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Thread: WAR - WildyAgilityRunner

  1. #26
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    Oooh looks good, ill use this later... try use the last of my hati boots by tomorrow.
    Currently Botting: Firemaking (67/99)

  2. #27
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    Quote Originally Posted by Slone View Post
    Oooh looks good, ill use this later... try use the last of my hati boots by tomorrow.
    sköll boots not hati, :P

  3. #28
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    Quote Originally Posted by Er1k View Post
    That could be done, but it won't be able to differentiate from a PKer attack then.
    Check for message then if you get message that fall into the lava something like that, then do it. I use the message+hp thing.

  4. #29
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    Quote Originally Posted by Ketan View Post
    Check for message then if you get message that fall into the lava something like that, then do it. I use the message+hp thing.
    The message is actually already implemented. If you had looked at the code, here's how it's implemented.

    Simba Code:
    function CheckObstacle(success, fail: string): boolean;
    var t: integer;
    begin
      result:= false; //silent update 2
      if FindBlackChatMessage(success) or FindBlackChatMessage(fail) then
        wait(5000);
      MarkTime(t);
      repeat
        if FindBlackChatMessage(success) then
        begin
          result:= true;
          break;
        end;
        if FindBlackChatMessage(fail) then
        begin
          result:= false;
          break;
        end;
        wait(500+random(150));
      until TimeFromMark(t) > 10000;
      if timefrommark(t) <= 10000 then
        if result then
          writeln('success message detected!')
        else writeln('failure message detected!')
    end;

    In doobstalce
    Simba Code:
    'lava' : begin
                       result:= CheckObstacle('safe', 'fall');
                       if not result then
                       begin
                         wait(1000+random(250));//stall the animation
                         Exit;
                       end;
                     end;

    In main loop
    Simba Code:
    'lava' : begin
                     if DoObstacle(action) then
                       action:= 'log'
                     else
                       writeln('return to lava');//return to starting lava
                   end;

    I am very interested to know which part actually went wrong because for me, I don't see to get any problems.
    Current activity: Recovering from vacation
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  5. #30
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  6. #31
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    Quote Originally Posted by Er1k View Post
    The message is actually already implemented. If you had looked at the code, here's how it's implemented.

    Simba Code:
    function CheckObstacle(success, fail: string): boolean;
    var t: integer;
    begin
      result:= false; //silent update 2
      if FindBlackChatMessage(success) or FindBlackChatMessage(fail) then
        wait(5000);
      MarkTime(t);
      repeat
        if FindBlackChatMessage(success) then
        begin
          result:= true;
          break;
        end;
        if FindBlackChatMessage(fail) then
        begin
          result:= false;
          break;
        end;
        wait(500+random(150));
      until TimeFromMark(t) > 10000;
      if timefrommark(t) <= 10000 then
        if result then
          writeln('success message detected!')
        else writeln('failure message detected!')
    end;

    In doobstalce
    Simba Code:
    'lava' : begin
                       result:= CheckObstacle('safe', 'fall');
                       if not result then
                       begin
                         wait(1000+random(250));//stall the animation
                         Exit;
                       end;
                     end;

    In main loop
    Simba Code:
    'lava' : begin
                     if DoObstacle(action) then
                       action:= 'log'
                     else
                       writeln('return to lava');//return to starting lava
                   end;

    I am very interested to know which part actually went wrong because for me, I don't see to get any problems.
    I don't know... Mine works now. Only bug for me now is that when you fall down and get back up off ladder, the time you walk to log balance back, there's a slight chance you'll fail to get at exact position, and it would hover somewhere near rope swing instead of the log. Any idea on fixing this?

  7. #32
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    Script runs well, getting around 25-30k xp/hr although I don't understand how to make a string for the food dtm. If someone could help or explain, it would be much appreciated. I have looked around but can't find a tut or anything, maybe I'm looking for the wrong thing. Thanks

  8. #33
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    gota try this im going to see if i can pimp this out and make this baby bank at mage bank.

  9. #34
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    Quote Originally Posted by S7U View Post
    Script runs well, getting around 25-30k xp/hr although I don't understand how to make a string for the food dtm. If someone could help or explain, it would be much appreciated. I have looked around but can't find a tut or anything, maybe I'm looking for the wrong thing. Thanks
    Try the DTM tutorial part of this tutorial - http://villavu.com/forum/showthread.php?t=75826

    Or tell me what food you're using and I might get you a DTM if I have time.
    Current activity: Recovering from vacation
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    If you need scripting help, you can pm me. Remember, if you need help you have to ask for it properly though

  10. #35
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    Quote Originally Posted by Er1k View Post
    Try the DTM tutorial part of this tutorial - http://villavu.com/forum/showthread.php?t=75826

    Or tell me what food you're using and I might get you a DTM if I have time.
    I tried that, read the whole thing last night couldn't quite get it to work. Will try again now though, im using lobsters thanks for your reply Er1k good script!

  11. #36
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    Quote Originally Posted by S7U View Post
    I tried that, read the whole thing last night couldn't quite get it to work. Will try again now though, im using lobsters thanks for your reply Er1k good script!
    Simba Code:
    DTMFromString('mrAAAAHic42BgYFjFxMCwAYh3QGkQXgfEa4F4GRBrA7E0ECsAsQoQ6wKxCRCbA7EpEK8OEQeawoQTczHgB4wEMAwAAHkyCCk=');
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    If you need scripting help, you can pm me. Remember, if you need help you have to ask for it properly though

  12. #37
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    Thanks!

  13. #38
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    pretty nice but cba to babysit lol, just go no items & full lobs, nothing to lose
    best script there is for wilderness imoh Thanks!

  14. #39
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    Very nice script Er1k, most of the time after the rope swing it'll click the right stepping stone to cross the lava but other times it'll walk over to it and hover over the far one for awhile. Still great works awesome except after about an hour I get pked
    Current Project: Retired

  15. #40
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    Quote Originally Posted by Gucci View Post
    Very nice script Er1k, most of the time after the rope swing it'll click the right stepping stone to cross the lava but other times it'll walk over to it and hover over the far one for awhile. Still great works awesome except after about an hour I get pked
    Try fixing the ACA colors. I was a bit lazy on testing that, so you might want to do something about it AFAIK the colors I chose aren't very good for the lava steps, you might just want to redo it.

    As for the PKers, why don't we get together some day and kill whoever has a skull in the wildy course later? You probably don't know how much frustration I had in the week when I was there scripting this course, when Pkers were pretty much rampant and I get PKed every 20 minutes
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  16. #41
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    This script is fantastic. It's not perfect, but the xp is really good, and its the only agility script that has worked for me. Thanks a lot for the release.

  17. #42
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    Very nice script, ran for a hour or so babysitting today.

    Anyone got an updated value for the colour of the lava stepping stones? I've tried playing around with them but haven't found a great value yet.

  18. #43
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    Quote Originally Posted by Er1k View Post
    Try fixing the ACA colors. I was a bit lazy on testing that, so you might want to do something about it AFAIK the colors I chose aren't very good for the lava steps, you might just want to redo it.

    As for the PKers, why don't we get together some day and kill whoever has a skull in the wildy course later? You probably don't know how much frustration I had in the week when I was there scripting this course, when Pkers were pretty much rampant and I get PKed every 20 minutes
    Yeah I'm too lazy to fix the ACA, still works well enough for use.

    Lol whenever I play the wildy course legit always kill the pkers, definitely entertaining especially when you barrage them and they can't move so you finish them off
    Current Project: Retired

  19. #44
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    mine strangely does all up to the lava stepping stones then just keeps doing the lava stones in a continuous loop over and over again.. doesnt fail as i'm 94 agility but wanting to use up all the agility brawlers i have

  20. #45
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    Quote Originally Posted by rudeboy99999 View Post
    mine strangely does all up to the lava stepping stones then just keeps doing the lava stones in a continuous loop over and over again.. doesnt fail as i'm 94 agility but wanting to use up all the agility brawlers i have
    Can you post console debug for that point?
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    If you need scripting help, you can pm me. Remember, if you need help you have to ask for it properly though

  21. #46
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    Quote Originally Posted by Er1k View Post
    Simba Code:
    DTMFromString('mrAAAAHic42BgYFjFxMCwAYh3QGkQXgfEa4F4GRBrA7E0ECsAsQoQ6wKxCRCbA7EpEK8OEQeawoQTczHgB4wEMAwAAHkyCCk=');
    I have the same problem :/ if you have spare time can you get me the DTM for monkfish or the food your currently using.

  22. #47
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    Quote Originally Posted by Xzzl View Post
    I have the same problem :/ if you have spare time can you get me the DTM for monkfish or the food your currently using.
    Just made this one for monkfish, tested it with an inventory and seems to work fine.

    Simba Code:
    FOOD_DTM = 'mggAAAHicY2NgYLBhYmBwBWJPILYHYmsgtgTiV0C5pwwQ+hEQPwTiF0Cc7+PFYGdmAGQxMQR62jOE+ToxLKyrYeAHimDDjDgwBAAA/cUMWA==';

  23. #48
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    Awesome script. Works perfectly on my end even after falling. The only thing is that I find it a bit sluggish when looking to see if it has completed each object, this makes it so that the skeletons attack you at the end for a little while, and it cuts back on the exp a bit. Other than that is it flawless, Thanks so much for all the work you put into this. <3

    EDIT: Sometimes it does the lava 2 times even though it was successful the first time. Also I don't think it logs out when it is out of food cause I died but kept 3 items that were on me. :P
    Last edited by zxzero; 05-26-2012 at 04:54 PM.

  24. #49
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    Quote Originally Posted by zxzero View Post
    Awesome script. Works perfectly on my end even after falling. The only thing is that I find it a bit sluggish when looking to see if it has completed each object, this makes it so that the skeletons attack you at the end for a little while, and it cuts back on the exp a bit. Other than that is it flawless, Thanks so much for all the work you put into this. <3

    EDIT: Sometimes it does the lava 2 times even though it was successful the first time. Also I don't think it logs out when it is out of food cause I died but kept 3 items that were on me. :P
    Thanks for the bug reports. Log out is only on death but afaik it doesn't work really well. I'll review on an update when I collect enough users reports.

    The speed is kept slightly down because I wanted the script just to work. I would want something that works consistently with a slightly slower XP/H for the reliability
    Current activity: Recovering from vacation
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  25. #50
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    Awesome script. Works fine! Thank you very much, I've waited so long for this. I really hate agility to train myself :P

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