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Thread: Basic Gnome Agility

  1. #1
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    Default Basic Gnome Agility


    Features:
    • Gets around 5.5k agility xp per hour
    • Should be able to relocate if the script gets lost
    • Form for easy use - can save settings and load them again in future uses
    • Break system
    • Can log out after x amount of minutes
    • Randomised antiban
    • Human like mouse movements
    • Options to turn script debug on (text/smart) and even mousetrails



    Requirements to run:
    • Updated Simba, SRL and SPS
    • SPS custom map, should be auto downloaded, if not file is attached below so download and place in includes/sps/img/runescape_other



    How to run:
    • Start in the agility course with your camera all the way zoomed out and max brightness.
    • Fill in the form when it appears, and off you go!


    Notes:
    • This script is based more on stability then speed.
    • If the script terminates (non user) it will send me the shutdown reason.


    Credits:
    • BraK for helping improve my form.
    • Echo, Flight for the breaking function.
    • Flight for improved mouse movments.
    • Justin, Brad, Kyle, Shatterhand for help with the total stat tracking.


    Update Log:
    Code:
    v.1.00 
    - intital release (31 views)
    
    v.1.01 
    - quick fix, updated relocate..
    Last edited by Olly; 01-14-2013 at 05:44 AM.

  2. #2
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    Nice release! I'll test and post a proggie hopefully by tomorrow.

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    Quote Originally Posted by Bom View Post
    Nice release! I'll test and post a proggie hopefully by tomorrow.
    Woo, I didn't actually test this much so there might be a few bugs, one known thing is the rope balance is buggy because of jagex.. the uptext doesn't show up like 50% of the time when the mouse is perfectly on it.

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    Nice release Olly You should add some of your own progress reports as the paint is sexy

    Script source code available here: Github

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    Quote Originally Posted by J J View Post
    Nice release Olly You should add some of your own progress reports as the paint is sexy
    Need new trial accounts

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  7. #7
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    [============================]
    [ Basic Gnome Agility V.1.00 ]
    [ by Olly ]
    [============================]
    [ Time Ran : 00:30:29 ]
    [ Total Laps : 31 ]
    [ Laps P/H : 61 ]
    [ XP Gained : 4014 ]
    [ XP P/H : 7898 ]
    [ Antibans : 8 ]
    [ Next Break : False ]
    [============================]
    [ Basic Gnome Agility V.1.00 ]
    [============================]


    Going great so far Nice paint too! I was trying to modify a dead Gnome Agility :P but i guess not anymore!

    Higher XP rate is because im wearing a prismatic pendant.

  8. #8
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    Quote Originally Posted by MMOE View Post
    [============================]
    [ Basic Gnome Agility V.1.00 ]
    [ by Olly ]
    [============================]
    [ Time Ran : 00:30:29 ]
    [ Total Laps : 31 ]
    [ Laps P/H : 61 ]
    [ XP Gained : 4014 ]
    [ XP P/H : 7898 ]
    [ Antibans : 8 ]
    [ Next Break : False ]
    [============================]
    [ Basic Gnome Agility V.1.00 ]
    [============================]


    Going great so far Nice paint too! I was trying to modify a dead Gnome Agility :P but i guess not anymore!

    Higher XP rate is because im wearing a prismatic pendant.
    Great

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    [============================]
    [ Basic Gnome Agility V.1.00 ]
    [ by Olly ]
    [============================]
    [ Time Ran : 01:54:35 ]
    [ Total Laps : 123 ]
    [ Laps P/H : 64 ]
    [ XP Gained : 10626 ]
    [ XP P/H : 5564 ]
    [ Antibans : 23 ]
    [ Next Break : False ]
    [============================]
    [ Basic Gnome Agility V.1.00 ]
    [============================]
    [01:54:36] - [LOG BALANCE] > "Walk-across Log balance" Intracting With Obstacle
    [01:54:36] - [LOG BALANCE] > Did click (red) on the obstacle....
    [01:54:42] - [LOG BALANCE] > XP GAIN! Sucesfully completed obstacle: Log Balance in 5850ms
    [01:54:44] - [OBSTACLE NET 1] > "Climb-over Obstacle net" Intracting With Obstacle
    [01:54:45] - [OBSTACLE NET 1] > Did click (red) on the obstacle....
    [01:54:48] - [OBSTACLE NET 1] > XP GAIN! Sucesfully completed obstacle: Obstacle Net 1 in 3120ms
    [01:54:49] - [BRANCH UP] > "Climb Tree branch" Intracting with obstacle
    [01:54:50] - [BRANCH UP] > Did click (red) on the obstacle....
    [01:54:51] - [BRANCH UP] > XP GAIN! Sucesfully completed obstacle: Branch Up in 640ms
    [01:54:52] - [RELOACTE] > Attempting to reloacte.. our current obstacle is: Branch Up
    [01:54:54] - [RELOACTE] > Attempting to reloacte.. our current obstacle is: Branch Up
    [01:54:56] - [RELOACTE] > Attempting to reloacte.. our current obstacle is: Branch Up
    [01:54:58] - [RELOACTE] > Attempting to reloacte.. our current obstacle is: Branch Up
    [01:55:00] - [RELOACTE] > Attempting to reloacte.. our current obstacle is: Branch Up
    - - - - - - - - - - - - - - - - - - - - -
    -- Script ShutDown! --
    Reason: Must be stuck in a loop, tried to relocate 5 times in 10mins got suck on Branch Up
    - - - - - - - - - - - - - - - - - - - - -

    Came home to this

  10. #10
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    Weird.. il take a look at it soon, currently looking to see if i can get a decent xp at gnome advanced.

