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Thread: Home's Mobilising Armies Suicider (Updated by h4x_)

  1. #51
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    Quote Originally Posted by stoffel04 View Post
    what item do you use to buy the investments?


    &&& there is nothing to show, as there doesn't come an error, it is just standing ther doing nothing
    Start in lobby.
    Feel free to add me on msn: h4x_new@hotmail.co.uk
    Delete my old msn that got hacked (h4x_@hotmail.co.uk)

  2. #52
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    Crash Smart Or SmartManager, Why? Well because You must have Troops in your Inv, my script did not make any checks for that, not sure if this does.

    ~Home

  3. #53
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    getting investments costs a lot can anyone say a cheap method on getting them plz xD, and thx, it works if you start in the lobby, that should be fixed i guess xD

  4. #54
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    Investments (best is runes, earth, water, mind, body, air, fire...) each of the starter runes, 25K = 100K investment.

    Some problems I have had:

    - Does not always resupply (walks away before doing so)
    - Assumes it is in the waiting room when it originally failed to click on the entrance

  5. #55
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    Quote Originally Posted by stoffel04 View Post
    getting investments costs a lot can anyone say a cheap method on getting them plz xD, and thx, it works if you start in the lobby, that should be fixed i guess xD
    Maple and oak longs are currently the cheapest.
    Quote Originally Posted by Jordan155 View Post
    Investments (best is runes, earth, water, mind, body, air, fire...) each of the starter runes, 25K = 100K investment.

    Some problems I have had:

    - Does not always resupply (walks away before doing so)
    - Assumes it is in the waiting room when it originally failed to click on the entrance
    Actually runes are bad atm. Bodys and fires used to be good but the price went up by 1 which makes maple long (u) better. fires, earths, waters and airs are horrible, dont use them

  6. #56
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    Kudos on this project. I worked on Home's script a little to make it a little more stable. (Kudos Homes again).

    Thanks for the updated version. I will look at it in detail shortly and see if I have anything to input.

  7. #57
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    Done making cannon support, gotta leave it running and go to sleep now.

  8. #58
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    Quote Originally Posted by lyo596 View Post
    Kudos on this project. I worked on Home's script a little to make it a little more stable. (Kudos Homes again).

    Thanks for the updated version. I will look at it in detail shortly and see if I have anything to input.
    Thanks alot
    Feel free to add me on msn: h4x_new@hotmail.co.uk
    Delete my old msn that got hacked (h4x_@hotmail.co.uk)

  9. #59
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    Hmm maybe if it would walk above the tent instead of next to it would be nice now it has to walk above the tent every time

  10. #60
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    Ran 7 hours straight. Logged in and out in the middle by myself, flawless <3

  11. #61
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    How come whenever I try running it, it cannot enter the tent? What am I doing wrong? If I click on the tent and start it in lobby it works.... otherwise it won't click on the tent.... I start the script right in front of the place too...

  12. #62
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    1 small problem: Sometimes when I am on the red (south) side, the bot deploys 2-3 troops on a bad spot and they are not attacking a wall at all. Ill try post a picture later

  13. #63
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    mine just stands at the tent, not doing nothing, i have done the tutoral, please help me

  14. #64
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    I guess it's time for you guys to start learning. Script is being abused more and more now. With just a little tweaking, you can fix the script. 3m-4m per hour, good motivation eh?

  15. #65
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    Quote Originally Posted by CephaXz View Post
    Done making cannon support, gotta leave it running and go to sleep now.
    If you were actually able to add working cannon support, why not share the code?
    118/120 Dungeoneering

  16. #66
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    http://runescape.wikia.com/wiki/Mobi...es/Investments

    For the cheapest commodities.


    I personally use willow logs. (25k limit and .75 credits/gp) Which is efficient.

  17. #67
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    I start the script, let SMART load, stop script, log in to W76, restart script and all the bot does is print out
    [Hint] C:\Simba\Includes\SRL/SRL/core/mapwalk.simba(1353:3): Variable 'BOX' never used at line 1352
    [Hint] (477:10): Variable 'Result' never used at line 476
    [Hint] (610:2): Variable 'TPA' never used at line 609
    [Hint] (638:10): Variable 'Result' never used at line 637
    [Hint] (681:10): Variable 'Result' never used at line 680
    Compiled successfully in 250 ms.
    SRL Compiled in 0 msec
    SMART Initialized.
    Loaded: Server 76, Members: True, Signed: True, Super Detail: False.

    as if it were relaunching SMART, but my current one does NOT close and it just sits there. Anyone know wth is going on?

    Never mind, nice job sneaking in the antileech. Got it working.
    Last edited by i_liek2feesh; 05-06-2012 at 04:35 AM.

  18. #68
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    Quote Originally Posted by i_liek2feesh View Post
    I start the script, let SMART load, stop script, log in to W76, restart script and all the bot does is print out
    [Hint] C:\Simba\Includes\SRL/SRL/core/mapwalk.simba(1353:3): Variable 'BOX' never used at line 1352
    [Hint] (477:10): Variable 'Result' never used at line 476
    [Hint] (610:2): Variable 'TPA' never used at line 609
    [Hint] (638:10): Variable 'Result' never used at line 637
    [Hint] (681:10): Variable 'Result' never used at line 680
    Compiled successfully in 250 ms.
    SRL Compiled in 0 msec
    SMART Initialized.
    Loaded: Server 76, Members: True, Signed: True, Super Detail: False.

    as if it were relaunching SMART, but my current one does NOT close and it just sits there. Anyone know wth is going on?
    your simba is not updated, I suggest manually updating everything - it's been working for me for the past few hours.
    118/120 Dungeoneering

  19. #69
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    Quote Originally Posted by ashihtaka View Post
    your simba is not updated, I suggest manually updating everything - it's been working for me for the past few hours.
    The console is saying 984 is the latest version, and I have 984 so I don't think that it's a problem. There was 1 line that I needed to add to the main loop to get it to work and now it's working just fine.

  20. #70
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    Quote Originally Posted by i_liek2feesh View Post
    The console is saying 984 is the latest version, and I have 984 so I don't think that it's a problem. There was 1 line that I needed to add to the main loop to get it to work and now it's working just fine.
    It shouldn't have needed any modifications just to run, what did you add?
    118/120 Dungeoneering

  21. #71
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    Quote Originally Posted by ashihtaka View Post
    If you were actually able to add working cannon support, why not share the code?
    He has done so before. He did some tweaks before but people need sleep, you kno.


    Thats a bug that sometimes happens with red team, 1-3 troops stuck there.

    This is also a big concern, the bot always clicks south west of the tent and people realize that all people who run there are bots. Maybe make a small tweak and have the bot click just north of the tent. I appreciate your effort on this script

  22. #72
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    Good job bro. But please add an anti-leach or even put it to SRL Member...

    The same day you post your script it start crying on Official forums ( http://services.runescape.com/m=foru...5,625,63718211 ) Jagex will nerf it soon if you left it public.

    Home script was nice like it can be easily mod to work for "afking". Giving away a Click&Profit to bring attention of goldfarmers and Jaggy is not the best thing for Simba in this Bot hunting period IMO.

  23. #73
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    Quote Originally Posted by CephaXz View Post
    I guess it's time for you guys to start learning. Script is being abused more and more now. With just a little tweaking, you can fix the script. 3m-4m per hour, good motivation eh?
    The thing is, it sometimes works and sometimes doesn't.... Where is the code messed up?

  24. #74
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    ........ Finally freking fixed this script.... (I think)

  25. #75
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    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Home's Mobilising Armies Suicider 0,4 Updated by h4x_
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Name : *******
    Suicide Trips / Hour : 6
    Suicide Trips Done : 12
    Worked : 1 Hours, 45 Minutes and 34 Seconds
    Time : 02:51:26 AM
    -------------------------------------------------------

    it was going around 8/hour, but there was this one really long match due to someone not even deploying their troops, and 1 of my troops being left behind.
    118/120 Dungeoneering

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