Results 1 to 24 of 24

Thread: Arrow Killer

  1. #1
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Arrow Killer

    Arrow Killer
    By: Blazingrobin


    Here is my script let me know how things work and if you find any bugs.

    What it does
    It fletches shafts from logs or fletches headless arrows from the shafts
    Also fletches Reg Long (u), Oak long (u), Willow long (u), Maple long (u), Yew long (u), and Magic long (u)
    Also works at any bank with a normal banker (aka bankers like the ones at varrock or yanille)

    Setup

    1)Start Character at Soul Wars near banking chest
    2)Fill out form (read instructions carefully)
    3)if headless then have both in inventory
    4)Make sure "withdraw-x" is set to 28

    Updates
    V2-Added Proggies and Maple Long(u) support, Fixed Banking problem
    v3-Fixed Progress Report adding error
    v3.5-Compressed parts of the script (credit to NKN for the suggestion)
    v3.75-Compressed even more making banking all one function, also added small fail safes for now until I can get more in
    v4- Contains "walk to bank" Fail Safe
    v4.1-edited Headless Arrow Making procedure, Added fail safe to all crafting/banking procedures, freed dtms added
    v4.15-Fixed error with script not finding feathers at all, fixed DTM error
    v4.2- No longer need to click past knife script does it automatically
    v4.75- Added support for Reg Long(u), Oak Long(u), Willow long (u), Yew long (u), and Magic long(u)
    v5- Added support for all banks with normal npc



    Coming Soon
    -Possibly other fletching support
    -Compress script more
    -Add other bank support
    -Add Anti-Randoms for areas other than SW
    -Add support for Maple Long (u)
    -Add Progress Reports

    Known Bugs
    -Progress Report count is off fixing in next update

    Progress Reports

    Shaft Progress Reports
    Simba Code:
    ***********Arrow Killer**********
    *         ~By Blazingrobin~              
    *Shafts Made: 9660 (19266 P/H)
    *XP earned: 3220 (6422 P/H)
    *GP Made: 115920 (231197 P/H)
    *Total Time: 30 Minutes and 5 Seconds
    ********************************
    -
    -
    -
    Headless Progress Reports
    Simba Code:
    ***********Arrow Killer**********
    *        ~By Blazingrobin~              
    *Headless Made: 14550 (28811 P/H)
    *XP earned: 14550 (28811 P/H)
    *GP Made: 654750 (1065933 P/H)
    *Total Time: 30 Minutes and 19 Seconds
    ********************************
    -
    -
    Reg Long (u) Progress Reports
    -
    -
    -
    Oak Long (u) Progress Reports
    -
    -
    -
    Willow Long (u) Progress Reports
    -
    -
    -
    Maple Long (u) Progress Reports
    Simba Code:
    ***********Arrow Killer**********
    *         ~By Blazingrobin~              
    *Maples Made: 6496 (1422 P/H)
    *XP earned: 383264 (83906 P/H)
    *GP Made: 519680 (113770 P/H)
    *Total Time: 4 Hours, 34 Minutes and 4 Seconds
    ********************************

    Yew Long (u) Progress Reports
    -
    -
    -
    Magic Long(u) Progress Reports
    -
    -
    -

    -
    Last edited by blazingrobin; 04-28-2012 at 03:41 AM.
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  2. #2
    Join Date
    Dec 2011
    Location
    Kosovo
    Posts
    831
    Mentioned
    0 Post(s)
    Quoted
    6 Post(s)

    Default

    Well done on your first script.
    Goals:
    Understanding TPAs
    Making Proggy for fighting
    Getting on SRL members
    Get 500 posts

  3. #3
    Join Date
    Oct 2011
    Posts
    434
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    Well done. It will be good for me to start lvling up my fletch

    Thanks ^^

  4. #4
    Join Date
    Mar 2012
    Location
    127.0.0.1
    Posts
    3,383
    Mentioned
    95 Post(s)
    Quoted
    717 Post(s)

    Default

    Not bad.

    Have you considered combining banking methods?

    You could also make a Mainloop procedure, and have all the procs in that, then just put MainLoop in the part that runs the script.

  5. #5
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by NKN View Post
    Not bad.

    Have you considered combining banking methods?

    You could also make a Mainloop procedure, and have all the procs in that, then just put MainLoop in the part that runs the script.
    ive done a lot of changes in the new script and i might have a look and see how well that would work (with the combined banking) because before ive had a lot of issues with banking. i'll probably be uploading the script within the hour with a lot of updates
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  6. #6
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    updated script. let me know what you guys think and thank you for the support
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  7. #7
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Originally Posted by NKN
    Not bad.

    Have you considered combining banking methods?

    You could also make a Mainloop procedure, and have all the procs in that, then just put MainLoop in the part that runs the script.
    oh and thank you for posting the script on making progress reports. it helped a lot and i gave credit in the script
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  8. #8
    Join Date
    Mar 2012
    Location
    127.0.0.1
    Posts
    3,383
    Mentioned
    95 Post(s)
    Quoted
    717 Post(s)

    Default

    You could combine progress reports, using an If statement. So, if doing this, show this part, if doing this, show this other part.

  9. #9
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    ty updated. Oh and the reason I have two seperate withdraw statements is because i couldn't get it stable at the time when withdrawing. i might take a crack at it tomorrow or later today if i get a chance.
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  10. #10
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Updated quite a bit. send in any proggies you guys get it really helps me out to see how the script is doing
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  11. #11
    Join Date
    Mar 2012
    Location
    127.0.0.1
    Posts
    3,383
    Mentioned
    95 Post(s)
    Quoted
    717 Post(s)

    Default

    Good luck! If you need anything, PM me. -nod-

  12. #12
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    UPDATE: fully update script with a lot more fletching support read above for details
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  13. #13
    Join Date
    Jan 2012
    Posts
    125
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    just looked at this, and its a very good script impressive but a misleading title

  14. #14
    Join Date
    Mar 2012
    Location
    127.0.0.1
    Posts
    3,383
    Mentioned
    95 Post(s)
    Quoted
    717 Post(s)

    Default

    Blazin. You considered removing old download links?
    Getting kind of large!

  15. #15
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Mr Stoj View Post
    just looked at this, and its a very good script impressive but a misleading title
    Yea lol probably will end up when I move this to the fetching thread area I'll end up renaming it
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  16. #16
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by NKN View Post
    Blazin. You considered removing old download links?
    Getting kind of large!
    Yea was half asleep when I finished doing all of this. I'll delete all but the newest and the new update I will be releasing
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  17. #17
    Join Date
    Mar 2012
    Location
    127.0.0.1
    Posts
    3,383
    Mentioned
    95 Post(s)
    Quoted
    717 Post(s)

    Default

    You should wait between releases. Debug it, make it look nice, ect.

    I don't know if it's buggy or not, just pointing that out for future reference. I made the mistake up uploading with a bug, had to re-upload every 10 minutes.


    Edit: Ogod! The LARGE amount of If statements, use a case!

    Bad:
    Simba Code:
    Procedure MasterPlan;
    begin
     If Players[0].Integers[0] = 1 then
             begin
               WithdrawItems;
               Wait(1500)
               CraftItems;
               Progress;
              end;
     If Players[0].Integers[0] = 2 then
            begin
             HeadlessMaker;
             Progress;
            end;



     If Players[0].Integers[0] = 3 then
             begin
               WithdrawItems;
               Wait(1500)
               RegMaker;
               Progress;
              end;
    If Players[0].Integers[0] = 4 then
             begin
               WithdrawItems;
               Wait(1500)
               OakMaker;
               Progress;
              end;
         If Players[0].Integers[0] = 5 then
             begin
               WithdrawItems;
               Wait(1500)
               WillowMaker;
               Progress;
              end;


     If Players[0].Integers[0] = 6 then
             begin
               WithdrawItems;
               Wait(1500)
               MapleMaker;
               Progress;
              end;



    If Players[0].Integers[0] = 7 then
             begin
               WithdrawItems;
               Wait(1500)
               YewMaker;
               Progress;
              end;

    If Players[0].Integers[0] = 8 then
             begin
               WithdrawItems;
               Wait(1500)
               MagicMaker;
               Progress;
              end;
    end;
    Good(Tabbing is off, I did this in reply.):
    Simba Code:
    Procedure MasterPlan;
    begin
     case  Integers[0] of
         1:
            begin
               WithdrawItems;
               Wait(1500)
               CraftItems;
               Progress;
              end;
        2:
            begin
             HeadlessMaker;
             Progress;
            end;



      3:
             begin
               WithdrawItems;
               Wait(1500)
               RegMaker;
               Progress;
              end;
      4:
             begin
               WithdrawItems;
               Wait(1500)
               OakMaker;
               Progress;
              end;
      5:
             begin
               WithdrawItems;
               Wait(1500)
               WillowMaker;
               Progress;
              end;


     6;
             begin
               WithdrawItems;
               Wait(1500)
               MapleMaker;
               Progress;
              end;



       7:
             begin
               WithdrawItems;
               Wait(1500)
               YewMaker;
               Progress;
              end;

       8:
             begin
               WithdrawItems;
               Wait(1500)
               MagicMaker;
               Progress;
              end;
      end;
    end;


    I've also said this to you a few times!
    Bad:
    Simba Code:
    repeat
       SetAngle(SRL_ANGLE_HIGH);
       MasterPlan;
      until false;
    Good:
    Simba Code:
    repeat
       SetAngle(SRL_ANGLE_HIGH);
       MasterPlan;
      until AllPlayersInactive;

    This one is really important!

    I might fix up your script later, I don't know.
    Last edited by NKN; 04-25-2012 at 01:51 AM.

  18. #18
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'll check into the script more man don't worry about it. And before I ever release an update I make sure it fixed the errors it had or has no errors.
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  19. #19
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    updated to version 5
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  20. #20
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    anyone have any proggies so i can know how its working?
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  21. #21
    Join Date
    Feb 2012
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    hey for me it seem to not find the banking chest it stuck on saying finding npc bank and the cursor just seem to hover over the chest



    Edit: It dont seem to work in SW but when i do in a normal bank like edgeville it works fine look into that
    ps: thnx for this script! i have over 150k steel arrow head and got tire of making arrow shaft =D
    Last edited by Evil_Joe; 05-06-2012 at 05:01 AM.

  22. #22
    Join Date
    Jan 2012
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Evil_Joe View Post
    hey for me it seem to not find the banking chest it stuck on saying finding npc bank and the cursor just seem to hover over the chest



    Edit: It dont seem to work in SW but when i do in a normal bank like edgeville it works fine look into that
    ps: thnx for this script! i have over 150k steel arrow head and got tire of making arrow shaft =D
    did you set the setting correct in the form? if not ill have to finish updating it when i get a chance.
    My Complete 1-99 Fletching Script: Arrow Killer With any long bow support
    Scripts in Progress:?????

  23. #23
    Join Date
    Feb 2012
    Posts
    61
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Hope you fix your progress report, will use after the fix

  24. #24
    Join Date
    May 2012
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    going to get 55 fletching on an account by making shafts, just started it and its been running for 10 minutes fine, looking good.
    Will check back and tell you how it goes in a while, thanks for the script.

    EDIT: am having issues with "out of logs"
    attempts to get it to check twice before logging out are failing and i find the script stopping after 3-10 invs.
    Help would be appreciated
    Last edited by josephh; 05-09-2012 at 01:49 AM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •