Results 1 to 5 of 5

Thread: Fishing randoms.

  1. #1
    Join Date
    Jul 2006
    Location
    NY
    Posts
    371
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Fishing randoms.

    I was checking out the SRL manual but only found HandelWhirlPool;. Theres this random where a fish comes up grabs your fishing equipment you are fishing with and spits it out somewhere. Is there a SRL procedure for that or should I make my own? Thanks for the help.
    -Jr

  2. #2
    Join Date
    Feb 2007
    Posts
    3,616
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I don't think there is. thats pretty much like finding a pick axe head or finding an axe head. not all scripts have them because its not in the manual (or not the best working version of it ever.. ) I was looking at that too and I didn't see one.

  3. #3
    Join Date
    Jul 2006
    Location
    NY
    Posts
    371
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Yea, well I already have made my own, so its all good.

  4. #4
    Join Date
    Sep 2006
    Posts
    6,089
    Mentioned
    77 Post(s)
    Quoted
    43 Post(s)

    Default

    There is actually one that (not handles the fish), but pick-up your equipment if the fish smashes it away.

    SCAR Code:
    {*******************************************************************************
    function FindFishingEquipment: Boolean;
    By: Stupid3oooo
    Description: Finds all fishing equipment, Edited by Dankness with Counter
    *******************************************************************************}


    function FindFishingEquipment: Boolean;
    var
      c: Integer;
    begin
      GameTab(4);
      Result := True;
      if (not (FindItemColor(FishingEquipmentColor))) then
      begin
        FTWait(10 + Random(1));
        Result := False;
        repeat
          c := c + 1;
          if (FindItemColor(FishingEquipmentColor)) then
          begin
            Result := True;
            break;
          end;
          if (FindObj(x, y, FishingEquipmentName, FishingEquipmentColor, 5)) then
          begin
            RodsFound := RodsFound + 1;
            Mouse(x, y, 1, 1, True);
            Flag;
            FTWait(5 + Random(1));
          end
        //else if(PickUpItems)then
        //  ItemGrab;
        until (c >= 10);
      end;
    end;
    Hup Holland Hup!

  5. #5
    Join Date
    Sep 2006
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    junoir, if you wouldn't mind, can you post the procedure you designed to solve the fish? I would love to see how you solved it.
    “Life is a goldmine, exploit it.” ~M. K. Soni
    www.sea4yourselves.com

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Replies: 6
    Last Post: 04-16-2009, 06:40 AM
  2. fishing randoms question
    By zenma in forum OSR Help
    Replies: 1
    Last Post: 07-26-2007, 01:28 AM
  3. Replies: 3
    Last Post: 03-31-2007, 02:34 AM
  4. Fishing Randoms!
    By Hey321 in forum OSR Help
    Replies: 3
    Last Post: 02-22-2007, 11:19 PM
  5. Fishing Randoms Help
    By Buckleyindahouse in forum OSR Help
    Replies: 6
    Last Post: 12-30-2006, 11:39 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •