View Poll Results: 36-RFC and Blood Wraith model

Voters
32. This poll is closed
  • Blood wraith does not get identified as blood wraith

    7 21.88%
  • Blood wraith is identified correctly but other items match "blood wraith"

    4 12.50%
  • Blood wraith is identified correctly with no false hits but is slow

    12 37.50%
  • Blood wraith is identified correctly and has no false matches and is very fast

    9 28.13%
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Thread: Preemptible RuneSpan

  1. #401
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    Brilliant work!
    Hope to see more work from you.

    Although, im running it without doing anything to the script
    and im only getting 30k XP/h @ 94 Runecrafting. - Been baby sitting for 3 hours now.

    Any suggestions to why this is?

    Cheers
    -Cactus.

  2. #402
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    Thank you all for your input. Especially the pictures were very helpful. I have incorporated few new tricks into the system and am now building full density models with bayessian filtering.

    You should see increased accuracy of Blood pool, Skulls and Blood wraith, while still maintaining reasonable speed of identification.

    Blood pool sometimes matches things like a player with several brow colors standing by red rocks of certain shade, but new right click and hover ban should minimize right clicking and hovering while creature or node is siphoned.

    Skulls sometimes take longer to identify, for example, if they are already being siphoned.

    When running on my computer, i beat humans now about 80% of the time on speed (excluding situations when antiban is still doing stuff)

    Let me know how the new release, 36 proper, performs for you.
    Perfect script? There is no such thing as "perfect", only "better than you expect".

  3. #403
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    Seems to be working very well. I have a question though; If a node spawns where you are standing, will the script be able to find it?

  4. #404
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    Quote Originally Posted by JJ1 View Post
    Seems to be working very well. I have a question though; If a node spawns where you are standing, will the script be able to find it?
    i suspect that depends on the node, but i have seen it right click/siphon various nodes that spawned below or when it clicked just a bit off, back in pre-20 revision, and ran towards the node instead of siphon, i have seen nodes like chaos cloud siphoned that way, big enough to see, i don't know if there are nodes that would be mostly covered by player, i have not actually tried to run into them much

    however the accuracy of location for nodes is generally very high as they are stationary, the creatures are harder to track down while they move and it's fairing rather well even with moving target nowadays so if you see node spawn under you, it's most likely because it just so happened rather than walking into that spot
    Perfect script? There is no such thing as "perfect", only "better than you expect".

  5. #405
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    I noticed often times that on bloodwraiths, it sometimes clicks on other players when their outfits are red.

  6. #406
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    Quote Originally Posted by JJ1 View Post
    Seems to be working very well. I have a question though; If a node spawns where you are standing, will the script be able to find it?
    actually i went ahead and tested it few times, things like walking on top of nebula before starting script

    Quote Originally Posted by karlwithak View Post
    I noticed often times that on bloodwraiths, it sometimes clicks on other players when their outfits are red.
    i don't believe the latest version even uses red, which version are you running?

    newsflash: runespan is overrun by bots

    I have 2 test characters on an island and every time something new appears, those two and one other person gets on top of it. But there are 4 more that stand there like yoyos for about 7 seconds before even doing anything. Every time. Every wraith. Every node.

    But to be fair, my 2 characters are bots as well so who knows if there is any real person on that island to begin with.


    Edit: on another note - it still sometimes does not match skulls or blood pool, i saw it trying for a while and it just couldn't read uptext, then it decided to right click but that kind of delay is something i am not happy about because i did get the location right, but uptext didn't work out. I might need to write my own version of wait uptext that will match loosely a string that is passed to that so that if few letters are off, it can still figure it out
    Last edited by zmon; 05-16-2012 at 03:24 AM.
    Perfect script? There is no such thing as "perfect", only "better than you expect".

  7. #407
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    3.2.36 is running very well. The clicks are quick and rarely misreads colors for blood pools/undead skulls. Still has a bit of a delay whenever trying to siphon normal skulls. Only issue I have found in the past 1.5 hours of running 3.2.36 is if the node you are siphoning changes to a higher level node that you don't have the level to siphon, it takes 20+ seconds before it realizes it. Would it be possible to add an experience drop failsafe when siphoning? Very great addition to an almost perfect script. Thank you.


  8. #408
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    This script is such a boss! 61-80 in a couple of days.

