well your name says you are a Moron, so..... jk
But anyways in the top menu of *Simba
Do the same with Extensions, SRL, SPS, MSI & ODTM
On each wait reading in the bottom or the console till it says it finished updating
If afterwards you are still getting the error after trying to run the script, then in where it says Settings(on each of those you updated) select "Override Update* and afterwards do again "Check for Update"
Now if you are still getting the error.. then crap I have no other idea lol
simba is like the shittiest bot iv ever seen and your script aswell, sit that shit in!
There is one problem when it tries to make a fire ontop of another fire. It fails, then it clicks "add to bonfire" which works, but then runs to the bank and does another run :/
After a while, it just runs to dwarfen mine entrance.. i'd say theres plenty of work to do here..![]()
If you guys like, I can release an incomplete version of v103 and these problems are fixed in it. I'll call it v102.5 haha. Only if someone requests it though
Sure.. why do we always have to request ?just upp it..
seems a good script il test it later
I uploaded v1025. If it runs to the wrong spot, it will detect it and log out. I also updated the radial walk so it is more reliable, and added an SPS walk option.
E: Post 200!!!
crashes - logs out, when you get that daily SPIN.. but everything else seems to be okay AT THE MOMENT..
At least it logs out instead of sit there forever. Lol jk. But I love your positive attitude.
E: If you downloaded the script before 3:30pm Eastern Time then you will have to redownload it, as I made a few changes then
Last edited by [D]ude; 05-15-2012 at 08:42 PM.
////////DUDES_FEB_BONFIRES\\\\\\\\
TIME RAN: 1 Hours, 16 Minutes and 43 Seconds
XP GAIN: 154807
XP/H: 121053.514146599
So far so good.. hope it wont crush.. gonna give more feedback.. atm this is the best one iv'e been using. If we get rid of those small bug's that are left this script will be kick ass lolz..
Wow nice proggy. I think the longest proggy I ever got was 2 hours, and then there is always a random and it logs out. But still 2 hours is like 200k xp at least with maples. I think I'm gonna start using multiplayer so the randoms don't matter so much.
You should do something with that random thing.. if you can get rid of this i think the script can run about 6-10 hours wich is good..![]()
////////DUDES_FEB_BONFIRES\\\\\\\\
TIME RAN: 1 Hours, 31 Minutes and 27 Seconds
XP GAIN: 184881
XP/H: 121287.834362149
***** Found Random: Quiz Master *****
Quiz_ScanItem: Shears Small, with a score of 9
Quiz_ScanItem: BattleAxe Big, with a score of 9
Quiz_ScanItem: Tuna Fish Small, with a score of 7
GetTROAUse: UseNames - ['Tool', 'Weapon', 'Edible']
GetTROAUse: UseCounts - [1, 1, 1]
GetTROAUse: Result - Tool
Quiz_SolveQuestion: We need to pick BattleAxe Big at slot 2
Quiz_Solve: Answered question right
Quiz_ScanItem: Trout Fish Small, with a score of 5
Quiz_ScanItem: Tuna Fish Big, with a score of 5
Quiz_ScanItem: BattleAxe Small, with a score of 7
GetTROAUse: UseNames - ['Edible', 'Weapon']
GetTROAUse: UseCounts - [2, 1]
GetTROAUse: Result - Edible
Quiz_SolveQuestion: We need to pick BattleAxe Small at slot 3
Quiz_Solve: Answered question wrong
Quiz_ScanItem: BattleAxe Small, with a score of 9
Quiz_ScanItem: Trout Fish Big, with a score of 5
Quiz_ScanItem: Trout Fish Small, with a score of 9
GetTROAUse: UseNames - ['Weapon', 'Edible']
GetTROAUse: UseCounts - [1, 2]
GetTROAUse: Result - Edible
Quiz_SolveQuestion: We need to pick BattleAxe Small at slot 1
Quiz_Solve: Answered question right
Quiz_ScanItem: Tuna Fish Small, with a score of 9
Quiz_ScanItem: Shears Big, with a score of 9
Quiz_ScanItem: Sword Small, with a score of 7
GetTROAUse: UseNames - ['Edible', 'Tool', 'Weapon']
GetTROAUse: UseCounts - [1, 1, 1]
GetTROAUse: Result - Edible
Quiz_SolveQuestion: We need to pick Shears Big at slot 2
Quiz_Solve: Answered question wrong
Quiz_ScanItem: Trout Fish Small, with a score of 9
Quiz_ScanItem: Tuna Fish Big, with a score of 7
Quiz_ScanItem: Necklace Small, with a score of 7
GetTROAUse: UseNames - ['Edible', 'Jewelry']
GetTROAUse: UseCounts - [2, 1]
GetTROAUse: Result - Edible
Quiz_SolveQuestion: We need to pick Necklace Small at slot 3
Quiz_Solve: Answered question right
Quiz_ScanItem: Trout Fish Small, with a score of 9
Quiz_ScanItem: Trout Fish Big, with a score of 5
Quiz_ScanItem: Sword Small, with a score of 9
GetTROAUse: UseNames - ['Edible', 'Weapon']
