Page 8 of 16 FirstFirst ... 678910 ... LastLast
Results 176 to 200 of 393

Thread: PoH Firemaker | Butler | No Randoms | Flawless

  1. #176
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Quote Originally Posted by TomTuff View Post
    So there wasn't actually spin ticket support in 1.5? Running it now. I like how it un-notes logs when there's 2 left btw
    What I did on 1.5 was I wrote it at school, with 1.3 as the base.
    I didn't have 1.4 on me, which HAD the spin ticket support/randoms.
    I ended up forgetting about it xD

    And yeah, that addition is a nice touch

    Too bad I got 99 Firemaking a while back, so updating this script is all done via theory, no testing is done at all.
    Reason is, I don't like training skills that are already at 99, other than Herblore (Overloads etc..).

  2. #177
    Join Date
    Dec 2011
    Location
    Ontario
    Posts
    201
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I didn't like this script.
    I was wrong.
    Amen.
    This thing is God lol.

    ============S1NFiremaker===========
    Time Running: 5 Hours, 8 Minutes and 3 Seconds
    XP Earned: 588735
    XP Per Hour: 114682
    Logs Burned: 4455
    Burned Per Hour: 867
    ===================================
    ===================================
    It aint easy being cheasy

  3. #178
    Join Date
    Feb 2009
    Location
    Irvine, CA
    Posts
    2,873
    Mentioned
    8 Post(s)
    Quoted
    138 Post(s)

    Default

    Quote Originally Posted by Sin View Post
    Too bad I got 99 Firemaking a while back, so updating this script is all done via theory, no testing is done at all.
    Reason is, I don't like training skills that are already at 99, other than Herblore (Overloads etc..).
    It's ok, it's admirable that you keep it up at all. I stopped bothering with my scripts after I got 99 in the skill usually.

  4. #179
    Join Date
    Nov 2011
    Posts
    84
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Yay! running 1.6 now and its working amazing! Thanks

  5. #180
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Glad it's working well

  6. #181
    Join Date
    Mar 2012
    Posts
    148
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    When it has full load of logs and are ready to start lighting at the new row, why it still has to wait for demon to come near?

  7. #182
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Quote Originally Posted by siuman101 View Post
    When it has full load of logs and are ready to start lighting at the new row, why it still has to wait for demon to come near?
    Ok that's right, I'll add 1.7 soon which deals with this.

  8. #183
    Join Date
    Dec 2011
    Posts
    484
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I just wanted to say thanks Sin. This script is very good and it is getting me a much higher firemaking level. I don't always get proggies, since I use SmartManager and it erases them whenever it restarts, but I have some here.
    Simba Code:
    =============v1.5==================
    ============S1NFiremaker===========
    Time Running: 6 Hours, 1 Minutes and 14 Seconds
    XP Earned: 449614
    XP Per Hour: 90027
    Logs Burned: 3333
    Burned Per Hour: 667
    ===================================
    ===================================

    =============v1.5==================
    ============S1NFiremaker===========
    Time Running: 1 Hours, 40 Minutes and 29 Seconds
    XP Earned: 163806
    XP Per Hour: 101989
    Logs Burned: 1192
    Burned Per Hour: 742
    ===================================
    ===================================

  9. #184
    Join Date
    Nov 2011
    Posts
    84
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Working well but one thing i found is when the butler leaves for a new invent my char misses the last log when selecting "burn". Then the butler returns, so instead of burning the last log my char starts on the first log again, causing it to continue in the same line of fires made. So eventually i end up in the south west corner of my POH. Once this happens a couple of times my char begins to burn logs in the wrong direction on the west side, which messes up. This doesn't happen every time, but I can't seem to get a 3hr+ proggy because of it. Thanks!

  10. #185
    Join Date
    Mar 2012
    Posts
    107
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ye, Sin ! love this script and has nearly got me 99! The problem with 1.6 is that it dosent run it back to the SE corner, so get to the bottom of the line and buggs up :/ill have to go back to 1.5 till this is fixed hopefully soon! Hope I helped

  11. #186
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Quote Originally Posted by hellohappy22 View Post
    Ye, Sin ! love this script and has nearly got me 99! The problem with 1.6 is that it dosent run it back to the SE corner, so get to the bottom of the line and buggs up :/ill have to go back to 1.5 till this is fixed hopefully soon! Hope I helped
    Hm, i'm sorta clueless about that.
    It didn't happen when I ran it :s

  12. #187
    Join Date
    Mar 2012
    Posts
    148
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    When i run it, it always stop, after a few sec, it light the log, and then after a few sec, it stop again. it happens in your every version, probably because my computer is a little bit lagg, once lagg, the bot stop moving, can you fix that?? A load of log stops me a lot of time, so the exp/h is really low... One more problem, the script even reach to the end west and then stop moving, cause it is dead end.
    Last edited by siuman101; 04-19-2012 at 03:01 PM.