  11. #11
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    Quote Originally Posted by Ollybest View Post
    Weird.. il take a look at it soon, currently looking to see if i can get a decent xp at gnome advanced.
    I would believe the problem to result from somewhere in this block of text, considering it is the function where the script shutdown, but right now it is still running fine again.


    function ClimbBranchUp: Boolean;
    var
    area: Tbox;
    i, CTS, oldxp, H: integer;
    TPA, Branch: TPointArray;
    ATPA: T2DPointArray;
    Hue, Sat: TExtendedArray;
    Col, Tol: TIntegerArray;
    p: tpoint;
    begin
    if not LoggedIn then
    Exit;

    Smart_ClearScreen;
    CurrObstacle := 'Branch Up';
    UpdateStatus;

    NextAction := 'balance rope';
    OldXP := GetXpBarTotal;
    Result := False;
    Area := ProjectPlatform;
    CTS := GetColorToleranceSpeed;

    Hue := [0.21, 0.08, 0.11, 0.04, 0.13, 0.04, 0.05];
    Sat := [2.36, 0.19, 2.31, 0.33, 0.42, 0.13, 0.76];
    Col := [3227984, 4215136, 3228241, 3227209, 3293002, 3556690, 3886944];
    Tol := [2, 4, 2, 2, 3, 7, 6];

    for i := 0 to High(Hue) do
    begin
    with Area do
    begin
    ColorToleranceSpeed(2);
    SetColorSpeed2Modifiers(Hue[i], Sat[i]);
    FindColorsTolerance(TPA, Col[i], X1, Y1, X2, Y2, Tol[i]);
    CombineTPAWrap(TPA, Branch, Branch);
    end;
    end;

    if SMART_Debug Then
    SMART_DrawDotsEx(False, Branch, clAqua);

    SetColorSpeed2Modifiers(0.2, 0.2);
    ColorToleranceSpeed(CTS);
    SplitTPAWrap(Branch, 5, ATPA);
    SetMinTPALength(ATPA, 15);
    SortATPAFromFirstPoint(ATPA, MidPlat);

    if GetArrayLength(ATPA) < 1 then
    begin
    O_Debug(CurrObstacle, 'Found no colours');
    Exit;
    end;

    H := High(ATPA);
    for i := 0 to H do
    begin
    If SMART_Debug Then
    SMART_DrawBoxEx(False, False, GetTPABounds(ATPA[i]), clRed);
    P := ATPA[i][Random(Length(ATPA[i]))];
    HumanMMouse(P.X, P.Y, 0, 0);
    if WaitUpTextMulti(ObstacleText, RandomRange(400, 500)) then
    begin
    O_Debug(CurrObstacle, '"' + BeforeStr(' / ', getuptext) + '" Intracting with obstacle');
    Click;
    if not (O_DidYellowClick) then
    begin
    O_Debug(CurrObstacle, 'Did click (red) on the obstacle.... ');
    PredictObstacle;
    Smart_ClearScreen;
    if (WaitXpGain(OldXP)) then
    begin
    Result := True;
    Exit;
    end else
    Exit;
    end else
    Exit;
    end;
    end;
    end;
    EDIT:
    [============================]
    [ Time Ran : 02:32:28 ]
    [ Total Laps : 156 ]
    [ Laps P/H : 61 ]
    [ XP Gained : 13534 ]
    [ XP P/H : 5326 ]
    [ Antibans : 28 ]
    [ Next Break : False ]
    [============================]
    [ Basic Gnome Agility V.1.00 ]
    [============================]
    [02:32:29] - [LOG BALANCE] > "Walk-across Log balance" Intracting With Obstacle
    [02:32:30] - [LOG BALANCE] > Did click (red) on the obstacle....
    [02:32:37] - [LOG BALANCE] > XP GAIN! Sucesfully completed obstacle: Log Balance in 7005ms
    [02:32:38] - [OBSTACLE NET 1] > "Climb-over Obstacle net" Intracting With Obstacle
    [02:32:38] - [OBSTACLE NET 1] > Did click (red) on the obstacle....
    [02:32:42] - [OBSTACLE NET 1] > XP GAIN! Sucesfully completed obstacle: Obstacle Net 1 in 3244ms
    [02:32:44] - [BRANCH UP] > "Climb Tree branch" Intracting with obstacle
    [02:32:44] - [BRANCH UP] > Did click (red) on the obstacle....
    [02:32:45] - [BRANCH UP] > XP GAIN! Sucesfully completed obstacle: Branch Up in 1045ms
    [02:32:46] - [RELOACTE] > Attempting to reloacte.. our current obstacle is: Branch Up
    [02:32:48] - [RELOACTE] > Attempting to reloacte.. our current obstacle is: Branch Up
    [02:32:50] - [RELOACTE] > Attempting to reloacte.. our current obstacle is: Branch Up
    [02:32:52] - [RELOACTE] > Attempting to reloacte.. our current obstacle is: Branch Up
    [02:32:54] - [RELOACTE] > Attempting to reloacte.. our current obstacle is: Branch Up
    - - - - - - - - - - - - - - - - - - - - -
    -- Script ShutDown! --
    Reason: Must be stuck in a loop, tried to relocate 5 times in 10mins got suck on Branch Up
    - - - - - - - - - - - - - - - - - - - - -

    Happened again.

    RE-EDIT:


    It seems the character gets stuck in the corner, and the branch is no longer visible; thus, no color is being detected; however, this time it was stuck on "Obstacle Net 1" instead of "Branch Up"?
    Last edited by MasterXehanort; 12-01-2012 at 01:38 AM.

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    Ok, i think i know what the problem is but i cant fix it right now. Il fix it asap

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    Quote Originally Posted by Ollybest View Post
    Ok, i think i know what the problem is but i cant fix it right now. Il fix it asap
    If it doesn't get fixed, maybe running through the course at a different angle could expose more of the branch?

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    Quote Originally Posted by MMOE View Post
    If it doesn't get fixed, maybe running through the course at a different angle could expose more of the branch?
    Nope sps wont work then, il look into it tomorrow man.

    EDIT: Ive added a few things... give it a try now re download
    Last edited by Olly; 12-01-2012 at 05:35 PM.

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    In Words from Boris Johnson!

    Nice Script Buddy
    Mat



    ^^

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    Shame boris johnson cant do much right :P

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    [00:47:06] - [RELOACTE] > Attempting to reloacte
    [00:47:08] - [RELOACTE] > Attempting to reloacte
    [00:47:10] - [RELOACTE] > Attempting to reloacte
    - - - - - - - - - - - - - - - - - - - - -
    -- Script ShutDown! --
    Reason: Must be stuck in a loop, tried to relocate 5 times in 5 mins got suck on Balance Rope
    - - - - - - - - - - - - - - - - - - - - -
    Got this. Going to login a see where he is.
    Mat

    I'm here.



    ^^

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    Yeah, the script is currently getting a massive rewrite... (including adding advanced) and im getting around to re doing relocate.

  19. #19
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    Olly's newest test version:

    Very Nice
    Mat
    E:



    ^^

  20. #20
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    Just so everyone knows im currently redoing alot of the script including adding advanced

  21. #21
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    thanks for this script , only reason i downloaded Simba was for this and other Agility scripts . now if i can actually get Simba working right .

  22. #22
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    Testing Advanced Script

    [02:23:18] - [RELOCATE] > We are at no obstacles, going to recloate to one!
    [02:23:18] - [RELOCATE] > We are on a upper level, going to reclocate so we can see the current obstacle
    [02:23:18] - [RELOCATE] > Couldnt relocate (above ground)
    [02:23:19] - [RELOCATE] > We are at no obstacles, going to recloate to one!
    [02:23:19] - [RELOCATE] > We are on a upper level, going to reclocate so we can see the current obstacle
    [02:23:19] - [RELOCATE] > Couldnt relocate (above ground)
    [02:23:19] - [RELOCATE] > We are at no obstacles, going to recloate to one!
    [02:23:19] - [RELOCATE] > We are on a upper level, going to reclocate so we can see the current obstacle
    [02:23:19] - [RELOCATE] > Couldnt relocate (above ground)
    [02:23:19] - [RELOCATE] > We are at no obstacles, going to recloate to one!
    [02:23:19] - [RELOCATE] > We are on a upper level, going to reclocate so we can see the current obstacle
    [02:23:19] - [RELOCATE] > Couldnt relocate (above ground)
    [02:23:20] - [RELOCATE] > We are at no obstacles, going to recloate to one!
    [02:23:20] - [RELOCATE] > We are on a upper level, going to reclocate so we can see the current obstacle
    [02:23:20] - [RELOCATE] > Couldnt relocate (above ground)
    [02:23:20] - [RELOCATE] > We are at no obstacles, going to recloate to one!
    /-----------------------------------------------------------------------\
    | Script Has Shutdown! |
    | |
    | Reason: Must be stuck in a loop, tried to relocate 5 times in 5 mins, LOCATION: UNKNOWN|
    \-----------------------------------------------------------------------/
    Successfully executed.



    ^^

  23. #23
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    Hmmm Mat do you remember where it was?

  24. #24
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    Ill test this script out a bit tonight. I'll see if I get a decent proggy.
    Here you go:
    Last edited by Ubuntu; 12-25-2012 at 04:16 AM.
    Check out my scripts:
    FrostChopper

  25. #25
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    Nice to see it still going, im totally re writing this as we speak :P

    sneak peak....
    Last edited by Olly; 12-26-2012 at 03:28 AM.

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