Has anyone messed around with detecting the new level up popup? The border colors vary: sometimes it's silver, sometimes it's gold.
Has anyone messed around with detecting the new level up popup? The border colors vary: sometimes it's silver, sometimes it's gold.
Never ever approach a computer saying or even thinking "I will just do this quickly".
I was thinking about this but I just went with the noobier method and have the script look for the chat message when you level up. It would be cool to see if someone has a detection method for it though
Current Project: Retired
Something I would like to add to my scripts to make them more foolproof. Not my strong point doing crap like this and the changing colors drives me nuts. Seems to usually be silver, but gold when you hit a level milestone???
Never ever approach a computer saying or even thinking "I will just do this quickly".
Maybe count color of orange text
If you time it right perhaps. It pops up with the skill symbol in the circle for a bit, then the symbol slowly fades out as the level text slowly fades in. The entire time the outline is not static in color, and depending on the nature of the level up it may be gold in color with fireworks going off obscuring the image.
Never ever approach a computer saying or even thinking "I will just do this quickly".
I did this a while back.
It would Result true if the orange bar around the circumfrence was at a certain point.
Then once it resulted true, it'd call another function to check if it's still there, and if it was, it'd result false.
Once It result'd true, it'd mean it leveled up
I suggest using dtms. You can make the points no on the gold outside and when it goes to find dtm it checks just the top of the screen. If you want to find level pop ups just have the dtm have a point on the exp ring part hope I helped
|| Droppin' Bandits || Chicken Killer || Power Iron || Ash Collector ||
Herblore script || Edgeville Yew Chopper || Basic Gnome Agility Runner
Changing the world one script at a time
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