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Thread: PowerKut by Smartzkid

  1. #1
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    Default PowerKut by Smartzkid

    LET THIS SCRIPT DIE! It is currently broken! When it is fixed, I will announce it!

    Current Build: 7 (test release)

    Made for use with SCAR 3.11 and SRL 4 Beta

    For the past two months or so, I've been hard at work on a SRL powercutter. Right now, it will run almost 24/7, provided you have enough characters (I hope...I really haven't been able to run it for that long, my max was ~5 hours). It has full antirandoms, with a working ent finder and a partially working axehead finder. Leave a tinderbox anywhere in your inventory, and the script will also train your firemaking level. Start your player near a bank, and the script will [attempt] to bank the logs. The script will automatically wander towards trees if it can't find any. There are many more features, but I really don't feel like writing a book here, so I'll just list 'em...

    [working]
    Anytree Cutter
    Anti-TooLowLevel (ie: say you have 10wc, and you come across an oak. Instead of endlessly trying to chop the tree, your character will walk away from it; this is great for antiban; will likely be removed when 'Don'tEvenTryToChopThatTree' is 100% working)
    Log Burning (just place a tinderbox into your inventory, and the script will attempt to burn the logs)
    Anti-'CantLightAFireHere' (works kind of like the Anti-TooLowLevel above)
    MultiAxe Support
    Treecolor Updater (big thanks to jason2gs for the idea)


    [beta]
    Log Banking (somewhat untested)
    SRL Stats (mostly working, I just need to add in the rest of the variables)
    Don'tEvenTryToChopThatTree->I think it's working, but if you notice that it's not, please tell me


    [Coming Up]
    Log Selling (to general store)
    Tinderbox Buying (from general store)
    Anti-Wandering (it already has some antiwandering, but this should be able to take you back to almost the exact same place that you started)
    Ability to withdraw new axes from a bank
    Custom RunBack
    Auto Axe Fixation


    CREDITS:
    SRL Devs



    Complete Rewrite (unreleased):
    --Build 7
    -Completely redesigned treefinder
    -Proper multiplayer
    -Full featured
    -More efficient

    Major Update 4/12/08:
    --Build 1710 is out.
    -New treefinder procedure
    -Uses Freddy's skipbox function
    -Numerous minor improvements

    Minor Update 4/8/07:
    --Build 1705 is out.
    -Added a news feature (very cool, you gotta see it)

    Update 4/7/07:
    --Build 1700 is out.
    -Fixed a ton of bugs
    -Added some small features
    -Should be working very nicely now.

    Updates 4/6/07:
    -Fixed a small declareplayers bug
    -Fixed a fighting problem


    Beta Checklist:

    [Working]
    Anytree Cutter
    Log Burning (just place a tinderbox into your inventory, and the script will attempt to burn the logs)
    Anti-'CantLightAFireHere' (works kind of like the Anti-TooLowLevel above)
    MultiAxe Support
    Don'tEvenTryToChopThatTree->I think it's working, but if you notice that it's not, please tell me

    [Working on]
    Log Banking (somewhat untested)
    SRL Stats (mostly working, I just need to add in the rest of the variables)
    Log Selling (to general store)
    Tinderbox Buying (from general store)

    [Coming up]
    Anti-Wandering (it already has some antiwandering, but this should be able to take you back to almost the exact same place that you started)
    Ability to withdraw new axes from a bank
    Custom RunBack
    Auto Axe Fixation


    PS: I am working on a new version.
    Interested in C# and Electrical Engineering? This might interest you.

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    I remember seeing this before... I was just about to test out some woodcutters. So I'll test this one out soon.

    -Dunceiam

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    I really gotta update it, I was just looking though my code and saw how much work all those beta features need.

    I probably shouldn't have released it....theres like 3 features that I was working on that I just left unimplemented....

    Still...It works pretty well....idk...

    Expect a lot of updates in the next few days.
    Interested in C# and Electrical Engineering? This might interest you.

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    From the 10 minutes of which I ran it. It looked pretty good compared to the other woodcutters.

    Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL Randoms Report       |
    |    www.villu-reborn.com      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Fight Random[s]        :  2  |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Dropped:0
    Logs Cut:20
    Ran For 8 Minutes, and 18 Seconds
    Ran With 1 players
    Just a quick thing. But it ran into a jail guard, which attacked him. So he then ran away, the jail guard stopped attacking. But then he ran back to the same spot in which the jail guard was attacking him. Which is where the 2 fight randoms came from. And thats really as far as it got...

    -Dunceiam

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    Alright, I'll get an hour long proggy or so in around 15 minutes. (Almost done testing some other scripts...)

    -Dunceiam

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    Hehe, posted this in the wrong thread. Sorry 'bout that.


    Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL Randoms Report       |
    |    www.villu-reborn.com      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Dropped:2
    Logs Cut:91
    Ran For 52 Minutes, and 3 Seconds
    Ran With 1 players
    The biggest problem is tree finding. Since many times it was surrounded by trees, yet couldn't find any, and just kept wandering around.


    -Dunceiam

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    I probably shouldn't have released it....theres like 3 features that I was working on that I just left unimplemented....
    Eh, I have that problem as well

    I get too anxious to put a script out, and I don't check for bugs

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    Yes, exactly...I'm glad that this I wasn't expecting this script to be perfect...

    Dunce, you ran it with one player?

    I think I'm gonna give people the option of using findcolorspiral or my special treefinder which seems not to work too well for some people...
    Interested in C# and Electrical Engineering? This might interest you.

