Is there a way to click on certain parts of the minimap (+random pixels), this is my last resort for trying to walk in the wilderness and it 'seems' easy.
Thanks
Is there a way to click on certain parts of the minimap (+random pixels), this is my last resort for trying to walk in the wilderness and it 'seems' easy.
Thanks
Scripting powerlevel = [||||||||]
Will look for a specific color with a specific tolerance on the minimap. If it's found it will move the mouse there with a random offset of 5 pixels.Simba Code:procedure Test;
begin
if FindColorSpiralTolerance(X, Y, color, MMX1, MMY1, MMX2, MMY2, tol) then
begin
MMouse(X, Y, 5, 5);
end else
begin
WriteLn('We haven`t been able to find the color');
end;
end;
It might look easy, but the wilderness has many colors that might match. Your best bet is using RadialWalk to be sure that you are walking within a certain radius.
Tutorial here: http://villavu.com/forum/showthread.php?t=11584
Look into the tutorial for Walking with DTMs by DemiseScythe(I believe, or might just be Demise) or you can look into the ObjectDTM tutorial by Abu. Both are great and easy to follow tutorials!
Edit
ObjectDTM Walking - http://villavu.com/forum/showthread.php?t=78905
DTM Tutorial - http://villavu.com/forum/showthread.php?t=77691
Let me know if you need any further help!
Last edited by iBlank; 05-02-2012 at 04:43 AM.
Using DTMs for dynamic areas like the MM or MS isn't good for long term support (unless you're willing to create potentially horrible inaccuracy, which defeats the point). Anyways, try TPA walking if you're feeling like a kool kat, otherwise, ODTMs should get the job done (there are lots of trees there, right?).
Though radial walking = super bonus points
That is called Static Clicking and its very simple just using the color picker to pick a spot on the minimap then using MMouse(X,Y,0,0) the X is the first coord Y is the second and the zeros are the random pixel shifts, then just using a Wait(3500 + Random(150)); bla bla to give it time to walk there before making a new walk point
Last edited by Google; 05-03-2012 at 01:20 AM.
Tutorials: Creating Custom SPS Minimap Maps + How to Use SPS | Bitmap Tutorial (For Finding Items In Inventory + Bank) + Implementing Into A Script
Private: RS3 AstralRcRunner
Currently: Looking for a script request
I use RadialWalking, very accurate.
Tutorials: Creating Custom SPS Minimap Maps + How to Use SPS | Bitmap Tutorial (For Finding Items In Inventory + Bank) + Implementing Into A Script
Private: RS3 AstralRcRunner
Currently: Looking for a script request
You have some sort of radius where it will walk in. If you pick the correct colors, tolerance and radius it's a very accurate way of walking. Even if you don't walk to the exact same spot every time.. because you are using a radius it can still find the next point. Just don't choose points that are too far away from eachother. Try to go for around 30-40 pixels max.
Just a few points to make:
1. Make sure you are in the same (or similar) position every time when you start the path
2. Make sure your camera angle is facing the correct direction before starting the path.
3. In between paths you can FFlag(), within the brackets you put the number of pixels you want it to be away from the flag before stopping, so FFlag(2) will wait for you player to be 2 pixels from the flag before moving on.
I've used static co-ordinates for walking before in the wilderness, worked just fine
Simply a GOD beast...
My Tutorials
Always make sure your rotate the point by the compass angle if you use blind walking...
Simply a GOD beast...
My Tutorials
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