Balancing
Having to balance XP rates over a whole skill was no mean feat. We started with what we believed to be the best XP in the game: the ZMI altar. Then, we looked at what kind of XP increase we wanted on top of that, and smoothed out a few bumps in the XP curve to get our target XP rate. Once we have our target XP rates we get to work on the mother of all spreadsheets. It is a simulation of all things in the Runespan that give you XP. We set it up so that we can alter how much XP you get from successfully siphoning from a node or NPC, how often you can get that XP, and how much time you spend on each activity. With the help of countless test runs by Mod Slayer and the balancer for this project, Mod Jennie, we managed to get values that matched what we were expecting on paper, ready to test it out once it was made.
Once it was made,
the QA department spent a huge amount of time playing on the Runespan, logging everything: how much XP they got per hour; how many points they got in an hour, how it felt to play; what they spent their time doing, etc. Using this, we updated our spreadsheet with a more accurate model of the Runespan and got the XP rates we wanted.