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    Yeah, I only ran it with one player. Since all my others were already set-up for a differen't script and I didn't feel like running from Fally to Varrock...

    -Dunceiam

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    wow smartzkid im impressed. if i had a wc army id defeinitely test this baby! 950+lines! very nice. I hope some more ppl use this and give u more info this script looks like a very good one!
    Another awsome scripting forum! Check it out: www.Uberbroproductions.net/forums
    TRY MY VARROCK ZAMMY MAGE CURSER/CONFUSER/WEAKENER! THE LINK IS BELOW
    http://www.srl-forums.com/forum/varr...56.html?t=6356
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~


  11. #11
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    Im just about to test this out, but if im right, you have howmanyplayers as 10 but you have 11 blank player forms?

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  12. #12
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    Yes, I made another stupid mistake...

    But it's fixed now, and I tested for ~40 mins, and it worked somewhat well...I still need to redo the treefinding...

    I'll probably revert back to the old procedure I was using....

    @ Post below me...My 1k post is gonna be my member's app.....hopefully.

    @ Everyone who reads: Please say whether you think this is good enough to get me into members...I really want my millennium post to be my members app, and it's hard to keep from posting, so all feedback is greatly appreciated.
    Interested in C# and Electrical Engineering? This might interest you.

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    I'll test it while having dinner in a few hours. So I'll probably have a 1-2 hour proggy coming.

    Edit:
    999 posts Smartz! Might consider a millenium thread?

    -Dunceiam

    Edit---
    Well, I ran it. And I'm not sure how long it went on for since I got the sandwich lady.. And this is what was in my debug/proggy box.

    Code:
    Axe head colors: 2309197 2177097 2177097
    Axe head colors: 2309197 2177097 2177097
    Spotted a random...
    Spotted a random...
    ******** FOUND TALKING RANDOM TEXT********: Talk-to Sandwich lady    
    Answer = square
    Close Match in Slot:5. Scanning Slots 5
    NextPlayer
    Successfully executed
    Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL Randoms Report       |
    |    www.villu-reborn.com      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Talking Random[s]      :  1  |
    | SandWich[es] Missed    :  1  |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

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    it works very well, thanks a lot and good work.

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Fight Random[s] : 7 |
    | Nr of Ents Avoided : 2 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Dropped:6
    Logs Cut:143
    Ran For 1 Hours, 11 Minutes, and 9 Seconds
    Ran With 1 players

    it could have run longer but i wanted to use the computer.

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    Sorry if i sound like a noob but when it says
    procedure DeclarePlayers;
    begin
    HowManyPlayers := 11;
    NumberOfPlayers(HowManyPlayers);
    CurrentPlayer := 0;
    What does that mean?

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    Below that, where it says this:

    SCAR Code:
    Players[0].Name := 'Username';
      Players[0].Pass := 'password';
      Players[0].Nick := 'Nickname'; // 2-4 letters of username
      Players[0].Active := True;

    you need to fill in your usernames and passwords. the nickname is 2-4 letters of your username, so if your username is Hiwhatsup, a good nickname would be iwh. You shouldn't use capital letters in the nickname
    Interested in C# and Electrical Engineering? This might interest you.

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    Quote Originally Posted by Smartzkid View Post
    Below that, where it says this:

    SCAR Code:
    Players[0].Name := 'Username';
      Players[0].Pass := 'password';
      Players[0].Nick := 'Nickname'; // 2-4 letters of username
      Players[0].Active := True;

    you need to fill in your usernames and passwords. the nickname is 2-4 letters of your username, so if your username is Hiwhatsup, a good nickname would be iwh. You shouldn't use capital letters in the nickname
    I mean why are there some many

    Players[0].Name := 'Username';
    Players[0].Pass := 'password';
    Players[0].Nick := 'Nickname'; // 2-4 letters of username
    Players[0].Active := True; ????

  18. #18
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    Basically, the less players you use, the higher the risk of bannage. If you only use 1 player for 8 hours, you would be getting tons of randoms. And the

    Code:
    Players[0].Active := True;
    If you set that to False, the script wouldn't use that character. So may as well leave it to true..

    -Dunceiam

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    @ Smartz, I used this last night, but the power went off (a white Easter! ) so i didnt get a proggy, i think it only went for about 1:30, but it seemed to work really well... I tried build.. 16.. something.. So im gunna try 1705 soon..
    I would say its definatly good enough to make members, because i know people that *said* they made it in with worse scripts than this.. I would say go for it, cause its getting boring having you not talk

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

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    Had 5 new characters run it west of the Lumbridge, the first one had his axe broken after one load, and the other 4 ran fine for the time i gave em.

    Suggestion: the mouse seems to move to the top left area...if it only checks there, why not make a more efficient way to search for trees? Try making the mouse checker spiral outwards from the character, that usually works well.

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    Smartz! Just apply already , I was going to apply a while back with a crap script. A worse version of the one in my siggy... So i think that you should.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

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    Major update:
    New Treefinder, uses skipbox from freddy
    A few tweaks here and there

    Best news of all:
    The new treefinder actually works!!
    Interested in C# and Electrical Engineering? This might interest you.

  23. #23
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    Hehe, I'll test it out tomorrow or sometime. Not allowed on my god computer a the moment, since it's running a different script

    -Dunceiam

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    Quote Originally Posted by Smartzkid's Script
    Line 113: [Error] (17828:8): Unknown identifier 'GetSelf' in script

  25. #25
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    Quote Originally Posted by Jason2gs View Post
    Thats a problem with Divi. Just use SCAR 2.03 until it's fixed

    -Dunceiam

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