View Poll Results: 36-RFC and Blood Wraith model

Voters
32. This poll is closed
  • Blood wraith does not get identified as blood wraith

    7 21.88%
  • Blood wraith is identified correctly but other items match "blood wraith"

    4 12.50%
  • Blood wraith is identified correctly with no false hits but is slow

    12 37.50%
  • Blood wraith is identified correctly and has no false matches and is very fast

    9 28.13%
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Thread: Preemptible RuneSpan

  1. #201
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    Time Running: 46 Minutes and 13 Seconds
    XP Earned: 21866, per hour: 29851
    Points Earned: 429, per hour: 585
    Preempted Counter: 53
    Current Target: Chaos esshound, 31XP, level 36, XPTIMEOUT 6.542s
    Current Runecrafting Level: 57
    Essences Available: 1225
    Current Floor: Middle level RuneSpan
    ==========================================

    Made by P1ng

  2. #202
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    f2p second floor sucks since it tries also to syphon p2p things.. even if i set members False...

  3. #203
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    Pretty flawless, only thing that messes up is the island jumping which doesn't really work (I guess it actually miss-clicks when it jumps to another island) and that it think it's in P2P worlds when it's really in F2P...anyways, ran it for 5 hours, good job!

  4. #204
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    fix walking around mini-map plz, it walks around, and tries to pick floated ess, and when it has done that. it walks more around the island...

  5. #205
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    I'm using latest version 29, i didn't had essences, then it just walked and after 3 minutes finally found essences, picked them and then its just spamming the middle floor icon. wtf?

  6. #206
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    ============Rough Stats etc...============
    Time Running: 3 Hours, 8 Minutes and 12 Seconds
    XP Earned: 192453, per hour: 62338
    Points Earned: 3470, per hour: 1123
    Preempted Counter: 64
    Current Runecrafting Level: 69
    Essences Available: 1966
    Current Floor: Middle level RuneSpan
    ==========================================

  7. #207
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    Default Prepare...

    Prepeare for your minds to be fucked, I just fixed my internet. [HOPEFULLY] now lets see how long I can get a proggy for.

  8. #208
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    Where did you learn to program? Your script is phenomenal




    Anti-Leech Movement Prevent Leeching Spread the word
    Insanity 60 Days (Killer workout)
    XoL Blog (Workouts/RS/Misc)

  9. #209
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    Quote Originally Posted by zmon View Post
    the read of xp counter by SRL is currently insufficient, possibly due to the update that rs did in last day, but i can still get intermittent reading so i can calculate the per hour information

    trick is to filter out noise from xp counter, not too complicated but tracking down the occasional misclick which turned out to be click after option select, kind of took precedence for now, but i got it done

    i think that self-click ban is needed more, but xp fix is simpler so we shall see

    as for breaking, well it should break that's for sure, i just am not sure if i have the relog done right, i know that long ago i silently fixed issue there (i say silently because i just realized i didn't post it as feature fix)... essentially i expected that the user would stay logged in, which if you take longer break, may not be the case.

    so i added this right after waking up from sleep and before switching world (if so configured)

    if not LoggedIn then
    begin
    LoginPlayer;
    end;
    thank you very much for your reply! Hope version 30 will be better and out soon! :P Keep it up! Beat Kyle's )

  10. #210
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    Quote Originally Posted by noapologies View Post
    fix walking around mini-map plz, it walks around, and tries to pick floated ess, and when it has done that. it walks more around the island...
    This is due to recent update to runescape, I don't have problem identifying essences in inventory, because i am very tolerant of colors, but the reader of text isn't so tolerant and fails to read it rather often, same as with XP readout, i will try to add filtering to bad reads

    Quote Originally Posted by R4nd0m View Post
    Where did you learn to program? Your script is phenomenal
    when i learnt to program first, there wasn't an internet, not as you would understand it now, it was before HTTP protocol version 1 was even proposed, so basically - i was left to my own devices

    Quote Originally Posted by botftwww View Post
    thank you very much for your reply! Hope version 30 will be better and out soon! :P Keep it up! Beat Kyle's )
    i will call revision 21, version 2, revision 30 is going to be version 3, because it will be on path of additional speed improvements and some really impressive ideas, will be including in incremental fashion as to not break stuff, and i don't generally call my own ideas impressive, they don't impress me much :P

    i might post teaser image later

  11. #211
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    wow, just wow... +rep'd keep up amazing work

  12. #212
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    Great script and developer. Very responsive if you need help and is actively improving his script. Appreciate your efforts!

  13. #213
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    Quote Originally Posted by zmon View Post
    when i learnt to program first, there wasn't an internet, not as you would understand it now, it was before HTTP protocol version 1 was even proposed, so basically - i was left to my own devices
    I've only heard one other person use the phrase "Left to my own devices", and that was my dad. He's an extremely talented programmer as well. Hope you are doing something amazing (Besides this script ) with your skills.

  14. #214
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    THE TEASER

    Ok, i have promised a teaser for next version.



    Basically, I already have a map, if i could only project it into the 3d space, assuming that platforms are nearly flat, i could exactly see the edges and never click on anything beyond them...

    but why bother with writing 3D projection?

    Well.. there are several benefits:

    • Quickly determine if click belongs to an island
    • Or better yet... don't search for monsters outside of island footprint (and since i already split screen search, that would be rather simple)
    • Dare I say that there is another minigame that is very similar to RuneSpan in that it consists of bunch of isolated islands with connections between them. And if one could project exact location of key on the floor so that we can just right click and pick it up, well.. that would be awesome, now wouldn't it?


    that's all i have for 3.0.30 so far

    and basically i just have built the 3d engine into a script so that if i know an elevation (assuming 0 for floor) and x,y coordinates, i can tell where it is on screen with reasonable accuracy.

  15. #215
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    Great script!! from 54-80 :]

    Thanks

  16. #216
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    1 - 48 runecrafting in 1 day.!@!@!@

    would have proggy but by this time my computer updated and restarted and dont know where to back look up proggys

  17. #217
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    Quote Originally Posted by t0aken View Post
    1 - 48 runecrafting in 1 day.!@!@!@

    would have proggy but by this time my computer updated and restarted and dont know where to back look up proggys
    you could set up stats for yourself, i have not had enough time to figure out if i can see breakdown by xp and stuff.... but if you do, use the version 3.0.30, it has workaround the issue of semi-intermittent XP readout.

  18. #218
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    does this have node support?

  19. #219
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    Quote Originally Posted by IloveBotz View Post
    does this have node support?
    Read the thread?

  20. #220
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    Quote Originally Posted by IloveBotz View Post
    does this have node support?
    as far as i know my script had node support at least 1 day ahead of any other script for runespan, i know that kyle's added support about a day after my release, but i have not had chance to test his script then because i couldn't get to 3rd floor

  21. #221
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    Why is mine still only clicking Current floor: Middle floor icon and running around the island, even with the latest version and btw i got like 7.5k essences and it still tries to get more.
    Help please?

  22. #222
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    Quote Originally Posted by Trance Love View Post
    Why is mine still only clicking Current floor: Middle floor icon and running around the island, even with the latest version and btw i got like 7.5k essences and it still tries to get more.
    Help please?
    two issues there - the readout of essences isn't reliable, just like the xp read, but i haven't gotten around to fix it, the problem is when it doesn't read essence, it tries to obtain some, so it is on my list of things to do for next release

    as for the icon, someone mentioned that already earlier, so i will need to test to see what matches the icon, i suspect that they slightly changed colors and now it's throwing the search off, i noticed that hounds seem to have different hue, but that doesn't affect the hound search

    but what am i doing about it? well now that i have 3d projection model, i'll implement partial screen search rather than full screen search, and i'll mask the area of floor icon out of the searching range, but again that is for next release, where i hope to have the search boundaries enforced

    for now move onto smaller island if you can, so that you always have good targets in sight, the floor icon only matches as some low level item from what i understand, something like maybe water pool, but i need to look at it closely after all the recent updates

  23. #223
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    Quote Originally Posted by zmon View Post
    THE TEASER

    Ok, i have promised a teaser for next version.



    Basically, I already have a map, if i could only project it into the 3d space, assuming that platforms are nearly flat, i could exactly see the edges and never click on anything beyond them...

    but why bother with writing 3D projection?

    Well.. there are several benefits:

    • Quickly determine if click belongs to an island
    • Or better yet... don't search for monsters outside of island footprint (and since i already split screen search, that would be rather simple)
    • Dare I say that there is another minigame that is very similar to RuneSpan in that it consists of bunch of isolated islands with connections between them. And if one could project exact location of key on the floor so that we can just right click and pick it up, well.. that would be awesome, now wouldn't it?


    that's all i have for 3.0.30 so far

    and basically i just have built the 3d engine into a script so that if i know an elevation (assuming 0 for floor) and x,y coordinates, i can tell where it is on screen with reasonable accuracy.
    http://villavu.com/forum/showthread.php?t=72985

    We have similar ideas lol.

    Maybe read through my 3D projection, it works at any compass angle and has control over the Z axis (elevation) if you change a couple of lines.

  24. #224
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    while its syphoning esslings it just clicks on other 1s.. and this keeps doing it by which the xp sucks

  25. #225
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    Quote Originally Posted by ReadySteadyGo View Post
    http://villavu.com/forum/showthread.php?t=72985

    We have similar ideas lol.

    Maybe read through my 3D projection, it works at any compass angle and has control over the Z axis (elevation) if you change a couple of lines.
    well when you are presented with a problem, and you thoroughly think it through, you are bound to arrive at similar resolutions as others facing similar issues and investing the time to solve them :P

    I do have Z axis support as well as transform, but as far as rotation, i take current snapshot of map, which is already rotated, so i don't need to do z-axes revolution, but basically, just adding one more direction of movement into the procedure that does runescape angle adjustment would make it independent of map (if you for example have a guide you want to paint over surface, and your guide is north oriented, the missing rotation is essentially equivalent to rotating your guide first then projecting)

    but i didn't scrape the code, instead i busted out a paper and pen and figured out the angle adjustments and what i need to do, so that's why i am implementing integral sampling because i didn't have time to see if i can actually solve the integral

    besides i've forgotten more math than i care to remember

    so i didn't want to find out that i can't solve it

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