  13. #188
    Join Date
    Mar 2012
    Posts
    31
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Also got the glitch with making its way to the south west corner. Even started happening when I switched back to 1.5 :s

  14. #189
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Well it doesn't happen to anyone else :s
    Set all your chats to Off and set your Game to All.

  15. #190
    Join Date
    Nov 2011
    Posts
    84
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I get the south west thing too. I just re-started and watched it, sometimes when returning to the south east corner to burn, it isn't going the full distance. Sometimes it is one step further away from the east side. This is probably why we are ending up in the west corner eventually.

  16. #191
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Can you use 1.5 and tell me if it does the same thing?
    If it doesn't,then I know what's wrong.

  17. #192
    Join Date
    Nov 2011
    Posts
    84
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Sure, ill give it a go now and re-edit this post.

    Edit:seems to be returning east fine now on 1.5. Hope this helps !
    Last edited by S7U; 04-19-2012 at 06:09 PM.

  18. #193
    Join Date
    Feb 2009
    Location
    Irvine, CA
    Posts
    2,873
    Mentioned
    8 Post(s)
    Quoted
    138 Post(s)

    Default

    I know what's happening. It's caused when it tries to get more logs when there are 2 logs left in your inv and the butler gets back before you're done burning those 2 - it continues on as if in the same inventory. Then when it finishes the load it only runs back half way, not all the way to the south west. This could be fixed by doing a check of what percentage of the minimap is black before you stop running east.

    E: The problem can be partially fixed by changing line 407 from
    Simba Code:
    if InvCount = 3 then
    to either
    Simba Code:
    if InvCount = 2 then
    or
    Simba Code:
    if InvCount = 1 then

    E2: Also, proggy
    Progress Report:
    =============v1.5==================
    ============S1NFiremaker===========
    Time Running: 4 Hours, 59 Minutes and 46 Seconds
    XP Earned: 947497
    XP Per Hour: -49150
    Logs Burned: 4820
    Burned Per Hour: 964
    ===================================
    ===================================


    negative xp/hr?
    Last edited by TomTuff; 04-19-2012 at 07:47 PM.

  19. #194
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Ahhhhhhhh right!
    I got a fix now, it should work ^^
    Give me a few minutes to update it.

  20. #195
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    1.7 pushed, let me know if it's still glitching.

  21. #196
    Join Date
    Feb 2009
    Location
    Irvine, CA
    Posts
    2,873
    Mentioned
    8 Post(s)
    Quoted
    138 Post(s)

    Default

    I made BurnLogs do this:
    Simba Code:
    if InvCount = 1 then
          begin
            GetLogs(26,False);
            Relocate;
          end;
    and now it un-certs before running off when the inv is done.

  22. #197
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Oh that's a much better idea.
    Reupdated 1.7.

  23. #198
    Join Date
    Mar 2012
    Posts
    148
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    it lighting log at the same row.. and it seems love the corner. Can you set it into 2 rows, and once lit line 1, go to line 2, then back to line1, ext?
    EDIT: it seems worked now, maybe it just occur sometimes. Works fine for me now ^^
    The stop problem seems to be improved a lot ^^
    Here is the question again, When it has full load of logs and are ready to start lighting at the new row, why it still has to wait for demon to come near?

    Other than those, its the best version!!

    =============v1.7==================
    ============S1NFiremaker===========
    Time Running: 16 Minutes and 55 Seconds
    XP Earned: 38340
    XP Per Hour: 136387
    Logs Burned: 289
    Burned Per Hour: 1028
    ===================================
    ===================================
    Last edited by siuman101; 04-19-2012 at 10:25 PM.

  24. #199
    Join Date
    Mar 2012
    Posts
    50
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Sin View Post
    1.7 pushed, let me know if it's still glitching.
    Yep. It is for me, it slowly works its way to the other corner. Would it be possible to make it run back to the edge on the far east after each row? That'd sorta fix the problem

  25. #200
    Join Date
    Nov 2011
    Posts
    84
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Running 1.7 for 31mins. Still moving towards south west corner.
    Seems to be once first line of logs is done, it doesn't always return all the way to the east.

Page 8 of 16 FirstFirst ... 678910 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •