Simply a GOD beast...
My Tutorials
Simply a GOD beast...
My Tutorials
You can dynamically build the map as you go, when I did dungeoneering legit, I had to go through every room to see what it had and if that was what I needed. So bot will search every room, kill everything that there is (you can count items in room and monsters in the room by counting the minimap dots). Then collect keys, use keys to open doors. And for the puzzles, you just need a basic puzzle handler that can use your puzzle objects. And this is where the work comes in, you need to add your puzzle objects for each puzzle. I don't think you need A* algorithm anywhere. I think people are thinking too much, thus making this sound like a hard thing to do.
I'm sure I don't know everything about dungeoneering, but in my opinion, this is what it takes.
There used to be something meaningful here.
I would pay money for this script, if that motivates you to nerd it out and make it then go at it.
You could make BIG MONEY off of this.
But doing it Freebie's is Awesometacular.
honestly, its heavily possible. but the only way i think i could script this myself would be to treat every room in dungeoneering as a random event.
hell, if you could create a script that did complexity 4, i would be really suprised.
Hope this actually goes down
Even if you could devise a c1 f1-30 rush script it would be an amazing contribution to the community, although I'd probably recommend it be a members script.
If you can produce some form of legitimate progress I would be willing to lend a couple of high leveled dungeoneering accounts for you to test with, if needed.
i got one c6 all floors, all bosses, its like produng but better
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U Will Not Regret Trust Me
http://freeminecraft.me/?ref=1102475
U Will Not Regret Trust Me
http://freeminecraft.me/?ref=1102475
Gooluck with doing a dung script, that would be awesome
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One might counter argue this with bringing up MSI. How long did it take Jagex to make Lumbridge, Varrock, Daynor Village, Edgeville, Falador, Karamja, Camelot, Catherby, ect ect...? How long did it take them to fabricate the Woodcutting skill, Mining, Fishing, and so on? How many times have they all received complete overhauls? Yet, through a team of an intelligent few here on SRL, MSI was born to handle all of that, in one fluid script. To this day, that project is actively maintained through a team, and that team growing with new users with new ideas, new material to bring to the table.
You underestimate the potential of a team. I know it's probably mind-blowing to you to think of such, because your train of thought as well as your attitude suggests you're just another nameless java-botter; push-to-play, don't give a damn how it works as long as it works for you. Just because you yourself can't comprehend the idea, doesn't mean the same goes for everyone else. Your lack of faith makes you no different from any other normal Joe on powerbot, rsbot, rsbuddy.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
This would be a great summer community project. Just sayin.
I wouldn't even announce dung scripts anymore... It gets leechers pumped on projects that will never be completed.
It can be done but I doubt you'll spend a few months working hard on a simba script when someone else would of made one on powerbot or someone else on simba.
People overrate complexity of that script. It was done in reflection ,so it can be done with color ,only difference is that what in reflection takes one line of code in color might take 2k+ lines![]()
The clue is reliable core engine ,it's not so hard to do - rooms are simmetrical ,every dungeon has the same layout of rooms based on dung size. I was thinking about making map of whole dungeon in memory , marking position of every item and usefull object in every room , so you need only to recognize object first time and it's position will be saved ,and you can return to it anytime from anywhere. I've already made method ,which recognizes position in room in local coordinate system ( based on minimap).
accuracy is +-5 due to compass angle changes.
Second thing is grabbing position of items. For this MS<-->MM conversion is needed. There is already one cool thing ReadySteadyGo's 3dProjectile. It functions very well ,but has only MM->MS convertion and also procedure ,which grabs dots from minimap needs improvment ,so a lot to do in here;
I modificated it a bit ,so it returns TBox of tile connected with MM dot. Then I search for object inside tile. Because objects have wide colour range and ground is homogeneous I use cannycore:
Also other procedures should be in core ,like door recognition , possesed keys (DTMs will be best here) etc.
And puzzles...mostly are propably harder to solve then random events. Some will be extremely hard ,like that one with emotes (animations) ,or with catching ferrets (I have a lot prolems doing it legit). But puzzle solvers will be separate modules ,can be implemented bit by bit. I'm not going to think about them now
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How accurate is it? Propably you used a lot of math?This is pretty much how I've been doing it, except I'm going for complete compass independancy.
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