Blood wraith does not get identified as blood wraith
Blood wraith is identified correctly but other items match "blood wraith"
Blood wraith is identified correctly with no false hits but is slow
Blood wraith is identified correctly and has no false matches and is very fast
works very nicely on nature and law hounds
Progress Report:============Rough Stats etc...============ Time Running: 2 Hours, 23 Minutes and 13 Seconds XP Earned: 121545 Points Earned: 2522 XP per hour: 51302 Points per hour: 1064 Preempted Counter: 56 Preempt Clicks: 46 Current Target: Current Runecrafting Level: 63 Essences Available: 4873 Current Floor: Middle level RuneSpan ==========================================
Nice work, like the competition![]()
Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
{ MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }
When posting a bug, please post debug! Help us, help you!
I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.
SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.
thanks
when your script came out, i couldn't even think of getting to 3rd floor (i was definitely south of level 50, and 66 was needed) so had to do something about it
i saw a code that would siphon but it would just lock up to one monster and i saw nodes next to me that were not being addressed
and so i figured i should try to mimic more the way i do it manually - that is - i always try to get the most xp out of my screen
different approach, not a competition ;P besides, i can see potential for merging some of the features later down the line![]()
it takes ages to get another essling or w.e if its done with another 1
i started the script on middle level a good five minutes ago and it has not done anything but sit there, and occasionally click and walk a little
@noapologies: taking ages: it should not take more than some 6-8 seconds after last successful siphon to figure out that it is done - currently i do not have a good way of figuring out that siphoning is done other than seeing that xp bar does not move, but because often it is possible for you not to get any xp for several seconds, that makes it harder
what am i planning to do about that? if you are siphoning hound of any kind (essling through esswrath) if the beast is done, the number of available rune essences will go up- i will include that logic next release hopefully - so that if i see that creature has been broken down and you collect essences, i will assume the cycle is over
@JHOOKS: as for the not doing anything - check that your graphics settings is on highest brightness, i have included certain degree of tolerance into every dtm, but there are limits to how much it is able to overcome, also, are you running on F2P or members? that would make certain degree of difference in terms of targets that it searches. Are there any targets on the miniscreen? the walker should try to walk you towards targets though if you are on 2nd or 3rd floor.
True, but there are just couple of problems with that
1) you cannot filter game messages (not really that hard to set up)
2) if you have full screen of "the creature has been broken down", how do you tell if you got new message or not? well... you can't is the problem
that doesn't mean i won't put it in there as additional ways of determining end of cycle, i was already looking at it as possible indicator so we are on same page there![]()
Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
{ MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }
When posting a bug, please post debug! Help us, help you!
I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.
SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.
[QUOTE=Mew;1009773]Your doing something wrong JHOOKS, and Kyle does yours have On Screen Paint? Here is a 5 hour proggie!<3
i like how you blocked everything but your name lol.
edit: took out the image.
Last edited by Overtime; 05-06-2012 at 10:40 PM.
THERE I mother fucking fixed that PIECE OF SHIT PHOTOSHOP Garbage.
![]()
Detecting essence uptick definitely speeds up detection of broken down creature
formWriteln: ============Rough Stats etc...============
formWriteln: Time Running: 19 Minutes and 44 Seconds
formWriteln: XP Earned: 6848
formWriteln: Points Earned: 67
formWriteln: XP per hour: 20839
formWriteln: Points per hour: 203
formWriteln: Preempted Counter: 10
formWriteln: Preempt Clicks: 7
formWriteln: Current Target: HOUND - AIR, 9.5xp, level 1
formWriteln: Current Runecrafting Level: 52
formWriteln: Essences Available: 1803
formWriteln: Current Floor: Lowest level RuneSpan
formWriteln: ==========================================
formWriteln: Incremental xp: 10
formWriteln: Incremental xp: 19
formWriteln: Incremental xp: 20
formWriteln: Incremental xp: 47
formWriteln: Incremental xp: 11
formWriteln: Creature most likely broken down
formWriteln: main loop done
formWriteln: Looping
formWriteln: XP Total Diff = 97
formWriteln: ============Rough Stats etc...============
formWriteln: Time Running: 20 Minutes and 8 Seconds
formWriteln: XP Earned: 6945
formWriteln: Points Earned: 67
formWriteln: XP per hour: 20731
formWriteln: Points per hour: 200
formWriteln: Preempted Counter: 10
formWriteln: Preempt Clicks: 7
formWriteln: Current Target: HOUND - AIR, 9.5xp, level 1
formWriteln: Current Runecrafting Level: 52
formWriteln: Essences Available: 1840
formWriteln: Current Floor: Lowest level RuneSpan
formWriteln: =========================================
Last edited by zmon; 05-06-2012 at 11:26 PM.
hehe ok not everyone is perfect... i like how stats prints out all connection information when it times out... [relevant information masked]
... in _connection_for_bind(self=<sqlalchemy.orm.session. Session object>, engine=Engine(postgresql+psycopg2://:
@
:
/srlstats), ...
besides i left my login in one of the early releases
nice script been using it
i get around 60kxp/hr at lvl 88 siphoing bloods and nodes that come
great progress on this script. keep it up. I like the features, the creativity =]
My scripts: LunarPlanker
---
My Utilities: Cross Platform, Open Source, SPS Path Generator
Join the Unoficial SRL Skype Group by clicking here, or visiting this thread.
Ran it for an hour on Laws
Gonna run it all night on my f2p account. If it has no problems or doesn't log out I'll post another.
Something that I have been noticing is that when i am on floor 3 sometimes he will use one of the teleport tabs and try and walk on the island that he was just on and then he will click the pad again and go back across and do the same thing again and just keep going back and forth.
However whenever I use any of the other floors this isnt an issue. And it does not happen a lot just was curious as to if you knew?
Wow this works pretty well with SMART manager although i havent witnessed it refresh the client yet, also got stuck on that coffin in the ground random =( But i dont think thats anything to do with your script?
Thx
F2P.
This script is awesome dude ! Thanks for sharing this.
Me too ... and then i noticed that it logged that the random solver for coffin has been disabled, i think it has to do with the fact that they changed the coffin contents, it used to be all related to profession, but now it seems they throw different scale and different items in there so i'm not surprised.
As for refresh - i don't know if that works either, but i know it does log out when taking break.
New version coming up shortly
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