1)autocoloring for more than 1 rock? i have a powerminr with autocolor 1 problem it only has 1 slot for 1 ore.ive added more slots and changed the autocolor to 3 rocks get me lol
e.g
SCAR Code:Procedure SetOreColor;
Begin
Case LowerCase(Players[CurrentPlayer].String1) Of
'copper' : OreColor1:=CopperColor;
'tin' : OreColor1:=TinColor;
'clay' : OreColor1:=ClayColor;
'iron' : OreColor1:=IronColor;
'silver' : OreColor1:=SilverColor;
'coal' : OreColor1:=CoalColor;
'gold' : OreColor1:=GoldColor;
'mithril' : OreColor1:=MithrilColor;
'adamant' : OreColor1:=AdamantColor;
'runite' : OreColor1:=RuniteColor;
End;
Case Lowercase(Players[CurrentPlayer].String2) Of
'copper' : OreColor2:=CopperColor;
'tin' : OreColor2:=TinColor;
'clay' : OreColor2:=ClayColor;
'iron' : OreColor2:=IronColor;
'silver' : OreColor2:=SilverColor;
'coal' : OreColor2:=CoalColor;
'gold' : OreColor2:=GoldColor;
'mithril' : OreColor2:=MithrilColor;
'adamant' : OreColor2:=AdamantColor;
'runite' : OreColor2:=RuniteColor;
End;
Case LowerCase(Players[CurrentPlayer].String3) Of
'copper' : OreColor3:=CopperColor;
'tin' : OreColor3:=TinColor;
'clay' : OreColor3:=ClayColor;
'iron' : OreColor3:=IronColor;
'silver' : OreColor3:=SilverColor;
'coal' : OreColor3:=CoalColor;
'gold' : OreColor3:=GoldColor;
'mithril' : OreColor3:=MithrilColor;
'adamant' : OreColor3:=AdamantColor;
'runite' : OreColor3:=RuniteColor;
End;
End;
done that bit and in the declare players added the strings need help with wat to put in my mineing procedure
2)how do i make it locate if the ore is gone and mine again instead of a simple (clickrock + random ect...
any help will + rep





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. That just AutoColors your 3 rocks
. For Ore switching use something like this: