Hey Killz,
I ran this script earlier today.
Issues I had were that once the player ran up to the allotment / herb patch (for both compost and picking) the courser failed to adjust to the new location of the allotment / patch.
The disease / alch part worked fine, as well as the noting picked crops (after helping it along a bit).
If you need more info, screenies or whatever please let me know. I would love to run this one again once you have had time to work out the kinks.





but I am currently working on a script similar to this, so I quick question do you mind if I take a few snippets here and there or maybe base some of my code off yours? Not going to copy it but just get a general idea. Like I have an idea how to detect when patches/herbs are diseased and I was gonna compare it to how you did yours. Also, how do you get the lunar cure disease spell? I know you have to do the Livid Farm activity.