  9. #409
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    Quote Originally Posted by Theron View Post
    3.2.36 is running very well. The clicks are quick and rarely misreads colors for blood pools/undead skulls. Still has a bit of a delay whenever trying to siphon normal skulls. Only issue I have found in the past 1.5 hours of running 3.2.36 is if the node you are siphoning changes to a higher level node that you don't have the level to siphon, it takes 20+ seconds before it realizes it. Would it be possible to add an experience drop failsafe when siphoning? Very great addition to an almost perfect script. Thank you.
    actually i just edited the post above yours - uptext is another source of problem, i would see it yellow square the skulls but then it can't read and i don't allow second right click if it has been less than 15-25 seconds since the last one so then it keeps painting yellow squares and eventually it rightclicks because uptext isn't reading well

    so i'm gonna make my own uptext wait ex that will match the strings a little better

    my own... i really wanted to not wait for it when uptext was messing up the speed of the skulls siphon, but i let it run its course since i needed to know if it works as expected... and still got pretty good numbers

    PHP Code:
    ============Rough Stats etc...============
    Preemptible RuneSpan v3.2.36
    Time Running
    1 Hours38 Minutes and 37 Seconds
    XP Earned
    115882per hour70564
    Points Earned
    2354per hour1433
    Preempted Counter
    25
    Current Runecrafting Level
    87
    Essences Available
    3230
    Current Floor
    Highest level RuneSpan
    ========================================== 
    Perfect script? There is no such thing as "perfect", only "better than you expect".

  10. #410
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    Quote Originally Posted by zmon View Post
    actually i just edited the post above yours - uptext is another source of problem, i would see it yellow square the skulls but then it can't read and i don't allow second right click if it has been less than 15-25 seconds since the last one so then it keeps painting yellow squares and eventually it rightclicks because uptext isn't reading well

    so i'm gonna make my own uptext wait ex that will match the strings a little better

    my own... i really wanted to not wait for it when uptext was messing up the speed of the skulls siphon, but i let it run its course since i needed to know if it works as expected... and still got pretty good numbers
    Thanks for such a quick reply, Good luck zmon.

    Just a quick proggy I had.

    Last edited by Theron; 05-16-2012 at 04:46 AM.

  11. #411
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    Progress Report:
    ============Rough Stats etc...============
    Preemptible RuneSpan v. 3.2.36-RFC
    Time Running: 6 Hours, 46 Minutes and 38 Seconds
    XP Earned: 325334, per hour: 48134
    Points Earned: 8828, per hour: 1306
    Preempted Counter: 65
    Current Runecrafting Level: 75
    Essences Available: 17674
    Current Floor: Highest level RuneSpan
    ==========================================


    ~shut

  12. #412
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    Quote Originally Posted by Shuttleu View Post
    Progress Report:
    ============Rough Stats etc...============
    Preemptible RuneSpan v. 3.2.36-RFC
    Time Running: 6 Hours, 46 Minutes and 38 Seconds
    XP Earned: 325334, per hour: 48134
    Points Earned: 8828, per hour: 1306
    Preempted Counter: 65
    Current Runecrafting Level: 75
    Essences Available: 17674
    Current Floor: Highest level RuneSpan
    ==========================================


    ~shut
    that's pretty good considering that the RFC had all the extra slowdowns due to the debug graphics, you should do much better on the 36 proper

    i was drawing quite a lot because i find that the visual feedback really brings home anything wrong with the script easier than few lines of text debug, but the debug part was removed and all the input i got went into new release
    Perfect script? There is no such thing as "perfect", only "better than you expect".

  13. #413
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    whoops, didnt realise there was another release, restarting with the new script now

    can i suggest you add git support?
    it would make it much easier to update it, plus if you break anything you can revert it with a couple of clicks

    check my siggy if you want to know how to use it

    ~shut

    EDIT: still going but just so you know
    Progress Report:
    ============Rough Stats etc...============
    Preemptible RuneSpan v. 3.2.36
    Time Running: 1 Hours, 34 Minutes and 33 Seconds
    XP Earned: 82923, per hour: 53108
    Points Earned: 2299, per hour: 1472
    Preempted Counter: 13
    Current Runecrafting Level: 76
    Essences Available: 25984
    Current Floor: Highest level RuneSpan
    RUNESPHERE is active!!!
    ==========================================
    Last edited by Shuttleu; 05-16-2012 at 10:50 AM.

  14. #414
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    It works perfectly fine after I downloaded a dll file that I deleted without knowing, but what I'm wondering is: Why won't it choose jumpers/nebulas/shifters over death esswraiths? They give a lot more experience! And sometimes it switches between skulls and deathwraiths all of a sudden ;S

    Overall: Damn nice job!

  15. #415
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    First: The script makes me orgasm, out of it's amazingness.
    Second: only thing i've noticed with it, that if it does siphon out of something that is not an esshound, it'll stop and go for the esshound even with over 1k ess in inv

  16. #416
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    thank you very much, great script no problems, i'll post a proggie soon!

  17. #417
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    Why doesn't it siphon nodes(rarely siphons a node)? There's alot of nodes near it and 1 little air essling and it chose the essling. You should make it the priority other than these hounds and esslings.

    btw: im only getting around 25k exp/hour at level 60.. (f2p)
    Last edited by AProAdrax; 05-16-2012 at 04:06 PM.

  18. #418
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    Such a great script! Got me 55-65 without problem

  19. #419
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    created account 24hours ago.
    1 - 70 in a day.
    getting roughly 78k an hour, neow.
    still need to download the newest script.

  20. #420
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    loca are you f2p? and where are you at? Because im only getting 25k exp/hour at lvl 61 and floor 2.

  21. #421
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    members, floor 2, near the floor 3 entrance.

    ============Rough Stats etc...============
    Preemptible RuneSpan v. 3.2.36-RFC
    Time Running: 50 Minutes and 50 Seconds
    XP Earned: 62464, per hour: 73800
    Points Earned: 1020, per hour: 1205
    Preempted Counter: 14
    Current Target: Jumper, 108XP, level 54, XPTIMEOUT 8.371s
    Current Runecrafting Level: 71
    Essences Available: 7000

    i gotta reload my smartmanager. will add something better,
    Last edited by Loca People; 05-16-2012 at 05:12 PM.

  22. #422
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    Does this only support water and air esslings? I tried starting next to fire esslings and then earth but it only works on water and air. Am I doing something wrong? I am f2p lvl 45 rc, enough to do that. It would double my xp if it did.
    Last edited by Dropout Bear; 05-16-2012 at 05:07 PM.

  23. #423
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    heres a quick proggy to go with the update

    way faster than previous version
    one day i will be a srl member... one day

  24. #424
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    Quote Originally Posted by Dropout Bear View Post
    Does this only support water and air esslings? I tried starting next to fire esslings and then earth but it only works on water and air. Am I doing something wrong? I am f2p lvl 45 rc, enough to do that. It would double my xp if it did.
    rs people have changed how the colors are represented, so basically the creature could potentially change color every time they respawn. I have been testing a new approach with multicolor +/- filtering and it has worked well so i'm updating models to use the new system

    in any event it will not be easy to match fire esslings on ground floor because they have all the same colors as the platforms, so it will probably take a little bit longer for fire essling to get detected than it takes for, say water... i'll try to model the fire essling next, hopefully in next 10 hours or so


    Quote Originally Posted by atea1234 View Post
    First: The script makes me orgasm, out of it's amazingness.
    Second: only thing i've noticed with it, that if it does siphon out of something that is not an esshound, it'll stop and go for the esshound even with over 1k ess in inv
    the siphoning loop got so good few version ago that when i was running tests, it kept siphoning the node for few minutes and rs logged me out. and mouse movement doesn't work on that, so i added logic that if you are stuck on node for 2 minutes, it restarts search loop to prevent timeout

    now, the fact that it doesn't go back to the node is because it didn't detect the node as readily as the hound, it is not by desing. to improve the detection, i have completed the implementation of full filtering both pro/con to allow for bayessian matching. and i'm working on converting to new models to take full advantage of speed and accuracy it brings
    Last edited by zmon; 05-16-2012 at 08:24 PM.
    Perfect script? There is no such thing as "perfect", only "better than you expect".

  25. #425
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    Why i get this?
    When i started script, i had taken 25 essences from floating essence and started script.
    But script continues to click esshounds every 5 seconds or so, result= esshound will never die and when i run out of essence, script will just click esshounds without having essence...

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