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Thread: SPS Maps are darker than normal :S

  1. #1
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    Default SPS Maps are darker than normal :S

    I've saved my SPS 1.0 folder a while back but decided to try SPS 2.0

    I looked at the maps for the piscatoris Area and noticed that the ones in SPS 2.0 are a ton darker than the ones in the old one. So I decided to load 3 locations:

    SPS_SETUP(RUNESCAPE_SURFACE, ['2_5', '3_10', '4_10']);

    This is piscatoris and castlewars. Now with the new maps (sps 2.0 maps), if I stand in piscatoris, I cannot walk any paths as the paths change every single time. I ran a function to determine what area I was standing in..

    It kept saying that I'm standing in 3_10 which is castlewars.. This is false. I'm standing in 2_5 which is piscatoris.

    Now using the same function, I switch to the Old SPS maps which are a ton brighter and more vibrant in color.

    It reported the correct area and I was able to actually walk a static path which was NOT random.

    Images:
    Current SPS Map AND Current WorldMap:



    Old SPS Map:




    The that very large difference? It counts. Now I also noticed in DirectX, the World map is darker but if I run smart in safemode and open the world map, it's as bright as the original sometimes! It changes from dark to bright..
    I am Ggzz..
    Hackintosher

  2. #2
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    Default

    Which one is close to MM? I must admit I have been having trouble with World Map's which is why I always go with Custom MM Maps.



    ^^

  3. #3
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    Default

    Bump... is this confirmed?
    "Logic never changes, just the syntax" - Kyle Undefined?

    Remember, The Edit Button Is There For A Reason!!!

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