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Thread: Clicking points on the minimap

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    Default Clicking points on the minimap

    Is there a way to click on certain parts of the minimap (+random pixels), this is my last resort for trying to walk in the wilderness and it 'seems' easy.

    Thanks
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    Simba Code:
    procedure Test;
    begin
      if FindColorSpiralTolerance(X, Y, color, MMX1, MMY1, MMX2, MMY2, tol) then
        begin
          MMouse(X, Y, 5, 5);
        end else
        begin
          WriteLn('We haven`t been able to find the color');
        end;
    end;
    Will look for a specific color with a specific tolerance on the minimap. If it's found it will move the mouse there with a random offset of 5 pixels.

    It might look easy, but the wilderness has many colors that might match. Your best bet is using RadialWalk to be sure that you are walking within a certain radius.

    Tutorial here: http://villavu.com/forum/showthread.php?t=11584

    Script source code available here: Github

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    Quote Originally Posted by J J View Post
    Simba Code:
    procedure Test;
    begin
      if FindColorSpiralTolerance(X, Y, color, MMX1, MMY1, MMX2, MMY2, tol) then
        begin
          MMouse(X, Y, 5, 5);
        end else
        begin
          WriteLn('We haven`t been able to find the color');
        end;
    end;
    Will look for a specific color with a specific tolerance on the minimap. If it's found it will move the mouse there with a random offset of 5 pixels.

    It might look easy, but the wilderness has many colors that might match. Your best bet is using RadialWalk to be sure that you are walking within a certain radius.

    Tutorial here: http://villavu.com/forum/showthread.php?t=11584
    Yeah i tried learning Radial walk and read the tutorials but i cant interprete anything from the Radial Walk tutorials, i need someone to teach it to me but its hard finding anyone whos willing to teach it to me
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    Quote Originally Posted by ssshhhaaa View Post
    Yeah i tried learning Radial walk and read the tutorials but i cant interprete anything from the Radial Walk tutorials, i need someone to teach it to me but its hard finding anyone whos willing to teach it to me
    Look into the tutorial for Walking with DTMs by DemiseScythe(I believe, or might just be Demise) or you can look into the ObjectDTM tutorial by Abu. Both are great and easy to follow tutorials!

    Edit
    ObjectDTM Walking - http://villavu.com/forum/showthread.php?t=78905
    DTM Tutorial - http://villavu.com/forum/showthread.php?t=77691

    Let me know if you need any further help!
    Last edited by iBlank; 05-02-2012 at 04:43 AM.

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    Quote Originally Posted by alevere4 View Post
    Look into the tutorial for Walking with DTMs by DemiseScythe(I believe, or might just be Demise) or you can look into the ObjectDTM tutorial by Abu. Both are great and easy to follow tutorials!

    Edit
    ObjectDTM Walking - http://villavu.com/forum/showthread.php?t=78905
    DTM Tutorial - http://villavu.com/forum/showthread.php?t=77691

    Let me know if you need any further help!
    Yeh ive tried DTMs, they work very good when not in the wilderness, in the wilderness they kinda lag alot and struggle to find points. So im trying to find a back up walking method atm, radial seems the best tbh but very hard =p
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    Quote Originally Posted by ssshhhaaa View Post
    Yeh ive tried DTMs, they work very good when not in the wilderness, in the wilderness they kinda lag alot and struggle to find points. So im trying to find a back up walking method atm, radial seems the best tbh but very hard =p
    Using DTMs for dynamic areas like the MM or MS isn't good for long term support (unless you're willing to create potentially horrible inaccuracy, which defeats the point). Anyways, try TPA walking if you're feeling like a kool kat, otherwise, ODTMs should get the job done (there are lots of trees there, right?).

    Though radial walking = super bonus points

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    That is called Static Clicking and its very simple just using the color picker to pick a spot on the minimap then using MMouse(X,Y,0,0) the X is the first coord Y is the second and the zeros are the random pixel shifts, then just using a Wait(3500 + Random(150)); bla bla to give it time to walk there before making a new walk point
    Last edited by Google; 05-03-2012 at 01:20 AM.

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    I use RadialWalking, very accurate.

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    Quote Originally Posted by NKN View Post
    I use RadialWalking, very accurate.
    He was just looking for something very simple and static clicking is perfect if your lazy but severely looked down upon, but it does the job.

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    Quote Originally Posted by NKN View Post
    I use RadialWalking, very accurate.
    Im trying to learn radial walk atm

    But isnt it kind of dangerous? If you dont get onto one point then the whole path wont work :/
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    Quote Originally Posted by ssshhhaaa View Post
    Im trying to learn radial walk atm

    But isnt it kind of dangerous? If you dont get onto one point then the whole path wont work :/
    You have some sort of radius where it will walk in. If you pick the correct colors, tolerance and radius it's a very accurate way of walking. Even if you don't walk to the exact same spot every time.. because you are using a radius it can still find the next point. Just don't choose points that are too far away from eachother. Try to go for around 30-40 pixels max.

    Script source code available here: Github

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    Just a few points to make:

    1. Make sure you are in the same (or similar) position every time when you start the path

    2. Make sure your camera angle is facing the correct direction before starting the path.

    3. In between paths you can FFlag(), within the brackets you put the number of pixels you want it to be away from the flag before stopping, so FFlag(2) will wait for you player to be 2 pixels from the flag before moving on.

    I've used static co-ordinates for walking before in the wilderness, worked just fine

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    Always make sure your rotate the point by the compass angle if you use blind walking...

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    Quote Originally Posted by putonajonny View Post
    Always make sure your rotate the point by the compass angle if you use blind walking...
    Which means something like this:

    Simba Code:
    //credits to ReadySteadyGo
    p := RotatePoint(Point(123, 456), -rs_GetCompassAngleRadians, MMCX, MMCY);
    Mouse(p.x, p.y, 3, 3, mouse_Left);

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    Quote Originally Posted by abu_jwka View Post
    Which means something like this:

    Simba Code:
    //credits to ReadySteadyGo
    p := RotatePoint(Point(123, 456), -rs_GetCompassAngleRadians, MMCX, MMCY);
    Mouse(p.x, p.y, 3, 3, mouse_Left);
    Yes, however I don't think that should be -rs_GetCompassAngleRadians, just rs_GetCompassAngleRadians

    Since barings are usually measured clockwise, and everything else anticlockwise

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