Blood wraith does not get identified as blood wraith
Blood wraith is identified correctly but other items match "blood wraith"
Blood wraith is identified correctly with no false hits but is slow
Blood wraith is identified correctly and has no false matches and is very fast
My scripts: LunarPlanker
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My Utilities: Cross Platform, Open Source, SPS Path Generator
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Started this run at around level 60/61. Found v21 to be much faster then previous versions.
it keeps trying to run to the south on mini-map
This kid is such a leecher!
Pathetic!
You could double the XP per hour by simply implementing some sort of search & priority function that prioritises the best experience, e.g. a shifter rather than a water pool, then yields that.
Sometimes you just hop back and forth from platform to platform too.
99 Fletching 99 Cooking 99 Woodcutting 99 Magic 99 Firemaking 99 Crafting 99 Fishing 1770 Total Level and 104m XP
Working on: 99 Herblore (Purely through cleaning!) and a 50b cash pile (currently 22b) would be nice!
well that's the whole point of checking full range of available options
but last version using dtms for node and creature matching is 20, the 21+ version is work in progress mostly because the interpretter is dog slow and i am looking into what parts of code might be written differently to use some of the functions that are provided in native code form and therefore run much faster.
24 is the latest release - the seach is much faster, in fact so fast that I don't generally get "warning" messages in log that something took more than 80 milliseconds (0.08s) to search, compare that to several seconds when trying to match with 23, and you will understand why it was so sluggish in determining that better node is available.
Ok in this scenario, we were siphoning wraith, who broke down. Then we found something else and as soon as wraith came back, we switched... that means we started siphoning (there is human-like wait before next review of screen after initial siphoning), then we found our better target, moved the mouse there and made sure we had siphon option and clicked and verified that the click was successful (which alone takes 1 second) and all in under 3 seconds
when the search doesn't take ages, it performs better
Creature most likely broken down
============Rough Stats etc...============
Time Running: 3 Minutes and 30 Seconds
==========================================
LOOKING FOR Vine TOOK 78ms and got 2
============Rough Stats etc...============
Time Running: 3 Minutes and 37 Seconds
Current Target: Vine, 33XP, level 17, XPTIMEOUT 5.500s
==========================================
Incremental xp: 34
LOOKING FOR Blood esswraith TOOK 93ms and got 2
LOOKING FOR Blood esswraith TOOK 93ms and got 2
============Rough Stats etc...============
Time Running: 3 Minutes and 40 Seconds
Current Target: Blood esswraith, 73XP, level 77, XPTIMEOUT 7.936s
==========================================
Incremental xp: 31
Incremental xp: 1
Incremental xp: 1
Thanks for updating the models for death wraith's its now finding them![]()
Just needs to target switch from monster to nodes.
Did you implement jumpers?
Edit: it went from death wraith to nebula when it spawned very fast!
Implement jumpers!
Last edited by Overtime; 05-09-2012 at 09:04 PM.
do not know if the problem is with the script or what, i was running fine on 17. but now when i hit start, smart takes forever to load and i get an error saying something like: smart could not load, make sure decloration page. or something. what could it be?
sorry, which link should i download?
The latest one, revision 24. Its very smooth.
not sure i have done it right but here is my prog....i hope lol
I will be using this script again!
I hope to get 99 by two weeks! <3
Love the updates!
How do i run this in msi, i cant seem to find it on the script list :/
PLEASE HELP A.S.A.P!!
This is actually a very well made script.
Well done.
+Rep
God. It works flawlessly! In all the F2P Runespan Siphoning this is the BEST!
Great xp and script! Good job
Can you make this take rune ess when its out? It keeps clicking the esshound even though it has no essence.
What does the density model do anyway? Care to explain a bit? I am a bit lazy on the code![]()
well the simple way to look at it is like this - the screen is fractioned similarily to the way video compression algorithms do, but due to size of target, i work with 32x32 area on 16x16 grid, so i get every block of 16x16 accounted for by 4 different 32x32 areas - kind of like this:
one square is marked with 4 colors of the larger squares
the assumption is that you chose colors somewhat representative of the object so i calculate for every square how many of each color is present
the object needs to match every color with its tolerance, before it is considered to be a square to look at
if the tolerance is high, there is automatic high threshold for marking square as fitting the color
the colors per channel are then "geographically" averaged to give a center location within square with highest density, so if matching colors are only in one corner, that's where the density ends up calculating the center
now... the optimization of course puts everything upside down, and instead of looking at densities of each color channel, i have to evaluate if there is a point in even looking at individual points, that saves a lot of time because i can use tpa with color tolerance, the function that returns if found - because it stops searching after first hit, so if i do find representative color, it saves time
and of course if any given 32x32 square does not have one of the colors i need, the rest should not need be evaluated
of course once i put in bayesian filtering, it will be even better - for example, if you chose 2 colors for water pool, they both are present in, for example, water essling
but if i could say waterpool is these two colors but not that odd purplish pink color, then water essling will no longer match waterpool, but that requires a little bit more coding
but it is inevitable - matching fleshy growth is nearly impossible if you want good tolerance built in
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