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Thread: Sockz"z G Altar

  1. #126
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    Im having a really big problem, i cant get the room with the glory to face north on the right side. PLEASE HELP!

  2. #127
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    Quote Originally Posted by Mango Kush View Post
    Im having a really big problem, i cant get the room with the glory to face north on the right side. PLEASE HELP!
    If you built a chapel north of your portal, with the alter to the north side of the room, you should then build a quest hall on the free door west of the alter. It should, by default, have the glory spot to the north.

  3. #128
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    I would love if you could add a enter friends option since I've just brought bones for turmoil
    but I don't have 75 construction

  4. #129
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    Quote Originally Posted by loollool View Post
    I would love if you could add a enter friends option since I've just brought bones for turmoil
    but I don't have 75 construction
    If you can afford bones for turmoil you can afford 75 construction. It's very very fast skill aswel...

  5. #130
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    OK so in terms of the burner problem, a second attempt usually gets it going again. I'm a nooby scripter and this is kind of all new to me, but I've tried the following to get it to work, it has fixed it once already that I've seen, alot better than just logging out. Maybe you can find a more efficient way to do this.

    Anyway, this is what I've done:

    Changed Light Burner 1 to the following
    Code:
    Procedure LightBurner1;
    var
      burner, x, y, i, t: Integer;
    
    begin
      burner:= DTMFromString('mbQAAAHicY2VgYGBiZGBgA2J2IP4P5P8D4hogbgDiKiCuhLI/H1Bk8LbQZHA0VAFjXyttBn6gODpmxILBAACEcwky');
      Repeat
      FindNormalRandoms;
        if FindDTM (burner, x, y, 109, 14, 317, 196) then
          begin
            mouse(x, y, 2, 2, true);
            AntiBan;
            MarkTime(t);
            Repeat
              if TimeFromMark(t) > 5000 then
                Break;
              Wait(1);
            Until(not ExistsItem(2));
          end;
        if ExistsItem(2) then
          Inc(i)
        else
          Break;
        if (i = 4) then
          begin
            TeleHouse;
            ToAltar;
          end;
        if (i = 7) then
          begin
            WriteLn('Unable to light burner 1, Lets start over');
            TeleHouse;
            ToAltar;
            TeleBank;
            Bank;
            TeleHouse;
            ToAltar;
          end; 
      Until(false);
      Wait(RandomRange(600, 700));
      Repeat
        wait(1);
      Until(not IsMoving);
      FreeDTM(burner);
    end;
    I tell it to house tele again and go back to altar in case it has messed up positioning, so it will be able to see the glory.

    Then I changed LightBurner2 to:

    Code:
    Procedure LightBurner2;
    var
      burner, x, y, i, t, a, b, c, d: Integer;
    
    begin
      FindNormalRandoms;
      burner:= DTMFromString('mbQAAAHicY2VgYOgB4g4g7gfiPii7CogroLgOiBuAeFWHJIOLiRqDk5Eqg6eFJkOArS4DP1AcHTNiwWAAAK6wCV0=');
      a:= 313;
      b:= 33;
      c:= 513;
      d:= 223;
      Repeat
        if FindDTM (burner, x, y, a, b, c, d) then
          begin
            mouse(x, y, 2, 2, true);
            AntiBan;
            MarkTime(t);
            Repeat
              if TimeFromMark(t) > 5000 then
                break;
              wait(1)
            Until(not ExistsItem(3));
          end;
        if ExistsItem(3) then
          Inc(i)
        else
          Break;
        if (i = 4) then
          begin
            a:= 126
            b:= 52
            c:= 432
            d:= 294
          end;
        if (i = 7) then
          begin
            WriteLn('Unable to light burner 2, Lets start over');
            TeleHouse;
            ToAltar;
            TeleBank;
            Bank;
            TeleHouse;
            ToAltar;
            LightBurner1;
          end;
        wait(RandomRange(1000, 1500));
      Until(false);
      Repeat
        wait(1);
      Until(not IsMoving);
      FreeDTM(burner);
    end;
    From my understanding, bare in mind I am very new to all of this, is that instead of it failing to light a burner and logging out it now does this:

    Attempts to light burner 1
    If it fails it goes to the bank
    Collects more herbs
    Teles Back to house and attempts to light burner 1

    This loops until burner 1 is lit?

    Then it attempts to light burner 2
    if it fails to light burner 2 it goes to the bank
    it gets more herbs
    it teles back to the house and attempts to light burner 1 again

    This should continue to loop until both burners are successfully lit, at which point it offers your bones.

    There's probably a much better way to do this, I have personally watch this fix itself once, which is much better than it just logging out, in my opinion.

    Please leave thoughts?

    Thanks
    Last edited by Pure Wrecked; 04-29-2012 at 02:43 AM.

  6. #131
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    Quote Originally Posted by Pure Wrecked View Post
    OK so in terms of the burner problem, a second attempt usually gets it going again. I'm a nooby scripter and this is kind of all new to me, but I've tried the following to get it to work, it has fixed it once already that I've seen, alot better than just logging out. Maybe you can find a more efficient way to do this.

    Anyway, this is what I've done:

    Changed Light Burner 1 to the following
    Code:
    Procedure LightBurner1;
    var
      burner, x, y, i, t: Integer;
    
    begin
      burner:= DTMFromString('mbQAAAHicY2VgYGBiZGBgA2J2IP4P5P8D4hogbgDiKiCuhLI/H1Bk8LbQZHA0VAFjXyttBn6gODpmxILBAACEcwky');
      Repeat
      FindNormalRandoms;
        if FindDTM (burner, x, y, 109, 14, 317, 196) then
          begin
            mouse(x, y, 2, 2, true);
            AntiBan;
            MarkTime(t);
            Repeat
              if TimeFromMark(t) > 5000 then
                Break;
              Wait(1);
            Until(not ExistsItem(2));
          end;
        if ExistsItem(2) then
          Inc(i)
        else
          Break;
        if (i = 4) then
          begin
            TeleHouse;
            ToAltar;
          end;
        if (i = 7) then
          begin
            WriteLn('Unable to light burner 1, Lets start over');
            TeleHouse;
            ToAltar;
            TeleBank;
            Bank;
            TeleHouse;
            ToAltar;
          end; 
      Until(false);
      Wait(RandomRange(600, 700));
      Repeat
        wait(1);
      Until(not IsMoving);
      FreeDTM(burner);
    end;
    I tell it to house tele again and go back to altar in case it has messed up positioning, so it will be able to see the glory.

    Then I changed LightBurner2 to:

    Code:
    Procedure LightBurner2;
    var
      burner, x, y, i, t, a, b, c, d: Integer;
    
    begin
      FindNormalRandoms;
      burner:= DTMFromString('mbQAAAHicY2VgYOgB4g4g7gfiPii7CogroLgOiBuAeFWHJIOLiRqDk5Eqg6eFJkOArS4DP1AcHTNiwWAAAK6wCV0=');
      a:= 313;
      b:= 33;
      c:= 513;
      d:= 223;
      Repeat
        if FindDTM (burner, x, y, a, b, c, d) then
          begin
            mouse(x, y, 2, 2, true);
            AntiBan;
            MarkTime(t);
            Repeat
              if TimeFromMark(t) > 5000 then
                break;
              wait(1)
            Until(not ExistsItem(3));
          end;
        if ExistsItem(3) then
          Inc(i)
        else
          Break;
        if (i = 4) then
          begin
            a:= 126
            b:= 52
            c:= 432
            d:= 294
          end;
        if (i = 7) then
          begin
            WriteLn('Unable to light burner 2, Lets start over');
            TeleHouse;
            ToAltar;
            TeleBank;
            Bank;
            TeleHouse;
            ToAltar;
            LightBurner1;
          end;
        wait(RandomRange(1000, 1500));
      Until(false);
      Repeat
        wait(1);
      Until(not IsMoving);
      FreeDTM(burner);
    end;
    From my understanding, bare in mind I am very new to all of this, is that instead of it failing to light a burner and logging out it now does this:

    Attempts to light burner 1
    If it fails it goes to the bank
    Collects more herbs
    Teles Back to house and attempts to light burner 1

    This loops until burner 1 is lit?

    Then it attempts to light burner 2
    if it fails to light burner 2 it goes to the bank
    it gets more herbs
    it teles back to the house and attempts to light burner 1 again

    This should continue to loop until both burners are successfully lit, at which point it offers your bones.

    There's probably a much better way to do this, I have personally watch this fix itself once, which is much better than it just logging out, in my opinion.

    Please leave thoughts?

    Thanks
    Yeah it should theoretically work, Its just if it misses the 2nd burner the glory wont be in site so it messes up there, I wasn't sure if it was missing the first or 2ns because everyone tells me 2nd.

