View Poll Results: 36-RFC and Blood Wraith model

Voters
32. This poll is closed
  • Blood wraith does not get identified as blood wraith

    7 21.88%
  • Blood wraith is identified correctly but other items match "blood wraith"

    4 12.50%
  • Blood wraith is identified correctly with no false hits but is slow

    12 37.50%
  • Blood wraith is identified correctly and has no false matches and is very fast

    9 28.13%
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Thread: Preemptible RuneSpan

  1. #126
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    Quote Originally Posted by zmon View Post
    This is something you may have never seen before :P

    i know none of the scripts that i looked at implement it

    idea is simple - multi color matching with density search

    what can it do?

    extremely high accuracy near real time target detection

    wanna proof? :P



    wait for next version ;-)
    In effect you are merging multiple color teas, and finding the largest? A very effective way to search
    My scripts: LunarPlanker
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    My Utilities: Cross Platform, Open Source, SPS Path Generator

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  2. #127
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    Started this run at around level 60/61. Found v21 to be much faster then previous versions.

  3. #128
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    Default lol

    it keeps trying to run to the south on mini-map

  4. #129
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    This kid is such a leecher!

    Pathetic!

  5. #130
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    You could double the XP per hour by simply implementing some sort of search & priority function that prioritises the best experience, e.g. a shifter rather than a water pool, then yields that.

    Sometimes you just hop back and forth from platform to platform too.
    99 Fletching 99 Cooking 99 Woodcutting 99 Magic 99 Firemaking 99 Crafting 99 Fishing 1770 Total Level and 104m XP

    Working on: 99 Herblore (Purely through cleaning!) and a 50b cash pile (currently 22b) would be nice!

  6. #131
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    well that's the whole point of checking full range of available options

    but last version using dtms for node and creature matching is 20, the 21+ version is work in progress mostly because the interpretter is dog slow and i am looking into what parts of code might be written differently to use some of the functions that are provided in native code form and therefore run much faster.

    24 is the latest release - the seach is much faster, in fact so fast that I don't generally get "warning" messages in log that something took more than 80 milliseconds (0.08s) to search, compare that to several seconds when trying to match with 23, and you will understand why it was so sluggish in determining that better node is available.

  7. #132
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    Ok in this scenario, we were siphoning wraith, who broke down. Then we found something else and as soon as wraith came back, we switched... that means we started siphoning (there is human-like wait before next review of screen after initial siphoning), then we found our better target, moved the mouse there and made sure we had siphon option and clicked and verified that the click was successful (which alone takes 1 second) and all in under 3 seconds

    when the search doesn't take ages, it performs better


    Creature most likely broken down
    ============Rough Stats etc...============
    Time Running: 3 Minutes and 30 Seconds
    ==========================================
    LOOKING FOR Vine TOOK 78ms and got 2
    ============Rough Stats etc...============
    Time Running: 3 Minutes and 37 Seconds
    Current Target: Vine, 33XP, level 17, XPTIMEOUT 5.500s
    ==========================================
    Incremental xp: 34
    LOOKING FOR Blood esswraith TOOK 93ms and got 2
    LOOKING FOR Blood esswraith TOOK 93ms and got 2
    ============Rough Stats etc...============
    Time Running: 3 Minutes and 40 Seconds
    Current Target: Blood esswraith, 73XP, level 77, XPTIMEOUT 7.936s
    ==========================================
    Incremental xp: 31
    Incremental xp: 1
    Incremental xp: 1

  8. #133
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    Thanks for updating the models for death wraith's its now finding them
    Just needs to target switch from monster to nodes.

    Did you implement jumpers?

    Edit: it went from death wraith to nebula when it spawned very fast!

    Implement jumpers!
    Last edited by Overtime; 05-09-2012 at 09:04 PM.

  9. #134
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    do not know if the problem is with the script or what, i was running fine on 17. but now when i hit start, smart takes forever to load and i get an error saying something like: smart could not load, make sure decloration page. or something. what could it be?

  10. #135
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    Quote Originally Posted by Trill 3nt PK View Post
    do not know if the problem is with the script or what, i was running fine on 17. but now when i hit start, smart takes forever to load and i get an error saying something like: smart could not load, make sure decloration page. or something. what could it be?
    Ctrl+F, search for Smart_Server, change the server # to a different world. Save and try it again.

    If it doesn't work load runescape in your browser.

  11. #136
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    sorry, which link should i download?

  12. #137
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    The latest one, revision 24. Its very smooth.

  13. #138
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    not sure i have done it right but here is my prog....i hope lol

  14. #139
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    Default Just Fixed my internet!

    I will be using this script again!
    I hope to get 99 by two weeks! <3
    Love the updates!

  15. #140
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    How do i run this in msi, i cant seem to find it on the script list :/
    PLEASE HELP A.S.A.P!!

  16. #141
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    Quote Originally Posted by owned u stoned View Post
    How do i run this in msi, i cant seem to find it on the script list :/
    PLEASE HELP A.S.A.P!!
    you don't run it in MSI... It's a stand alone script.

  17. #142
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    Quote Originally Posted by owned u stoned View Post
    How do i run this in msi, i cant seem to find it on the script list :/
    PLEASE HELP A.S.A.P!!
    LOL made my day.

  18. #143
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    This is actually a very well made script.

    Well done.
    +Rep

  19. #144
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    God. It works flawlessly! In all the F2P Runespan Siphoning this is the BEST!

  20. #145
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    Great xp and script! Good job

  21. #146
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    Can you make this take rune ess when its out? It keeps clicking the esshound even though it has no essence.

  22. #147
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    Quote Originally Posted by Darcy_Oner View Post
    Can you make this take rune ess when its out? It keeps clicking the esshound even though it has no essence.
    that will be coming up soon, but for now what it does is that i fixed the logic about remaining rune essences

    revision 26 should never run out of essences - uploading now

  23. #148
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    What does the density model do anyway? Care to explain a bit? I am a bit lazy on the code
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  24. #149
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    Quote Originally Posted by zmon View Post
    that will be coming up soon, but for now what it does is that i fixed the logic about remaining rune essences

    revision 26 should never run out of essences - uploading now
    Thankyou very much =]

  25. #150
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    well the simple way to look at it is like this - the screen is fractioned similarily to the way video compression algorithms do, but due to size of target, i work with 32x32 area on 16x16 grid, so i get every block of 16x16 accounted for by 4 different 32x32 areas - kind of like this:



    one square is marked with 4 colors of the larger squares

    the assumption is that you chose colors somewhat representative of the object so i calculate for every square how many of each color is present

    the object needs to match every color with its tolerance, before it is considered to be a square to look at

    if the tolerance is high, there is automatic high threshold for marking square as fitting the color

    the colors per channel are then "geographically" averaged to give a center location within square with highest density, so if matching colors are only in one corner, that's where the density ends up calculating the center

    now... the optimization of course puts everything upside down, and instead of looking at densities of each color channel, i have to evaluate if there is a point in even looking at individual points, that saves a lot of time because i can use tpa with color tolerance, the function that returns if found - because it stops searching after first hit, so if i do find representative color, it saves time

    and of course if any given 32x32 square does not have one of the colors i need, the rest should not need be evaluated


    of course once i put in bayesian filtering, it will be even better - for example, if you chose 2 colors for water pool, they both are present in, for example, water essling

    but if i could say waterpool is these two colors but not that odd purplish pink color, then water essling will no longer match waterpool, but that requires a little bit more coding

    but it is inevitable - matching fleshy growth is nearly impossible if you want good tolerance built in

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