I was just wondering why is 30 dungeoneering needed?
I read through every single line and it seems very good, i also learnt a lot from reading your comments on neally every single line. Good job!![]()
V3 is out now!
Thanks to Glenn, I have added brass key withdrawer into the Banking procedure!
And the SwagPicker bug has been fixed!
It just sits there and is only checking stats? ;o
Are you planning on adding a feature to allow it to pick up charms?
Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from ''
Get this error while trying to run.
anyone tried this? what is xp/hour?
Facepalm... facepalm
I have a headache...
Dl this PL0x
For some reason the script doesn't attack the hill giants for me
Hey I made a simple banner, not the onscreen paint. Like the banner that will go on this thread.
Well it sets up the player and then it just sits there and does nothing.
ill check this out for u, ill report bugs in a few hours![]()
Doing SRL members script 80 % done
Simba Code:case Swag of
'Runes' : begin // Sorry, but it's just more convenient (linewise) to pick them all up
Col := 11711143; // Color
Hue := 5.35; // Hue
Sat := 0.32; // Saturation
Tol := 9; // Tolerance
end;
'Coins' : begin // Whether it be 2GP or 3M it should pick it up...
Col := 4905207; // Color
Hue := 0.72; // Hue
Sat := 4.24; // Saturation
Tol := 2; // Tolerance
end;
end; // Until I can get around the finicky Colors of these other Items
{ 'Iron Kite' : begin
Col :=
Hue :=
Sat :=
Tol :=
end;
'Stell Helm' : begin
Col :=
Hue :=
Sat :=
Tol :=
end;
'Limpwurt Root' : begin
Col :=
Hue :=
Sat :=
Tol :=
end;
IN DEVELOPEMENT
}
For that part, can't you just simply save the co-ordinates of the big bones and check if there is a different color than the surrounding colors. If there is a different color, there must be another item you can pick up. Considering you have the co-ords saved you can simply move the mouse there again, right click and have a case of all the different uptexts from the items you would like it to pick up. Can also filter some colors out if there are junk items.
You can also shorten that code with an array
Simba Code:ItemsToPickUp: Array of String;
ItemsToPickUp: ['Steel helm', '.....']
For i:=0 to High(i) do
... if it matches anything of the array then ... etc
EDIT: An easier way seems to be to locate the big bones. Move the mouse there. Read the uptext and in the uptext there is always some text like '8 more options' or something similiar. Convert the uptext to a string or something like that, and if more options < 3 then pick up big bones. If options > 3 then there must be another item. Loop through an array of uptexts and if it matches you can pick it up aswell. Obviously it will be less accurate if you just want to pick up certain items. But if you want to pick up everything it should work.
Last edited by J J; 05-01-2012 at 10:21 AM.
This seems to be a really good script. (and the effort you put into it really stands out). Is there any possibility of getting it to not even pick up the big bones?.. I would like to use this script on my pure and don't really want to get my prayer any higher. SUPER GOOD WORK![]()
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