Page 3 of 5 FirstFirst 12345 LastLast
Results 51 to 75 of 104

Thread: Let's do it?

  1. #51
    Join Date
    Aug 2008
    Location
    London, UK
    Posts
    456
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by beginner5 View Post
    How accurate is it? Propably you used a lot of math?
    100% as far as I can tell so far. Yeh, pretty much just math once I've got the black background points. I like your ground item detection...

  2. #52
    Join Date
    Dec 2011
    Posts
    1,162
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    If you know how to make a djkstra for pascal, that would be the best for dung. and figure a way to make the bot learn while in the middle of the dungeon. Only way to do it, it would have to have some sort of database hooked up to a mysql and ffigured out what monsters, what doors what is needed and other stuff.

  3. #53
    Join Date
    Aug 2008
    Location
    London, UK
    Posts
    456
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by laakerules View Post
    If you know how to make a djkstra for pascal, that would be the best for dung. and figure a way to make the bot learn while in the middle of the dungeon. Only way to do it, it would have to have some sort of database hooked up to a mysql and ffigured out what monsters, what doors what is needed and other stuff.
    This is what I've done. Matches keys to doors as you find them etc.

  4. #54
    Join Date
    Dec 2011
    Posts
    1,162
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Good, You using djkstra or A* in pascal form? A while back i was thinking about working on a helper that helped you to show you the fastest way throughout the place what keys you have and so on. but i decided not to due to the fact that people would wine about it not bieng a actuall dung bot.

  5. #55
    Join Date
    Aug 2008
    Location
    London, UK
    Posts
    456
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by laakerules View Post
    Good, You using djkstra or A* in pascal form? A while back i was thinking about working on a helper that helped you to show you the fastest way throughout the place what keys you have and so on. but i decided not to due to the fact that people would wine about it not bieng a actuall dung bot.
    Dijkstra, A* would be overkill, the maps aren't particularly big.

  6. #56
    Join Date
    Dec 2011
    Posts
    1,162
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    True, but i mean A* does work a lil faster and more precise than Dij. But For small and medium dij is fine! :P but maybe like occ large A* would be the best! :P but yet you would have to have group support for that!

  7. #57
    Join Date
    Aug 2008
    Location
    London, UK
    Posts
    456
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Yeah, we'll see how it goes. Just finished up my new item detection, not colours needed :P
    Last edited by ReadySteadyGo; 05-12-2012 at 08:51 PM.

  8. #58
    Join Date
    Dec 2011
    Posts
    1,162
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Are you taking the ground color and turning it transparent? then checking items that are still bieng showed? or how?

  9. #59
    Join Date
    Aug 2008
    Location
    London, UK
    Posts
    456
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Finding edges by checking variations in Hue.

  10. #60
    Join Date
    Dec 2011
    Posts
    1,162
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ahhhh, didnt think of that. Couldnt that also mistake objects and npcs for items also?

  11. #61
    Join Date
    Aug 2008
    Location
    London, UK
    Posts
    456
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    The search areas are defined by my MMToMSTile.

    For instance, in this case although it's finding edges it's sorted by MMToMS, so it will MMouse to the item first.
    Last edited by ReadySteadyGo; 05-12-2012 at 09:20 PM.

  12. #62
    Join Date
    Dec 2011
    Posts
    1,162
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ahhhh i see, thats smart! :O its like an aio learner while your inside the dung. Cant believe that idea never crossed my mind, nice one on that! :P

  13. #63
    Join Date
    Dec 2011
    Location
    Ontario, Canada
    Posts
    1,735
    Mentioned
    5 Post(s)
    Quoted
    89 Post(s)

    Default

    Thats amazing that you are making one. Didnt know anyone was working on one. How far are you?
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
    Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc

  14. #64
    Join Date
    Aug 2008
    Location
    London, UK
    Posts
    456
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    I'll post a video of what I have so far in a bit.

  15. #65
    Join Date
    Dec 2011
    Location
    Ontario, Canada
    Posts
    1,735
    Mentioned
    5 Post(s)
    Quoted
    89 Post(s)

    Default

    Ok sounds good! I would love to see it
    Will it be released by chance? I would love a dung script as it is by far my least fav skill.
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
    Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc

  16. #66
    Join Date
    Dec 2011
    Posts
    1,162
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

  17. #67
    Join Date
    Nov 2011
    Posts
    122
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Good luck. I'd be surprised if you actually finish this project in the future.

  18. #68
    Join Date
    May 2012
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Who cares if people think its 'impossible'... just give it a shot and not be lazy like others not even giving it a go and giving up before they even attempt it. Even if you can't get it working at least you tried.. :L

  19. #69
    Join Date
    May 2012
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Wow, that looks crazy complex. Good luck to you sir!

  20. #70
    Join Date
    Dec 2011
    Location
    The Netherlands
    Posts
    1,631
    Mentioned
    47 Post(s)
    Quoted
    254 Post(s)

    Default

    Quote Originally Posted by ReadySteadyGo View Post
    I'll post a video of what I have so far in a bit.
    Looking forward to the video. Some people have made some nice progress already! I will definately use MMtoMS in my future scripts

    Script source code available here: Github

  21. #71
    Join Date
    Dec 2011
    Posts
    141
    Mentioned
    0 Post(s)
    Quoted
    19 Post(s)

    Default

    Hmmh. First of all Zmons scripting skills are remarkable, as can be seen by his Runespan script, (Seriously, it is the best script I have seen on these forums) but I don't know if this is a good idea, at least if you'd create the script now.

    Why? Well, Jagex is going to bring out that combat revamp thing, so you'd have to rewrite a pretty big part of the script..

  22. #72
    Join Date
    Nov 2011
    Location
    England
    Posts
    3,072
    Mentioned
    296 Post(s)
    Quoted
    1094 Post(s)

    Default

    Quote Originally Posted by NotReligious View Post
    Hmmh. First of all Zmons scripting skills are remarkable, as can be seen by his Runespan script, (Seriously, it is the best script I have seen on these forums) but I don't know if this is a good idea, at least if you'd create the script now.

    Why? Well, Jagex is going to bring out that combat revamp thing, so you'd have to rewrite a pretty big part of the script..
    There's no harm getting the non combat stuff done (Puzzles etc) :P

  23. #73
    Join Date
    May 2012
    Posts
    38
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by superbuster4 View Post
    must i keep laughing you guys wont pull it off, its a mind fuck it took jagex 6 years from what forums say to make dungeoneering. what makes you think you can pull off something so complex that teams of professional programers cried about. dont play hard ball you know as well as i do it wont happen.
    It took only couple of months for scripts to released for it, I really don't care if they weren't colors bots but it proved that it's not impossible. Asshole.

  24. #74
    Join Date
    Feb 2012
    Location
    Somewhere, over the rainbow...
    Posts
    2,272
    Mentioned
    3 Post(s)
    Quoted
    45 Post(s)

    Default

    ReadySteadyGo
    beginner5
    zmon

    One of you should make an organised thread in the Development Section with the work that is being done. That way we can see whose working on what and what things still need to be done(where the community comes in).

    I think you three have the ability (with help) to make this possible.

  25. #75
    Join Date
    Jan 2012
    Posts
    915
    Mentioned
    13 Post(s)
    Quoted
    87 Post(s)

    Default

    I can't believe what I just saw. I'm going to work on a Dung Script. I may not succeed at first, but I'll get there. To the people who're saying it's impossible, Get off of your lazy asses and try! Jeezusss

Page 3 of 5 FirstFirst 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •