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Thread: JOEbots Giants

  1. #26
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    Quote Originally Posted by Gl3nn IV View Post
    Sorry i should of read through the script before posting, but yer i didn't think of it of a failsafe.
    Just read through your script, there is a few weird comment things, like in the anti ban, it says hover of strength, but it says woodcutting in the comment It might annoy some OCD people haha
    Have you tested? Because at the bank screen you say deposit everything, and then check inv is empty before walking, but don't you need the brass key in inv?
    I might have read the script wrong as i'm fairly new with scripting.
    Woah he's right.

  2. #27
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    Quote Originally Posted by Gl3nn IV View Post
    Sorry i should of read through the script before posting, but yer i didn't think of it of a failsafe.
    Just read through your script, there is a few weird comment things, like in the anti ban, it says hover of strength, but it says woodcutting in the comment It might annoy some OCD people haha
    Have you tested? Because at the bank screen you say deposit everything, and then check inv is empty before walking, but don't you need the brass key in inv?
    I might have read the script wrong as i'm fairly new with scripting.
    Shouldn't be a hard fix. On my todo list. And with the OCD, I copy my antiban for all my scripts, just makes it faster. So my last try was a woodcutter, and I had woodcutting related antiban. Thanks!

  3. #28
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    Quote Originally Posted by Oxygen View Post
    Woah he's right.
    Don't sound too surprised

    Quote Originally Posted by JOEbot View Post
    Shouldn't be a hard fix. On my todo list. And with the OCD, I copy my antiban for all my scripts, just makes it faster. So my last try was a woodcutter, and I had woodcutting related antiban. Thanks!
    I thought you might of done, i was being picky sorry, just trying to make it look as good as possible, which is hard as it looks great now :P
    It's fine, i'll test at a later date Good luck with applying.

  4. #29
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    I was just wondering why is 30 dungeoneering needed?

  5. #30
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    Quote Originally Posted by Gl3nn IV View Post
    Don't sound too surprised



    I thought you might of done, i was being picky sorry, just trying to make it look as good as possible, which is hard as it looks great now :P
    It's fine, i'll test at a later date Good luck with applying.
    I've already applied and i'm at 66% NOs. And being a picky tester is what I love, if you were an asskissing 3 post leacher I'd be pissed. Posting these things tells me that people are actually reading through the code. Thanks and rep+

  6. #31
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    Quote Originally Posted by lightstabo View Post
    I was just wondering why is 30 dungeoneering needed?
    Your right, it should be 20. But dung is still needed to access the room if that was what you were wondering.

    Quote Originally Posted by JOEbot View Post
    I've already applied and i'm at 66% NOs. And being a picky tester is what I love, if you were an asskissing 3 post leacher I'd be pissed. Posting these things tells me that people are actually reading through the code. Thanks and rep+
    Haha thanks
    See lightstabo post as well, it's 20 dung not 30

  7. #32
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    Quote Originally Posted by Gl3nn IV View Post
    Your right, it should be 20. But dung is still needed to access the room if that was what you were wondering.



    Haha thanks
    See lightstabo post as well, it's 20 dung not 30
    I was thinking of the resource Island on daemonheim... will update. Thanks

  8. #33
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    I read through every single line and it seems very good, i also learnt a lot from reading your comments on neally every single line. Good job!

  9. #34
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    V3 is out now!
    Thanks to Glenn, I have added brass key withdrawer into the Banking procedure!
    And the SwagPicker bug has been fixed!

  10. #35
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    It just sits there and is only checking stats? ;o

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    Are you planning on adding a feature to allow it to pick up charms?

  12. #37
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    Quote Originally Posted by Thanatos View Post
    Are you planning on adding a feature to allow it to pick up charms?
    Not a member for now, but if I get pictures or lended account, then I will.

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    Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from ''

    Get this error while trying to run.

  14. #39
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    anyone tried this? what is xp/hour?

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    Quote Originally Posted by n3m1s1s View Post
    Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from ''

    Get this error while trying to run.
    Facepalm... facepalm
    I have a headache...
    Dl this PL0x

  16. #41
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    For some reason the script doesn't attack the hill giants for me
    -My Scripts-
    Dude'sFighters
    Dude'sBonfires
    Donations help with scripting Paypal!

  17. #42
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    Quote Originally Posted by dude1994 View Post
    For some reason the script doesn't attack the hill giants for me
    Could you tell me what it IS doing?

  18. #43
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    Hey I made a simple banner, not the onscreen paint. Like the banner that will go on this thread.

  19. #44
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    Quote Originally Posted by Ucantseemebot View Post
    Hey I made a simple banner, not the onscreen paint. Like the banner that will go on this thread.
    okay! You could PM me it and I'll post it on the Original post and give creds!

  20. #45
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    Quote Originally Posted by JOEbot View Post
    okay! You could PM me it and I'll post it on the Original post and give creds!
    I will pm it to u later since I'm on the iPhone right now and have the banner in the laptop. It's a simple banner but decent.

  21. #46
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    Quote Originally Posted by Ucantseemebot View Post
    I will pm it to u later since I'm on the iPhone right now and have the banner in the laptop. It's a simple banner but decent.
    Alright! Thanks

  22. #47
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    Well it sets up the player and then it just sits there and does nothing.
    -My Scripts-
    Dude'sFighters
    Dude'sBonfires
    Donations help with scripting Paypal!

  23. #48
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    ill check this out for u, ill report bugs in a few hours
    Doing SRL members script 80 % done

  24. #49
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    Simba Code:
    case Swag of
            'Runes' : begin // Sorry, but it's just more convenient (linewise) to pick them all up
                        Col := 11711143; // Color
                        Hue := 5.35; // Hue
                        Sat := 0.32; // Saturation
                        Tol := 9; // Tolerance
                      end;

            'Coins' : begin // Whether it be 2GP or 3M it should pick it up...
                        Col := 4905207; // Color
                        Hue := 0.72; // Hue
                        Sat := 4.24; // Saturation
                        Tol := 2; // Tolerance
                      end;
        end; // Until I can get around the finicky Colors of these other Items

        {   'Iron Kite' : begin
                            Col :=
                            Hue :=
                            Sat :=
                            Tol :=
                          end;

            'Stell Helm' : begin
                            Col :=
                            Hue :=
                            Sat :=
                            Tol :=
                           end;

            'Limpwurt Root' : begin
                                Col :=
                                Hue :=
                                Sat :=
                                Tol :=
                              end;

        IN DEVELOPEMENT
        }

    For that part, can't you just simply save the co-ordinates of the big bones and check if there is a different color than the surrounding colors. If there is a different color, there must be another item you can pick up. Considering you have the co-ords saved you can simply move the mouse there again, right click and have a case of all the different uptexts from the items you would like it to pick up. Can also filter some colors out if there are junk items.

    You can also shorten that code with an array
    Simba Code:
    ItemsToPickUp: Array of String;
    ItemsToPickUp: ['Steel helm', '.....']
    For i:=0 to High(i) do
    ... if it matches anything of the array then ... etc

    EDIT: An easier way seems to be to locate the big bones. Move the mouse there. Read the uptext and in the uptext there is always some text like '8 more options' or something similiar. Convert the uptext to a string or something like that, and if more options < 3 then pick up big bones. If options > 3 then there must be another item. Loop through an array of uptexts and if it matches you can pick it up aswell. Obviously it will be less accurate if you just want to pick up certain items. But if you want to pick up everything it should work.
    Last edited by J J; 05-01-2012 at 10:21 AM.

    Script source code available here: Github

  25. #50
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    This seems to be a really good script. (and the effort you put into it really stands out). Is there any possibility of getting it to not even pick up the big bones?.. I would like to use this script on my pure and don't really want to get my prayer any higher. SUPER GOOD WORK

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