waits before my FFlags to fix it though.

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