View Poll Results: 36-RFC and Blood Wraith model

Voters
32. This poll is closed
  • Blood wraith does not get identified as blood wraith

    7 21.88%
  • Blood wraith is identified correctly but other items match "blood wraith"

    4 12.50%
  • Blood wraith is identified correctly with no false hits but is slow

    12 37.50%
  • Blood wraith is identified correctly and has no false matches and is very fast

    9 28.13%
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Thread: Preemptible RuneSpan

  1. #151
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    and forgot to add - some of the models i am making, do have to have more than 2 colors, so that i have both tolerance and don't click on too many bystanders.. that's really the main issue - clicking on things that we shouldn't click on, when using only one color

  2. #152
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    version .20 works but the newest is broke, it is also extemely slow.
    Last edited by crazyidkdog; 05-10-2012 at 06:23 AM.

  3. #153
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    Quote Originally Posted by crazyidkdog View Post
    version .20 works but the newest is broke, it is also extemely slow.
    try to be more specific, such as:

    1) which exact revision were you running
    2) which floor
    3) what kind of possible targets were on the screen at the time
    4) did you have Member := True, or False setting (setting member to false will pretty much not allow you to target anything but few esslings on 3rd floor as most creatures and targets are member only)
    5) what was the RC level at the time
    6) was the camera angle at the time high (from above) or low (from side)

  4. #154
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    The bot is great and everything works as it should, what I suggest for the anti-ban is that the arrow or the pointer should leave screen during idle because this is what most afkers do. That and it being able to jump platforms for better would be perfect. But it's already great as it is. Tyvm

    Peace - JackPot

  5. #155
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    Quote Originally Posted by JackPot View Post
    The bot is great and everything works as it should, what I suggest for the anti-ban is that the arrow or the pointer should leave screen during idle because this is what most afkers do. That and it being able to jump platforms for better would be perfect. But it's already great as it is. Tyvm

    Peace - JackPot
    I have been working on changing targeting models and rewriting main routines, which means that the auxiliaries were mostly left unchanged

    such as initial essence gathering, or specific essence gathering for platform hops...

    as for the antiban, i'll look at the SRL antiban library to see if there are some canned antibans i can just drop in, that are tried and true

  6. #156
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    Quote Originally Posted by zmon View Post
    try to be more specific, such as:

    1) which exact revision were you running
    2) which floor
    3) what kind of possible targets were on the screen at the time
    4) did you have Member := True, or False setting (setting member to false will pretty much not allow you to target anything but few esslings on 3rd floor as most creatures and targets are member only)
    5) what was the RC level at the time
    6) was the camera angle at the time high (from above) or low (from side)
    the bot just dousnt start, heres my log.

    [Hint] C:\Simba\Includes\SRL/SRL/core/animation.simba(257:3): Variable 'X' never used at line 256
    [Hint] C:\Simba\Includes\SRL/SRL/core/animation.simba(257:3): Variable 'Y' never used at line 256
    [Error] C:\Simba\Includes\srl/srl/misc/paintsmart.simba(560:12): Unknown identifier 'TPAFromEllipse' at line 559
    Compiling failed.
    A new update of Simba is available!
    Current version is 980. Latest version is 984
    [Error] (41:3): Unknown identifier 'SmartSetDebug' at line 40
    Compiling failed.

  7. #157
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    Quote Originally Posted by crazyidkdog View Post
    the bot just dousnt start, heres my log.

    [Hint] C:\Simba\Includes\SRL/SRL/core/animation.simba(257:3): Variable 'X' never used at line 256
    [Hint] C:\Simba\Includes\SRL/SRL/core/animation.simba(257:3): Variable 'Y' never used at line 256
    [Error] C:\Simba\Includes\srl/srl/misc/paintsmart.simba(560:12): Unknown identifier 'TPAFromEllipse' at line 559
    Compiling failed.
    A new update of Simba is available!
    Current version is 980. Latest version is 984
    [Error] (41:3): Unknown identifier 'SmartSetDebug' at line 40
    Compiling failed.
    I don't know if this is the problem or not, but you have an old Simba version. Update Simba and try again.

