i added a little more such as antirandoms and antiban, and changed my tree finding procedure.
please give feedback
(tips are accepted?)
i added a little more such as antirandoms and antiban, and changed my tree finding procedure.
please give feedback
(tips are accepted?)
You dont need a whole new topic, just edit ur post in the other topic and add the attachment..
Learn case of.Code:procedure treecolors; begin if treename = 'tree' then begin treecolor := 00000; end; end; procedure oakcolors; begin if treename = 'oak' then begin treecolor := 00000; end; end; procedure willowcolors; begin if treename = 'willow' then begin treecolor := 00000; end; end; procedure yewcolors; begin if treename = 'yew' then begin treecolor := 00000; end; end;
Why would you do that?Code:procedure findaxecolor; begin FindAxeHeadColor; end;
Just use FindHead, it finds and attachesCode:procedure Findaxehead; begin FindHead; wait(5000); AttachHead; end;
every minute + 1 is to much occurence.Code:Procedure aAntiBan; begin RotateEvery(1+random(1)); RandomChatEvery(5+random(6)); LeaveScreenEvery(1+random(1)); AntiBan; end;
Wow learn standards.Code:Procedure FindTree; Begin wait(2000); If FindObjSpe(treename,treecolor,tolerance) then Begin wait(1100); Mouse(x,y,5,0,true); wait(6000+random(3000)); findnormalrandoms; aantiban; fight; end; end;
Extra begin and end.Code:procedure DropLogs; begin if (inventoryfull=true) then begin gametab(4); dropalllogs; wait(30000); c := c+1; findnormalrandoms; aantiban; findtree; fight; end; end;
Just use DropLogs.Code:Repeat findnormalrandoms; aantiban; fight; droplogs; Until (InventoryCount=1);
Don't forget the colon.Code:c := loadstodo;
Good job for a beginer, keep it up.![]()
well thanks for the comment white shadow :/
and what do you mean by standards?
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