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Thread: VarrockCastleGuardKiller

  1. #1
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    Talking VarrockCastleGuardKiller

    Hey this is my first fully handmade script(one exception please view script for credit) so please use for your botting pleasure. Please tell me of any bugs as I am only aware of a couple.




    *Attention* = I will stop updating this script as I have been sidetracked. I will start a new project and will release the alpha version when it is ready. Will need testers as not sure to keep private or not, pm me for details.

    VarrockCastleGuardKiller

    Supports:
    Banking
    Food

    Great way for training

    * Credit to all testers for feedback, especially kazzos.



    Edit **

    Version 1.1: Now uses AutoColorAid to find the guards instead of color picker.
    Version 1.2: Added Grape Collecting in this version, will be working on adding faster guard finding.
    Version 1.3: Added Paint to the script.
    Version 1.4: Added new backup walking methods and new failsafes.

    Joepetey
    Last edited by Joepetey; 05-05-2012 at 10:59 PM. Reason: New Version

  2. #2
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    hmm .. interesting .. I havent tested it but if you wrote the majority of it yourself and understand how it works then good ..

    you do have a lot of stuff in your script that you dont need.. variables that you don't use, if statements that do nothing but make the file larger, a lot of empty white space.. and other things that have me scratching my head trying to figure out what in the world your trying to do..

    but at least your trying and learning

    some errors you made:
    Simba Code:
    Mouse(x,y,5,5,True);  // true = left click, false = right click

    if InFight then  // doing this means you look for randoms only while in a fight ....
      begin
        repeat
          FindNormalRandoms;
        until ((not LoggedIn) or (not InFight))
        end;

    FindObjEx(x,y,....) // when you use this it automatically puts the mouse coordinates into x and y .. you dont need to do GetMousePos

    Useful links:
    http://docs.villavu.com/simba/referencescript.html
    http://docs.villavu.com/srl-5/srlref.html

  3. #3
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    Thank you I will be trying to fix my script up and thank you for testing and the advice.

  4. #4
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    Quote Originally Posted by Joepetey View Post
    Hey this is my first fully handmade script(one exception please view script for credit) so please use for your botting pleasure. Please tell me of any bugs as I am only aware of a couple.



    Thank You
    welcome aboard!

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    Quote Originally Posted by Joepetey View Post
    Thank You


    Joe
    At least your post sig is original

    ~Joe

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  8. #8
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    testing script now. so far so good
    Last edited by kazzos; 05-01-2012 at 06:52 AM.

  9. #9
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    testing the script. It banked well but it is to slow at attacking the guards. is there anyway to speed this up?

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    I'll try to fix that, right now I'm kind of busy

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    no problems, looking forward to future release.

  12. #12
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    I have improved the guard finder and have added a few failsafes, putting it up now.



    Thank you for testing and your feedback Kazzos!

    Will be crediting you for testing.



  13. #13
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    No need to credit me on testing . Tried your latest release, the finding is definitely a lot faster however it will continue to attack a guard that is already in combat with another person rather than move onto a free guard. If you need someone to test your scripts please PM me, thanks.

  14. #14
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    the script runs very smoothly on low populated worlds however!

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    Thank you for testing again, I am still working on a failsafe for that. I am just so slumped with work for school that I have no time for scripting. AP classes are a *****



  16. #16
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    I needed one of these scripts so I am more than willing to test it! Can't wait Ill post after I've tried it

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    I will test out and proggy also.

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    Cant seem to proggy anything but very well done! Bit slow guard detection but it does the job and that's what matters.

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