  8. #158
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    I can see how regularly you're revising this. Thanks for your efforts.

    This script is great. The only problems I have are very small. The bot doesn't seem to siphon skulls at all, sorry if you've already mentioned this. So the bot is often siphoning half the xp it could be. Also, would it be possible to disable use of platforms? There is an island I like using and the bot quite quickly leaves the island for some reason, despite the fact that there are things to be siphoned there.
    Last edited by Oscc; 05-10-2012 at 02:24 PM.

  9. #159
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    this is an awesome script...
    definately recomend over kyles, seems to be more efficient at changing targets too.

  10. #160
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    To be honest, i'm gonna have to say bye bye to Kyle's for now.
    As soon as I get my laptop back, i'll be running my skiller on this :$

  11. #161
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    Quote Originally Posted by Sin View Post
    To be honest, i'm gonna have to say bye bye to Kyle's for now.
    As soon as I get my laptop back, i'll be running my skiller on this :$
    yeah, kyle's is incredulously bugged atm...

  12. #162
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    Hey, after I finish setting everything up and press start, a few seconds go by and I get this
    "Error starting SMART, ensure the target page has an applet declaration." Any suggestion on how I can fix this?

    EDIT: Nvm, found ways to fix it, looking into those ways now.

    EDIT2: Changed smart server to 6 and it is working.
    Last edited by Blackdeath; 05-10-2012 at 04:19 PM.

  13. #163
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    script works great, using it as i type.
    Maybe you could try to reduce the CPU usage... If you need help identifying what rapes a CPU in a script let me know.

    wonderful job(:

  14. #164
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    This script is amazing.... seriously In 4 days I've up from level 1 to level 77 with this script

    Thanks ! and pls continu with your good work !

  15. #165
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    Quote Originally Posted by Blackdeath View Post
    "Error starting SMART, ensure the target page has an applet declaration."
    doesn't have anything to do with me, however just so you guys know, that happens when welcome page of runescape is not fully loaded. If that partial page is cached then you will get this error a few times.

    but basically if you want to use same server you have following options:

    clear runescape cache (do not suggest it as first option, but more of last resort because you'll have to re-download lots of data)

    use your own browser to navigate to that server and load runescape all the way to login window - that tends to fix the issue most of the time as the page is redownloaded and the cache for that server is reinitialized

  16. #166
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    Quote Originally Posted by Oscc View Post
    I can see how regularly you're revising this. Thanks for your efforts.

    This script is great. The only problems I have are very small. The bot doesn't seem to siphon skulls at all
    i am aware of it but as i have noted a few times - i just don't have a good luck finding them... so i don't even have reference image to model from

    i seem to see a lot of high level stuff like undead soul but i don't seem to find blood pools very often, and skulls? well... i have seen them twice but not enough to be able to tune and test

  17. #167
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    Quote Originally Posted by crazyidkdog View Post
    the bot just dousnt start, heres my log.

    [Hint] C:\Simba\Includes\SRL/SRL/core/animation.simba(257:3): Variable 'X' never used at line 256
    [Hint] C:\Simba\Includes\SRL/SRL/core/animation.simba(257:3): Variable 'Y' never used at line 256
    [Error] C:\Simba\Includes\srl/srl/misc/paintsmart.simba(560:12): Unknown identifier 'TPAFromEllipse' at line 559
    Compiling failed.
    A new update of Simba is available!
    Current version is 980. Latest version is 984
    [Error] (41:3): Unknown identifier 'SmartSetDebug' at line 40
    Compiling failed.

