LET THIS SCRIPT DIE! It is currently broken! When it is fixed, I will announce it!
Current Build: 7 (test release)
Made for use with SCAR 3.11 and SRL 4 Beta
For the past two months or so, I've been hard at work on a SRL powercutter. Right now, it will run almost 24/7, provided you have enough characters (I hope...I really haven't been able to run it for that long, my max was ~5 hours). It has full antirandoms, with a working ent finder and a partially working axehead finder. Leave a tinderbox anywhere in your inventory, and the script will also train your firemaking level. Start your player near a bank, and the script will [attempt] to bank the logs. The script will automatically wander towards trees if it can't find any. There are many more features, but I really don't feel like writing a book here, so I'll just list 'em...
[working]
Anytree Cutter
Anti-TooLowLevel (ie: say you have 10wc, and you come across an oak. Instead of endlessly trying to chop the tree, your character will walk away from it; this is great for antiban; will likely be removed when 'Don'tEvenTryToChopThatTree' is 100% working)
Log Burning (just place a tinderbox into your inventory, and the script will attempt to burn the logs)
Anti-'CantLightAFireHere' (works kind of like the Anti-TooLowLevel above)
MultiAxe Support
Treecolor Updater (big thanks to jason2gs for the idea)
[beta]
Log Banking (somewhat untested)
SRL Stats (mostly working, I just need to add in the rest of the variables)
Don'tEvenTryToChopThatTree->I think it's working, but if you notice that it's not, please tell me
[Coming Up]
Log Selling (to general store)
Tinderbox Buying (from general store)
Anti-Wandering (it already has some antiwandering, but this should be able to take you back to almost the exact same place that you started)
Ability to withdraw new axes from a bank
Custom RunBack
Auto Axe Fixation
CREDITS:
SRL Devs
Complete Rewrite (unreleased):
--Build 7
-Completely redesigned treefinder
-Proper multiplayer
-Full featured
-More efficient
Major Update 4/12/08:
--Build 1710 is out.
-New treefinder procedure
-Uses Freddy's skipbox function
-Numerous minor improvements
Minor Update 4/8/07:
--Build 1705 is out.
-Added a news feature (very cool, you gotta see it)
Update 4/7/07:
--Build 1700 is out.
-Fixed a ton of bugs
-Added some small features
-Should be working very nicely now.
Updates 4/6/07:
-Fixed a small declareplayers bug
-Fixed a fighting problem
Beta Checklist:
[Working]
Anytree Cutter
Log Burning (just place a tinderbox into your inventory, and the script will attempt to burn the logs)
Anti-'CantLightAFireHere' (works kind of like the Anti-TooLowLevel above)
MultiAxe Support
Don'tEvenTryToChopThatTree->I think it's working, but if you notice that it's not, please tell me
[Working on]
Log Banking (somewhat untested)
SRL Stats (mostly working, I just need to add in the rest of the variables)
Log Selling (to general store)
Tinderbox Buying (from general store)
[Coming up]
Anti-Wandering (it already has some antiwandering, but this should be able to take you back to almost the exact same place that you started)
Ability to withdraw new axes from a bank
Custom RunBack
Auto Axe Fixation
PS: I am working on a new version.








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I was just about to test out some woodcutters. So I'll test this one out soon.
I really gotta update it, I was just looking though my code and saw how much work all those beta features need.







And this is what was in my debug/proggy box.