    If its the first, putting a wait just before it clicks it ( so it isn't moving when it trys to click it) should fix the problem.

    Anyways, nice attempt, tell me how it goes.

    And to maximise running time you needa have as less lag as possible, the guys who were getting 3 hours + running time had the fps bar on the right of smart turned up high, it really helps.

    Goodluck.
    Previously known as sockz
    - Dwarven Stout buyer (F2P MONEYMAKER) http://villavu.com/forum/showthread....45#post1001045
    - G-Altar script, tons of failsafes. (Flawless for me) http://villavu.com/forum/showthread.php?t=79454

  7. #132
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    Quote Originally Posted by Sockz View Post
    Yeah it should theoretically work, Its just if it misses the 2nd burner the glory wont be in site so it messes up there, I wasn't sure if it was missing the first or 2ns because everyone tells me 2nd.

    If its the first, putting a wait just before it clicks it ( so it isn't moving when it trys to click it) should fix the problem.

    Anyways, nice attempt, tell me how it goes.

    And to maximise running time you needa have as less lag as possible, the guys who were getting 3 hours + running time had the fps bar on the right of smart turned up high, it really helps.

    Goodluck.
    Yea, I tried to fix it this way earlier and then it failed to go to bank because it couldn't find the glory, I fixed that by adding

    TeleHouse
    ToAltar

    before telling it to TeleBank.

    I have personally seen it work, it is usually the 2nd burner that it fails on, however a couple of times I have seen it think the first burner was also the second, so it just tries to light the first one constantly, so telling it to bank and then try again usually fixes that too.

    I am going to read into it a little and try and find out why exactly it is failing, have you tried making it right click light the burners?

    And is there a better way to help it distinguish between the two burners?

  8. #133
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    Quote Originally Posted by Pure Wrecked View Post
    Yea, I tried to fix it this way earlier and then it failed to go to bank because it couldn't find the glory, I fixed that by adding

    TeleHouse
    ToAltar

    before telling it to TeleBank.

    I have personally seen it work, it is usually the 2nd burner that it fails on, however a couple of times I have seen it think the first burner was also the second, so it just tries to light the first one constantly, so telling it to bank and then try again usually fixes that too.

    I am going to read into it a little and try and find out why exactly it is failing, have you tried making it right click light the burners?

    And is there a better way to help it distinguish between the two burners?
    Read your messages :P

    And no, i couldn't distinguish between the 2 burners with DTMS
    Previously known as sockz
    - Dwarven Stout buyer (F2P MONEYMAKER) http://villavu.com/forum/showthread....45#post1001045
    - G-Altar script, tons of failsafes. (Flawless for me) http://villavu.com/forum/showthread.php?t=79454

  9. #134
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    Quote Originally Posted by Sockz View Post
    Read your messages :P

    And no, i couldn't distinguish between the 2 burners with DTMS
    As I previously said, I don't know much about scripting yet, but thinking from a logical basis, could you set a DTM that can tell the difference between a lit and unlit burner via the animation?

    EDIT: also you should tell it not only to search for the burner dtm, but also the uptext, this might stop it from trying to light an already lit burner.
    Last edited by Pure Wrecked; 04-29-2012 at 06:10 AM.

  10. #135
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    Mine just takes out a full inv of marrentil any idea of what im doing wrong ?

  11. #136
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    Quote Originally Posted by Pure Wrecked View Post
    As I previously said, I don't know much about scripting yet, but thinking from a logical basis, could you set a DTM that can tell the difference between a lit and unlit burner via the animation?

    EDIT: also you should tell it not only to search for the burner dtm, but also the uptext, this might stop it from trying to light an already lit burner.
    Okies I really shouldv'e implemented this when I made it haha, thankyou. Just need moneys to test, will eventually update.

    Quote Originally Posted by Frostyelve View Post
    Mine just takes out a full inv of marrentil any idea of what im doing wrong ?
    switch around your herbs and boens in the bank, make sure theyre in the right places
    Previously known as sockz
    - Dwarven Stout buyer (F2P MONEYMAKER) http://villavu.com/forum/showthread....45#post1001045
    - G-Altar script, tons of failsafes. (Flawless for me) http://villavu.com/forum/showthread.php?t=79454

  12. #137
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    Just got 99 prayer thanks to your script bro

    Worked wonderfully after I made those tweeks

    Unfortunately I forgot to screenshot it

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    I'm just gunna throw out here quickly. People who say that they haven't got 75 construction for guilded altar, just so you know it costs i think it was 4mil and it took me about 4hours. u legit it from 1-40 i like an 1hour and then 40-75 in like 2-3 hours with oaklarder bot. It couldnt be more simple. If your training prayer then you definitely have the money of 5mil to spare.