    I agree with Aufi - you need to upgrade your simba. The problem the script doesn't run is because it uses smart painting from SRL library, which of course in turn uses TPAFromEllipse function that is provided in newer releases of Simba, but not in yours.

    what are your other options?

    you could comment out functions that are used by smart debug, which includes SMART_DrawBoxMS (used to mark targets), SMART_ClearCanvas, to refresh debug screen and i think that's pretty much all that i use it for. So you can comment out the include to paintsmart and comment out the little boxes that i draw

    basically removing the line {$include_once srl/srl/misc/paintsmart.simba} and commenting out the few lines it won't compile afterwards

  18. #168
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    stop tripple posting o.O you can get a infraction for that.

    On a side note it tried to click on a blood pool on another island. I kept doing this constantly till the blood poll vanished.

  19. #169
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    just heads up, later today i'll be releasing version with two major additions

    1) reliable random island walking
    2) temporary self imposed click ban

    random walking needs to reliably identify the island and only random walk on it - as a result, if no monster is seen, i can walk the island until i see one, and no more clicking on minimap outside your current island

    that part is done:



    as for the self imposed clickban, that is not done, but what will it do? if you click on something and don't get xp out of it (i.e. it is not correct item or it is on another island), unless you move, the clickban will mark surrounding area as non-clickable for 1 minute.

    so if you click on say bloodpool on another island, you will walk towards it and end up on edge of island, you walked so no click ban yet. you click again, no movement, ban the blood pool and move onto another target

    some work done but that is what is holding back current release for now.

  20. #170
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    Quote Originally Posted by zmon View Post
    just heads up, later today i'll be releasing version with two major additions

    1) reliable random island walking
    2) temporary self imposed click ban

    random walking needs to reliably identify the island and only random walk on it - as a result, if no monster is seen, i can walk the island until i see one, and no more clicking on minimap outside your current island

    that part is done:



    as for the self imposed clickban, that is not done, but what will it do? if you click on something and don't get xp out of it (i.e. it is not correct item or it is on another island), unless you move, the clickban will mark surrounding area as non-clickable for 1 minute.

    so if you click on say bloodpool on another island, you will walk towards it and end up on edge of island, you walked so no click ban yet. you click again, no movement, ban the blood pool and move onto another target

    some work done but that is what is holding back current release for now.
    sounds good, I think if you never set the camera angle down the whole way you'd have way less of a problem... I never play with the angle down so i just took it right out of your script.
    Also, as previously mentioned the colors for skulls appears to be off...

    EDIT: It'd also be nice if it didn't jump islands... Like i specifically go to an island with a specific wraith and i don't wanna go to a crappy island.
    Last edited by footballjds; 05-10-2012 at 08:40 PM.

  21. #171
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    i love using island 31, but the bot tends to leave this one and runs to an island with a lower level wraith, any chance of disabling the island hopping?

  22. #172
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    This script is amazing! So user friendly, thanks man!

  23. #173
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    I just wanted to say that your recent updates have been astounding. I've noticed better accuracy and faster xp rates. Here's a screenie! Enjoy

  24. #174
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    Quote Originally Posted by zmon View Post
    just heads up, later today i'll be releasing version with two major additions

    1) reliable random island walking
    2) temporary self imposed click ban

    random walking needs to reliably identify the island and only random walk on it - as a result, if no monster is seen, i can walk the island until i see one, and no more clicking on minimap outside your current island

    that part is done:



    as for the self imposed clickban, that is not done, but what will it do? if you click on something and don't get xp out of it (i.e. it is not correct item or it is on another island), unless you move, the clickban will mark surrounding area as non-clickable for 1 minute.

    so if you click on say bloodpool on another island, you will walk towards it and end up on edge of island, you walked so no click ban yet. you click again, no movement, ban the blood pool and move onto another target

    some work done but that is what is holding back current release for now.
    Now can you tell me how did you do that minimap thing? You're pulling out so many cool stuff
    Current activity: Recovering from vacation
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    SRL membership? Can I buy that?
    Scripts - AGS - SWF - WAR - EMS - W100S-EM
    If you need scripting help, you can pm me. Remember, if you need help you have to ask for it properly though

  25. #175
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    just downloaded the latest version (2.8) running it now hopefully will have some proggies for you. thanks for making this

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