GetTROAUse: UseCounts - [2, 1]
GetTROAUse: Result - Edible
Quiz_SolveQuestion: We need to pick Sword Small at slot 3
Quiz_Solve: Answered question wrong
Quiz_ScanItem: Helmet Small, with a score of 11
Quiz_ScanItem: Tuna Fish Big, with a score of 7
Quiz_ScanItem: Necklace Small, with a score of 7
GetTROAUse: UseNames - ['Weapon', 'Edible', 'Jewelry']
GetTROAUse: UseCounts - [1, 1, 1]
GetTROAUse: Result - Weapon
Quiz_SolveQuestion: We need to pick Tuna Fish Big at slot 2
Quiz_Solve: Answered question wrong
Quiz_ScanItem: Necklace Small, with a score of 9
Quiz_ScanItem: Ring Big, with a score of 9
Quiz_ScanItem: Tuna Fish Small, with a score of 7
GetTROAUse: UseNames - ['Jewelry', 'Edible']
GetTROAUse: UseCounts - [2, 1]
GetTROAUse: Result - Jewelry
Quiz_SolveQuestion: We need to pick Tuna Fish Small at slot 3
Quiz_Solve: Answered question right
Quiz_ScanItem: Ring Big, with a score of 9
Quiz_ScanItem: Ring Big, with a score of 9
Quiz_ScanItem: Trout Fish Small, with a score of 9
GetTROAUse: UseNames - ['Jewelry', 'Edible']
GetTROAUse: UseCounts - [2, 1]
GetTROAUse: Result - Jewelry
Quiz_SolveQuestion: We need to pick Trout Fish Small at slot 3
Quiz_Solve: Answered question wrong
Quiz_ScanItem: Ring Small, with a score of 9
Quiz_ScanItem: Necklace Big, with a score of 9
Quiz_ScanItem: Shears Small, with a score of 7
GetTROAUse: UseNames - ['Jewelry', 'Tool']
GetTROAUse: UseCounts - [2, 1]
GetTROAUse: Result - Jewelry
Quiz_SolveQuestion: We need to pick Shears Small at slot 3
Quiz_Solve: Answered question right
Quiz_ScanItem: Tuna Fish Small, with a score of 7
Quiz_ScanItem: Trout Fish Big, with a score of 5
Quiz_ScanItem: Sword Small, with a score of 7
GetTROAUse: UseNames - ['Edible', 'Weapon']
GetTROAUse: UseCounts - [2, 1]
GetTROAUse: Result - Edible
Quiz_SolveQuestion: We need to pick Sword Small at slot 3
Quiz_Solve: Answered question right
Quiz_ScanItem: Ring Small, with a score of 11
Quiz_ScanItem: Tuna Fish Big, with a score of 7
Quiz_ScanItem: Trout Fish Small, with a score of 5
GetTROAUse: UseNames - ['Jewelry', 'Edible']
GetTROAUse: UseCounts - [1, 2]
GetTROAUse: Result - Edible
Quiz_SolveQuestion: We need to pick Ring Small at slot 1
Quiz_Solve: Answered question right
Quiz_ScanItem: Tuna Fish Small, with a score of 9
Quiz_ScanItem: BattleAxe Big, with a score of 7
Quiz_ScanItem: Shears Small, with a score of 7
GetTROAUse: UseNames - ['Edible', 'Weapon', 'Tool']
GetTROAUse: UseCounts - [1, 1, 1]
GetTROAUse: Result - Edible
Quiz_SolveQuestion: We need to pick BattleAxe Big at slot 2
Quiz_Solve: Answered question wrong
***** Solved Random: Quiz Master *****
***** Found Random: Rewards *****
RD_SolveBox: Found reward box
RD_ClickBoxOption: Found box option une
***** Solved Random: Rewards *****
in random
////////DUDES_FEB_BONFIRES\\\\\\\\
TIME RAN: 1 Hours, 33 Minutes and 35 Seconds
XP GAIN: -29826519
XP/H: -19119706.4507961
////////DUDES_FEB_BONFIRES\\\\\\\\
TIME RAN: 1 Hours, 33 Minutes and 41 Seconds
XP GAIN: -29826519
XP/H: -19100024.7076308
NextPlayer(False)
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Successfully executed.
and caboom... i think it opened rewardbox and got 26 runes and then logd out.. hmmm.. weird.. if it clicks on fire spirit rarely and then banks the shit that it got from there, why is doesn't the script just empty inv. as well as fire spirits thingy.. ugh, keep up the good work
Okay. I fixed it. Forgot to take the logout after random thingy from an old script
E: Just uploaded it
Great, going to test it. Hope that the "GAME SESSION" wont end when I sleep lol.. Gonna give you more feedback in about 10 hours bro![]()
Yes its supposed to do that. Maybe when I figure out a better detection system I will be able to eliminate that. I would use pixelshift which is the best, but you don't move in bonfire making so it doesn't work
cant start fires in the bank. lmao
AAAAArghh..
You cannot light a fire there, script walked wrong place
////////DUDES_FEB_BONFIRES\\\\\\\\
TIME RAN: 1 Hours, 15 Minutes and 37 Seconds
XP GAIN: -30033066
XP/H: -23825471.709755
NextPlayer(False)
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Successfully executed.
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ugh, going to add some more bugs here, dont like too many post
***** Found Random: Leo *****
Leo solver currently disabled
***** Failed Random: Leo *****
Last edited by Produst; 05-16-2012 at 10:24 AM.
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