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    Quote Originally Posted by Pure Wrecked View Post
    If you can afford bones for turmoil you can afford 75 construction. It's very very fast skill aswel...

    If I could afford 75 construction dont you think I would of got it? I've lost 700m and spent the reamining cash on turmoil.


    Thanks for your un helpful reply though, really was great.

  15. #140
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    Quote Originally Posted by loollool View Post
    If I could afford 75 construction dont you think I would of got it? I've lost 700m and spent the reamining cash on turmoil.


    Thanks for your un helpful reply though, really was great.
    Like i said just before, it costs 4-5mil getting 75 costruction

  16. #141
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    by the way sockz, whenever i put the bot on, it gets the herbs and the d bones, it tele's, it lights incense sacrifising bones and then it just stands there and then excites. I have the glory in my house, im using fancy stone everything is in the right place. I don't understand why it doesnt work. Evlins guilded altar bot works, but its very slow. Everyone keep saying how good your one is. Could anyone possible help me out. Thanks

  17. #142
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    Quote Originally Posted by lumdidum View Post
    Like i said just before, it costs 4-5mil getting 75 costruction
    And like I said, If i had the cash for it I would, but I clearly dont......idiot

  18. #143
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    umm, okay sell 5mil worth of your bones.... idiot. If you want turmoil. Then you high enough lvl to go make 5mil. Stop complaining that you don't have 5 mil. IUf anything go buy 5mil off a website for like £2.50 . Don't say u dont have about £2.50.

  19. #144
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    Quote Originally Posted by Pure Wrecked View Post
    Just got 99 prayer thanks to your script bro

    Worked wonderfully after I made those tweeks

    Unfortunately I forgot to screenshot it
    Congratz buddy, post the whole script if you wanna so others can try it

    Quote Originally Posted by lumdidum View Post
    umm, okay sell 5mil worth of your bones.... idiot. If you want turmoil. Then you high enough lvl to go make 5mil. Stop complaining that you don't have 5 mil. IUf anything go buy 5mil off a website for like £2.50 . Don't say u dont have about £2.50.
    So you said it offered the bones and didn't tele is that it? check that you have your glory in the right place, you gotta rotate the room so its setup llie my pic in the OP
    Previously known as sockz
    - Dwarven Stout buyer (F2P MONEYMAKER) http://villavu.com/forum/showthread....45#post1001045
    - G-Altar script, tons of failsafes. (Flawless for me) http://villavu.com/forum/showthread.php?t=79454

  20. #145
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    Quote Originally Posted by lumdidum View Post
    umm, okay sell 5mil worth of your bones.... idiot. If you want turmoil. Then you high enough lvl to go make 5mil. Stop complaining that you don't have 5 mil. IUf anything go buy 5mil off a website for like £2.50 . Don't say u dont have about £2.50.
    So How do you go from 1-75 for 4m then.

  21. #146
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    Quote Originally Posted by loollool View Post
    So How do you go from 1-75 for 4m then.
    Umm I think it will cost a little more. Using oak planks its about 7gp per exp, I checked the other day. Just build oak stuff I guess and there is an oak larder script on this site. I used Ashaman's, seemed to work alright.
    Previously known as sockz
    - Dwarven Stout buyer (F2P MONEYMAKER) http://villavu.com/forum/showthread....45#post1001045
    - G-Altar script, tons of failsafes. (Flawless for me) http://villavu.com/forum/showthread.php?t=79454

  22. #147
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    sockz, yeah I have everything as you have stated. But after sacraficing it just stands there. Then if I manually use the glory to telel to edgeville, it say cannot find glory. are u sure u have one. or something like that.

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    its 8.5mil. It was 4.3mil for me because i forgot that i used sacred clay hammers

  24. #149
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    Well if they read my post and try to implement what I did themselves I think it would be better, It is in no way hard, I mean I'm brand new to this and I figured it out myself.

    It well help some of the leechers learn IMO.

    I'll make another post with other changes I made, there were a few things with the housetele procedure that I changed,

    I also made a failsafe that just made it walk to the centre of the altar room and adjust camera if it couldnt find glory.

  25. #150
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    I've got the error


    xception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from ''


    Any ideas?

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